C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

i run C2C Revision 11091 SVN
however, as I noticed, after restart alll images are fine (for a while). Looks like images for resources and improvements on new explored areas don't load all.
(can't be my system, have i7-9700 with 4,9 MHz + Geforce RTX 8060 8GB + SSD)
Upload save then, as its bug with graphic paging.
 
don't have the autisav of turn before, the one sav is direct after screen shot. the other the sav I made times before.
 

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@billw2015 now can check this bug.

Upload User Settings and INI file in case - its in C:\Users\<USERNAME>\Documents\My Games\Beyond the Sword
 
don't have the autisav of turn before, the one sav is direct after screen shot. the other the sav I made times before.

Btw scenario is recommended to be gamed on Deity difficulty + Eternity game speed to get a challenge, you already have alot of citys and gold in only 600 turns, no survival there.
 
Btw scenario is recommended to be gamed on Deity difficulty + Eternity game speed to get a challenge, you already have alot of citys and gold in only 600 turns, no survival there.
Try Nightmare handicap lol.
 
The amount is based on how much XP has been earned. What type is assigned GMP flavor pts to depends on the unit's combat classes. So the amount isn't about what unit it is, just how much experience it gained during the fight.

Good to know.
 
BUG/PROBLEM:

Scouts cant enter lush terrain when animal is in there, should work.

EDIT:


Hmm looks like its not the lush terrain, scout can enter some animals plots other he cant, like bards tapir and pengui... has to be checked.
 
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BUG/PROBLEM:

Scouts cant enter lush terrain when animal is in there, should work.

EDIT:


Hmm looks like its not the lush terrain, scout can enter some animals plots other he cant, like bards tapir and pengui... has to be checked.
Scouts can only enter spaces where animals are provided that the animal is also unable to attack, which many are.
 
Good new year to all! :)Lets imagine when you game in prehistoric era and move thrue the timelines how good our life is actually that we can game C2C and UEM, the guys in prehistoric era and other eras had a harder life and they would be very surprised how we time travel now. Look back some years in time, we started with Commodore 64 and Amiga 500, there where no handys and some time before my mother did not had a TV at all and to phone she had to run to the local post office.

But i already time traveld in my younger years as i remember. :thumbsup: Thats when we dreamed of Civ IV + C2C. :)


 
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don't have the autisav of turn before, the one sav is direct after screen shot. the other the sav I made times before.

@billw2015 now can check this bug.

Upload User Settings and INI file in case - its in C:\Users\<USERNAME>\Documents\My Games\Beyond the Sword

It will have normal MAF just from paging around the map, this scenario is too big even with paging (at least with this number of civs I guess). I changed the paging distance settings and could get through an EOT but it is still right on the limit and I would expect MAF if I play a few more turns.
Viewport would probably make it playable.
 
It will have normal MAF just from paging around the map, this scenario is too big even with paging (at least with this number of civs I guess). I changed the paging distance settings and could get through an EOT but it is still right on the limit and I would expect MAF if I play a few more turns.
Viewport would probably make it playable.
Does it already page out stuff every time you move from city to city?
That is pressing on arrows above flag or going to each city as you have minimize popups both as standard BTS option and BUG option
City cycling can be intensive graphically, if you cycle for 5 - 20 cities in advanced game per turn.
 
Yeah it does, if it can page stuff in it can page it out (or at least I am telling it to, its possible that the game itself doesn't free the memory).
 
Yeah it does, if it can page stuff in it can page it out (or at least I am telling it to, its possible that the game itself doesn't free the memory).

If you use the minimap to jump arround scenario and dont scroll to much normaly there will be no MAF.

BUG/PROBLEM:

@raxo2222 Quern needs river access, a hand quern dont needs river access. River acces needed to build should be removed from quern building.
 
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Quern needs river access, a hand quern dont needs river access. River acces needed to build should be removed from quern building.
I wonder if we could make it require a watermill or windmill in vicinity. hmm...
 
I wonder if we could make it require a watermill or windmill in vicinity. hmm...

Hand quern needs nothing, windmill quern needs windmill, hand quern was small. Just remove the river access on that.


That is what I do and I get MAF (on that specific save, I didn't test any others).

I have an SSD and 16 GB RAM maybe it helps. I upload the 500+ city full map save for you look into that to test stuff and increase performance...



When you jump with minmap and scroll in with mousewheel to fast before map is build up then you get a MAF. If you wait a sec until the jump is done and map is build you can zoom in and out without a MAF.
 

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  • Mao Tse-tung BC-6754a.CivBeyondSwordSave
    Mao Tse-tung BC-6754a.CivBeyondSwordSave
    19.8 MB · Views: 139
  • handquern.jpg
    handquern.jpg
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  • fullmap.png
    fullmap.png
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Hand quern needs nothing, windmill quern needs windmill, hand quern was small. Just remove the river access on that.
If a hand quern needs nothing (obviously because its done by hand) and a windmill quern needs a windmill already, then the standard 'quern' you're referring to would need a watermill. Rather than requiring an actual watermill, requiring a river being enough is actually rather generously allowing imo, given that the windmill quern still requires one. What I MIGHT advocate would be to keep the hand mill from obsoleting until they all do, though its hard to see it managing the needs of a whole city. I sometimes think we need a MAXIMUM city size prereq tag to make certain building designs work properly. Hand querns wouldn't scale well to the needs of a much larger community. Though they would be better than nothing.
 
If a hand quern needs nothing (obviously because its done by hand) and a windmill quern needs a windmill already, then the standard 'quern' you're referring to would need a watermill. Rather than requiring an actual watermill, requiring a river being enough is actually rather generously allowing imo, given that the windmill quern still requires one. What I MIGHT advocate would be to keep the hand mill from obsoleting until they all do, though its hard to see it managing the needs of a whole city. I sometimes think we need a MAXIMUM city size prereq tag to make certain building designs work properly. Hand querns wouldn't scale well to the needs of a much larger community. Though they would be better than nothing.

Quern is stone age hand quern building now, is called in game quern currently, so no river access need for that. Thats just two stones put together to make flour of grain by rotating it by hand. You can have 100 of that in a city. Windmill quern also dont needs river access, only a water mill needs river access. Windmill and watermill may give more food/flour because ist a automatic process powered by wind or water/river access.

Ah it may not work because the building is upgraded and next building needs a river acces? Well handquern should be seperated as building and not upgrade then. Makes sense because can be still used in some homes also if there is a wind or watermill.
 
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Here is my latest save if you need for testing. Had to abbandon this game because its unplayable anymore. Game is crashing too much. 650+ cities :))))
Fun fact it wasnt crashing 3 months ago. Something changed in SVN( I trying always play on newest version)
 

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Here is my latest save if you need for testing. Had to abbandon this game because its unplayable anymore. Game is crashing too much. 650+ cities :))))
Fun fact it wasnt crashing 3 months ago. Something changed in SVN( I trying always play on newest version)

I am on turn 1100 and have 6 citys, only turn 3400 and 650 citys lol, thats why you game on eternity. Also you can stop the game in atomic era by making the next tech very costly. Good job getting so deep into. If you update to much it may fail after a while.
 
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