C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

Both methods can be used, using a mix of both doesn't matter one way or another.

If the name contains special letters like ü û ï ò ì or such it most usually be done through a TXT_KEY_ xml entry to avoid formatting errors when the code interprets the string.
 
ANNOUNCEMENT: Get ready for the upcoming 1492 Scenario with UEM - Ultimate Earth Map (Release Spring/Summer 2019)

 
Hmm i can try but who added that line there? Must be added by mod... its in some citys... ok i delete these lines and retest. Maybe was a WB problem.

@Toffer90 Ok i removed the useless code lines, that fixed the message bug, fine so far, but city screen still looks buggy with PPIO, but i think thats because you need to update? Screenshot...
Those are added by revolution mod.
Remember, that you need to check scenario file for issues as worldbuilder saves fluff here.
 
Those are added by revolution mod.
Remember, that you need to check scenario file for issues as worldbuilder saves fluff here.

Yep, indeed. I did manually edited map/scenario file before i released it now.
 
BUG/PROBLEM:

Whats about the assimilate option bug? Option is enabled autmatically also if disabled in scenario on load, will you fix that or is mod not working without it?
 
BUG/PROBLEM:

Whats about the assimilate option bug? Option is enabled autmatically also if disabled in scenario on load, will you fix that or is mod not working without it?
You will have to change the optioninfos.xml when you load your scenario for it not to reset it to the assumed off by default.
 
You will have to change the optioninfos.xml when you load your scenario for it not to reset it to the assumed off by default.

Ok will do, tx.

Started a new game now with new UEM scenario options as USA+DEITY+ETERNITY, got destroyed 2 times on start again and now 3rd time i may be able to survive, letz see. :goodjob::goodjob::goodjob:

I am shaking a bit now, no more surround and destroy in scenario, now it will be alot harder to kill the AI. I report in 1000 turns if i can make it so far. :thumbsup:
 
Did I not tell you that the AI had improved rather than weakened? A game in mid-progress may not have been a good measure of that.

Started a new game with UEM 3.8 now. :thumbsup: (UEM 3.8 update) In my old game there was SAD enabled and AI not improved. Without surround and destroy now + AI improvements?
Even better to start a new game and harder to go. :goodjob: Good job. :woohoo:

Started new game with SVN 10386.
 
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You will find the early going a bit harder on maintaining an aggressive expansionistic role. The early civics have, for the most part, been tweaked to be leaner. You won't have as much gold to horde. ;) More will be coming in the weeks ahead. As I still processing changes.

Sidenote: So you are part of the Mod team for the Stellaris Mod you linked to? I have Stellaris but just have not had the time to really dig into it of late. Will look it over on Steam.
 
You will find the early going a bit harder on maintaining an aggressive expansionistic role. The early civics have, for the most part, been tweaked to be leaner. You won't have as much gold to horde. ;) More will be coming in the weeks ahead. As I still processing changes.

Sidenote: So you are part of the Mod team for the Stellaris Mod you linked to? I have Stellaris but just have not had the time to really dig into it of late. Will look it over on Steam.

Looking forward to it, i will report AI problems here that i discover and keep you informed. :crazyeye::thumbsup: Also in UEM 3.8 there is now "Realistic Sieges" enabled, will make it harder also!

Nope not part of the team just doing some years the Ultimate-Galaxy map/scenario mod mod for the STNH mod, i only do maps and scenarios that i game by my self, have to run a real company in the so called real life matrix and need to have more time to game my scenarios. :thumbsup: Only doing mod mod's or submods that i need and sharing them with others. Yep look into it but you need a good computer to run the large scenario, if you have less then 16 GB ram let me know if you can get it to run.
 
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Here is a new working way for win 10 now to speed up Caveman2Cosmos and UEM - Ultimate Earth Map. (I think will also help Caveman2Cosmos a bit)
WIN 10: Enable all your CPU cores manually for more speed:


(Search for key: 0cc5b647-c1df-4637-891a-dec35c318583) Set it to 0
AND
(Search for key: 51dea550-bb38-4bc4-991b-eacf37be5ec8) Set it to 0

Set both keys ValueMax from 64 to 0! Restart your PC.
 
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Here is a new working way for win 10 now to speed up Caveman2Cosmos and UEM - Ultimate Earth Map (I think will also help Caveman2Cosmos a bit, nothing to loos).
WIN 10: Enable all your CPU cores manually for more speed:


(Search for key: 0cc5b647-c1df-4637-891a-dec35c318583) Set it to 0
AND
(Search for key: 51dea550-bb38-4bc4-991b-eacf37be5ec8) Set it to 0

Set both keys ValueMax from 64 to 0! Restart your PC.
There is NO multithreading in caveman2cosmos - I guess that helps Windows with background stuff.
Also that probably makes sure that CPU goes at max speed all time.

Also its "lose" not "loos".
 
There is NO multithreading in caveman2cosmos - I guess that helps Windows with background stuff.

I say it will help :thumbsup:, free's more power for C2C if other stuffs takes some. I think win 10 can share cores also if Civ IV has no multithreading, look PPIO, Python has multithreading.
 
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I say it will help :thumbsup:, free's more power for C2C if other stuffs takes some. I think win 10 can share cores also if Civ IV has no multithreading, look PPIO, Python has multithreading.
The python in Civ does not multithread or it wouldn't work with multiplayer environments, which are designed on a single thread principle to keep all systems in the game in agreement with each other.

We do have a small amount of multithreading in one place but it's not going to be much influenced by this approach. Freeing up a core specifically for C2C? Would this accomplish that? Probably not unless you're working with a lot of other things taking place in the background.
 
The python in Civ does not multithread or it wouldn't work with multiplayer environments, which are designed on a single thread principle to keep all systems in the game in agreement with each other.

We do have a small amount of multithreading in one place but it's not going to be much influenced by this approach. Freeing up a core specifically for C2C? Would this accomplish that? Probably not unless you're working with a lot of other things taking place in the background.

There are always some background processes running. :thumbsup: But C2C + UEM + PPIO is fast for me now and loads good with my SSD. Can not hurt, will speed up other stuff also. You can recode stuff to use multithreading and make things faster in C2C? Well good point then for future development and go for better turn times maybe.
 
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There are always some background processes running.
Of course, but that doesn't mean that you need to open more cores. You're only going to use 1 for Civ and I THINK the program tries to isolate that one for itself entirely. Not sure of that. But surely even 4 cores is sufficient to handle everything past the first that's dedicated to Civ.

You can recode stuff to use multithreading and make things faster in C2C?
It's been tried and shown that the overhead of setting up multithreading in the small segments where we can is not enough to save time over it and it wreaks havoc on MP games to the point that they just don't work if ANY multithreading is enabled.

It's not possible for Civ to benefit much here because the EXE cannot be adapted to using it so the DLL only handles limited sections of processing rather than the whole program. We'd have to rewrite the whole program from scratch and if we're doing that we're inventing a new game entirely. Which is far outside the ballpark of my limited skills.
 
One core fully reserved for Civ = the other cores for other stuff = more power for civ. :thumbsup: Ah come on, you all did a great job making the deepest and hardest strategy game out there, your skill is not so limited. C2C + UEM is the game i dreamed of and designed in my brain as teenager. :) If multimap will come no one can top this game for the next years. :thumbsup: I game this more than all other stuff, i have over 100 games in steam and mostly i game C2C.:king:
 
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One core fully reserved for Civ = the other cores for other stuff = more power for civ. :thumbsup: Ah come on, you all did a great job making the deepest and hardest strategy game out there, your skill is not so limited. C2C + UEM is the game i dreamed of and designed in my brain as teenager. :) If multimap will come no one can top this game for the next years. :thumbsup: I game this more than all other stuff, i have over 100 games in steam and mostly i game C2C.:king:
I don't think you understand the box in which we operate with this modding thing. It is a far cry from true full programming. I have enough knowledge to know there's a LOT I don't know and am not sure I have the capacity to learn.
 
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