C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

BUG/PROBLEM:

Problem? I destroyed the wonder ancient of the fist, all my enforcers got now the ancient fist promotion, nice but you want it this way?
 

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That's because the wonder once it is build (or captured?) awards the promotion to every enforcer. If it's gone the promotion it gave are not removed, but new units will no longer have the promotion.
 
That's because the wonder once it is build (or captured?) awards the promotion to every enforcer. If it's gone the promotion it gave are not removed, but new units will no longer have the promotion.

I destroyed the city with that wonder and it gave all my enforcers that promotion. :) Nice benefitt for destroying it.
 
BUG/PROBLEM:

Ships can enter ocean plots when you have the territory (City borders) in the ocean plot as it looks like....
 

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Hey Pit, Cool map!

Question, would it be possible to make a v3.7 map with no preset civs? Since there's been so many changes from 3.0 to 3.7?
 
Hey Pit, Cool map!

Question, would it be possible to make a v3.7 map with no preset civs? Since there's been so many changes from 3.0 to 3.7?

Thanx, problem is a map with no preset civs will suck because all the random civs will start at the same place always when you start a new game, was reported. Like when you play USA you will always start in china. You can replace some civs in worldbuilder or delete a civ with one click in worldbuilder when you start a new game and enter WB, then close WB and start to play with the civs you want or add a new civ. Best is to game on as the scenario is with the preset civs, works best and is tested.

You also can delete all civs in WB and save the map then to get the 3.7 map without civs, but will suck you will always start in china then. :)

If you want to change some game options for the scenario you can do this also always in WB when you start a new game or in a running game.
 
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Yes yes yes, this event saved my ass from germany, finally peace on turn 1701.
Turn time around 2min.
My army is rising but i am not sure how long i can survive, have 3 neighbours greece, england, ottoman and every one is hostile toward me with much bigger armies. Alexander at the gates!! He even bribed another civilization which started war with me. I tried bribe them with free gifts but it dont work anymore. I will try to convert to drudisms, its my last hope or devastating war will begin.
Pacal is shinto leader :)), brasil is biggest civilization with 23 cities! Mongols took some cities from korea. My hardest game on c2c so far.
See you on turn 1800, maybe :scared:
 

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Cool. :thumbsup: My turns taking long now because i have a large empire now. Not to mutch time in the last days to continue, again problems with damn girls. :sad::crazyeye::) And alot work at my company and so on... and started to watch all episodes of the walking dead for one time. :crazyeye: Next girl will be enslaved to play UEM for sure thats clear. :goodjob: We founded now our first two colonys in indonesia and blocking the bad evil aborigines, our second kentucky and army troops landed in australia and our hero is doing well and is our only chance, war with the aborigines to keep em low is progressing well but is on the edge, other civs getting better military than my empire slowly now, all the wars and economy problems getting worse now, how long will we be able to dominate??? Reporting in the next days...
 
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and started to watch all episodes of the walking dead for one time.
Yeah that's a lot right there. Awesome stuff though.
Next girl will be enslaved to play UEM for sure thats clear.
I would like to apologize for my efforts on this Earth to all women everywhere. lol.
 
Yeah that's a lot right there. Awesome stuff though.

I would like to apologize for my efforts on this Earth to all women everywhere. lol.

:thumbsup: Continuing my wonderfull game now, updated to latest SVN and savegame still works fine as it looks like. :goodjob:
 
Turn 1764. This is my last report from this game.
Turn time around 2 and half minute.
My worst nightmare became reality, every neighbour declared war on me :shake:. Cant defend against 3 AI, which one has biggest army on map with 20 arsonists, much more mounted calavary and heroes:spear:. Already lost cities and more enemies army are on the way.
So i gave up and started new :crazyeye:. Finally AI can compete, at least on deity difficulty.

See you in next game as Rome with increasing difficulty.
 

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Turn 1764. This is my last report from this game.
Turn time around 2 and half minute.
My worst nightmare became reality, every neighbour declared war on me :shake:. Cant defend against 3 AI, which one has biggest army on map with 20 arsonists, much more mounted calavary and heroes:spear:. Already lost cities and more enemies army are on the way.
So i gave up and started new :crazyeye:. Finally AI can compete, at least on deity difficulty.

See you in next game as Rome with increasing difficulty.

WOW.... yet to see AI being so good. can you not just bribe other AI to declare war on them and start a world war?
 
Nope, i already tried without success. Its not about AI being so good, i just had bad luck at start. On lower difficulty AI had no chance against me in new game. Will post some screenshots later.

It very depends with which options you play. For example never play with revolution or surround and destroy or realistic culture, because AI dont know how to effectively use those features.
 
Play with the options i set in the scenanrio, will make it even harder, revolutions work fine now and AI can handle it very good now, had only 1-2 revolutions in 1500 turns on AI civs,the AI won the revolutions and only a revolution of a france city conquered by france from germany, the city joined germany again and war went on. Surround and destroy is also fine, AI has alot of units and and even if they dont know to surround very good they do it by alot of units and it will help them, makes the game also more harder. Realistic culture is also no problem. If you get problems later you can turn it off in WB in running game but you will not get problems as it looks now with my standart options for the scenario/map.
 
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How is AI handling crime.... I found 2 things
1: it is good in sending criminals to the player who is #1. thats great
2: it is poor in handling the criminals and it falls fast from #1 in a downward spiral.
 
How is AI handling crime.... I found 2 things
1: it is good in sending criminals to the player who is #1. thats great
2: it is poor in handling the criminals and it falls fast from #1 in a downward spiral.

I dont think that will make them to drop fast, at least not in UEM + Deity + Eternity gamespeed, because alot crimes will come late, takes time before you can hit with crime. Must be something else that they lost there #1 position... AI builds alot enforcers to drop crime rate, and so randomly they will catch criminals in citys.
 
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Now its getting hard, will be a mega turn, i managed to make my empire strong and surviving, this turn i researched wirting and builded the hanging gardens = + 1 pop in every city, dropping my education problem even more, so i have to build and move hundreds of animals now to build story buildings. :crazyeye: Letz see if we can get this large empire educated soon. :goodjob: Tech trading rocks now, but again more and more and harder and harder problems rising. :king: So cool now! A small change or new research may meen a full scale problem for a large empire now, best game ever. Fighting on the edge in australia with my hero to keep the aborigines low, will not work long anymore. Look the worldmap in screenshot. :king::queen::king: :thumbsup:
 

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BUG/PROBLEM:

Deer is missing story building also aurochs is missing story building or bull story building.
 
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