C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

Nothing about scenario files has changed on SVN with the latest revision. Other scenario still work... Maybe Raxo changed the xml key names for some civs?
Someone look into what is causing this in scenario file.

@raxo2222 If you changed the civs i need a list of the new civ names.
 
from chlog:
  • txt_key_civ_ -> TXT_KEY_CIVILIZATION (raxo2222)

I tried to rename CivShortDesc and CivAdjective in wb file, but this change nothing. After deleting "player" from file, scenario can be started, but without custom changes what you did.

Plus, idk if this important, but in file CivicOption=CIVICOPTION_AGICULTURE in all civilizations, but if i create other map, there will be CivicOption=CIVICOPTION_AGRICULTURE
 
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As far i see in CIV4CivilizationInfos.xml TXT_KEY_CIV_*some-civ*_DESC was changed to TXT_KEY_CIVILIZATION_*some-civ*

CULTURE_NATIVE to C_N
CULTURE_ACTIVE to C_AC

CIVILIZATION_UNITED_STATES was renamed to CIVILIZATION_AMERICA
CIVILIZATION_NATIVE_AMERICA to CIVILIZATION_SIOUX
CIVILIZATION_VIKING to CIVILIZATION_SCANDINAVIA
CIVILIZATION_ANIMAL_PREDATOR to CIVILIZATION_NPC_PREDATOR
CIVILIZATION_ANIMAL_PREY to CIVILIZATION_NPC_PREY
CIVILIZATION_ANIMAL_BEAST to CIVILIZATION_NPC_BEAST
CIVILIZATION_INSECTOID to CIVILIZATION_NPC_INSECTOID
CIVILIZATION_BARBARIAN to CIVILIZATION_NPC_BARBARIAN
 
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As far i see in CIV4CivilizationInfos.xml TXT_KEY_CIV_*some-civ*_DESC was changed to TXT_KEY_CIVILIZATION_*some-civ*

CULTURE_NATIVE to C_N
CULTURE_ACTIVE to C_AC

CIVILIZATION_UNITED_STATES was renamed to CIVILIZATION_AMERICA
CIVILIZATION_NATIVE_AMERICA to CIVILIZATION_SIOUX
CIVILIZATION_VIKING to CIVILIZATION_SCANDINAVIA
CIVILIZATION_ANIMAL_PREDATOR to CIVILIZATION_NPC_PREDATOR
CIVILIZATION_ANIMAL_PREY to CIVILIZATION_NPC_PREY
CIVILIZATION_ANIMAL_BEAST to CIVILIZATION_NPC_BEAST
CIVILIZATION_INSECTOID to CIVILIZATION_NPC_INSECTOID
CIVILIZATION_BARBARIAN to CIVILIZATION_NPC_BARBARIAN
So it's an easy textual edit, just a bit of a chore.
(This also refers to the Custom Civs MEGA PACK that is causing errors for precisely the same reasons. Easy to fix, though I'm now too lazy to bother.)
 
@Pit2015 i redacted wb file, trying it and it worked ..well, loaded fine with your custom changes) but removed options, because they was renamed. I hope it helps.
 

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If someone want a little bit of fun, i trying something and added all cultures to the Washington D.C.) I hope all) You can do this to your favorite country just cut this lines and past them to your country starting city and then add this to Washington:
BuildingType=BUILDING_C_AC_NORTH_AMERICAN, BuildDate=-200000
BuildingType=BUILDING_C_L_NORTH_AMERICAN, BuildDate=-200000
BuildingType=BUILDING_C_N_NORTH_AMERICAN, BuildDate=-200000

Looking something like this)

1.jpg
 

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As far i see in CIV4CivilizationInfos.xml TXT_KEY_CIV_*some-civ*_DESC was changed to TXT_KEY_CIVILIZATION_*some-civ*

CULTURE_NATIVE to C_N
CULTURE_ACTIVE to C_AC

CIVILIZATION_UNITED_STATES was renamed to CIVILIZATION_AMERICA
CIVILIZATION_NATIVE_AMERICA to CIVILIZATION_SIOUX
CIVILIZATION_VIKING to CIVILIZATION_SCANDINAVIA
CIVILIZATION_ANIMAL_PREDATOR to CIVILIZATION_NPC_PREDATOR
CIVILIZATION_ANIMAL_PREY to CIVILIZATION_NPC_PREY
CIVILIZATION_ANIMAL_BEAST to CIVILIZATION_NPC_BEAST
CIVILIZATION_INSECTOID to CIVILIZATION_NPC_INSECTOID
CIVILIZATION_BARBARIAN to CIVILIZATION_NPC_BARBARIAN

Anyone has a complete list of these changes?
 
There also a lot of renaming in barbarian and animals. I just get those lines from random map and compared/replaced them and all seems work fine.
 
@raxo2222 raxo drunk to much again to make so much changes wothout a compele list of his changes, look him here he is in the background: :lol:

 
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@raxo2222 So you got a list of all changes or you have a link to github to all changes?
 
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So what now? Will there be a list of all changes that has to be changed in scenario files or how should the scenario files be fixed now?

raxo explained his changes to me. :goodjob: :goodjob: :goodjob:


Ok i fix it with some tricks now, may take a while.
 
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RELEASED: C2C - Ultimate Earth Map V5.7 100% MOD and SVN update compatible.

Changes in C2C - Ultimate Earth Map V5.7 100% MOD and SVN update compatible:
Scenario adapted to svn v44.
Removed the option "Realistic Culture Spread" as it cause problems for some starting AI civs.
Plot x1 y75 should be sea instead ocean, fixed.
Plot x116 y48 and x117 y48 are tropical ocean instead of tropical sea tiles, fixed.
plot x128 y110 is an asteroid surface tile so land units cant walk on it, fixed.
The city Rome got a river added.
Add a source of flax on main island of the polynesian civ. Without they cant produce rope and sails and better ships.
And much more...

Download at first posting here:

https://forums.civfanatics.com/thre...-and-svn-update-compatible-by-pit2015.552901/

Have fun - Pit
 
DUUUDE!!!
You totally forgot to REPLACE:
_CULTURE_ACTIVE_ with _C_AC_
_CULTURE_LOCAL_ with _C_L_
_CULTURE_NATIVE_ with _C_N_
I fixed it for you.
 

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DUUUDE!!!
You totally forgot to REPLACE:
_CULTURE_ACTIVE_ with _C_AC_
_CULTURE_LOCAL_ with _C_L_
_CULTURE_NATIVE_ with _C_N_
I fixed it for you.

Yes you Muckefukk drinker, let me look into... :lol: But funny looks like it works without these changes. "Care to expand on "much more", lol? Just curious." Means all i forgot to type in the changelog. :thumbsup:


 
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Yes you Muckefudg drinker, let me look into... :lol: But funny looks like it works.
That's NOTHING compared to the damn MEGA PACK that I'm also planning on fixing... eventually.
It's super easy to do... per file.
And then there's 150+ FILES...
I'm angrrry!
 
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