C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

By the way disabling storms will result in faster turn times and disabling revolutions/civs starting as minor civs will make AI better.

Turn times are fully ok and fast enouth for me. Currentyl 20-60 seconds. Revolutions is more interesting gameplay. Storms work fine and blocks you sometimes or cause damage to stuff, this time i got my first thunderstorm.

Anyone knows???????: how to find treasure in city ruins? Just place a scout in the plot or how?
 
I got 5 treasue carts, conquered from the inca, and they got the message incan scouts found treasure in ... ruins. So you find treasure sometimes in ruins.
 
I got 5 treasue carts, conquered from the inca, and they got the message incan scouts found treasure in ... ruins. So you find treasure sometimes in ruins.
That could be anything.

Also there is City Ruins and feature and as improvement.
 
(NO BUG - MY TRADE ROUTE GOT BLOCKED) BUG/PROBLEM: Researched masonry, all my trade deals where chanceld as research was finished, normal or bug? Screenie...
 

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That could be anything.

Also there is City Ruins and feature and as improvement.
Well it works, but i need to find more and i need to know how to find these treasures in ruins :goodjob:, will try placing a scout in ruins.
 
BUG/PROBLEM: Researched masonry, all my trade deals where chanceld as research was finished, normal or bug? Screenie...

Hmm i cant trade anymore with the AI at all now after finishing the research of masonry all trade deals where canceled, you changed anyting and do i need something new to trade with the AI? You moved that to trade tech? Or is it a bug? Let me know cant continue now...

Edit: Clicking the AI there is no link anymore to offer a trade deal to the AI player.

EDIT 2: Ah ok i see the problem, all see traderoutes where canceled, first i had these traderoutes thrue invisible terrain, now you fixed/changed something that trade routes dont work anymore throu hidden terrain or maybe there is something else needed to make the see trade routes to work. Screenie... red marked most of my see traderoutes disapeared. So sea traderoutes dont work anymore, you moved sea trade to another tech or is it only because there is no open border route for now? 2 screenies...

AHHH crap. :goodjob: A damnit babarian city is blocking my coast trade route now cutting mostly down my entire seatrade THESE LITTLE ...:thumbsup:! Screenie 3... Time to get our trade routes free again. :crazyeye::scan::sniper:
 

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I got 5 treasue carts, conquered from the inca, and they got the message incan scouts found treasure in ... ruins. So you find treasure sometimes in ruins.
It's an event that can happen when ruins end up in your borders. Nothing more nothing less.
 
BUG/PROBLEM: Small pedia bug here, dried fish is used by the market, not displaying.
 

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BUG/PROBLEM: Small pedia bug here, dried fish is used by the market, not displaying.
Yup, market really gets boost from raw fish.
@Toffer90 pedia doesn't display that in dried fish resource page too.

It appears yeld boost from resource doesn't count as "building affected"
 
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YES! The viking fool is building his first city in my history of C2C games, good job. Viking AI is fixed.
 

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BUG/PROBLEM: Burrial platforms -10.00 gold? -2.00 gold is enouth for a graveyard building, think about to change that maybe.
 

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BUG/PROBLEM: Burrial platforms -10.00 gold? -2.00 fold is enouth for a graveyard building, think about to change that maybe.
Eh maybe you are overexpanding with stealing cities from AI.

I build all buildings except ones spawning criminals, so I don't have problems with gold.
 
It's in Caveman2Cosmos\Assets\Modules\My_Mods\Burial_Traditions\FuneraryServices_CIV4BuildingInfos.xml if you'd like to change that locally.

Look for BUILDINGCLASS_BURIAL_PLATFORMS and cange the following from:
Code:
            <!-- Main effects -->
            <iHealth>1</iHealth>
            <iHappiness>1</iHappiness>
            <CommerceChanges>
                <iCommerce>-5</iCommerce>
            </CommerceChanges>
To:
Code:
            <!-- Main effects -->
            <iHealth>1</iHealth>
            <iHappiness>1</iHappiness>
            <CommerceChanges>
                <iCommerce>-1</iCommerce>
            </CommerceChanges>
 
All other buildings like cruxifix -10 crime do -2 gold, has nothing to do with a gold problem, -10 gold for a graveyard looks to mutch, just letting you know if you want to change it. Its cheaper to build healers, so no one will build this building to much.

Also when you play on deity its harder game and if you want to keep up you will get gold problems, but thats good so it isnt to easy. But is useless to make a building -10 gold when you can build 2-3 healers with mostly the same outcome to get the -10 disease. And you pay for these healers only about 4 gold. Mostly buildings are cheaper than unit maintenance and gives you a bit more bonus so you build them, you will use units when no more building is available or you need the bonus faster, because units build faster then this building.

And i dont steal citys i conquer and dominating some civs, otherwise i will loos my mighty status and be in trouble in the comming years. :thumbsup: But on this scale you cant conquer to fast to mutch, you cant pay that and you dont have the time. Also you can dominate only a few civs, and only if you have a good military, you need to be diplomaticaly on this scale of my map.
 
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All other buildings like cruxifix -10 crime do -2 gold, has nothing to do with a gold problem, -10 gold for a graveyard looks to mutch, just letting you know if you want to change it. Its cheaper to build healers, so no one will build this building to much.

Also when you play on deity its harder game and if you want to keep up you will get gold problems, but thats good so it isnt to easy. But is useless to make a building -10 gold when you can build 2-3 healers with mostly the same outcome to get the -10 disease.

And i dont steal citys i conquer and dominating some civs, otherwise i will loos my mighty status and be in trouble in the comming years. :thumbsup: But on this scale you cant conquer to fast to mutch, you cant pay that and you dont have the time. Also you can dominate only a few civs, and only if you have a good military, you need to be diplomaticaly on this scale of my map.
I reduced maintenance cost of this building.
 
I reduced maintenance cost of this building.

Ok. :thumbsup: (Did you canged the cost also for burrial platforms or only for graveyard and the other graveyard buildings? Maybe look into that other graveyard buildings.)
 
Ok. :thumbsup: (Did you canged the cost also for burrial platforms or only for graveyard and the other graveyard buildings? Maybe look into that other graveyard buildings.)
Only for burial platforms.
 
Building Graveyard has the same problem as burrial platforms as it looks like, to high maintenance cost or give it -20 disease as it is bit later building, look into that also.
 
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