STRATEGIC REPORT ON CURRENT GAME + SCREENSHOT:
(Gaming hardcore with no reloads on fails, no cheating, what happens that happens. Sometimes it was on the edge to succeed or fail, nerve tickling)



1. Founded Washington D.C.
2. We attacked Mohawk early, our elite forces took the city.
3. After a failure in field tests about a new health plant we faced a revolution, moved out army has to be called back to Mohawk to defeat the rebels. We succeeded, cost us a lot of time and delayed our push forward to Chaokia.
4. Finally our army reached Cahokia, a hard battle started, we nearly lost all our forces. With one unit left Chaokia was taken and secured. North America is secured now... well if Montezuma is not attacking.
5. No units left in the army, we are stopped by Montezuma for now, we have to rebuild our army fast to secure Cahokia and keep our citys secure from the barbarians. All this was done by falling back in research and low population growth, also we have now very hard economy problems, high maintenance costs for the citys and financial trouble + low gold. Was very hard to reach this goal, but got a good base to survive, now our nation is building up the economy slowly.
BUGS/PROBLEMS:
Neanderthal Warrior health bar still not displaying correctly, displays sometimes 100% health but unit is damaged.
Neanderthal Chaser unit gives +2 to general / master hunter red bar generation points, should give +2 or should be +1? Other neanderthal units give +1. (I did not check what normal hunter units give)
Old strategy text in harems building.
National Wonder - Captured Fire is not displaying in pedia that it is obsoleted by tech fire making.
GOOD:
AI is gaming good now, builds good and managing early gold good.
Good you can take +1 pop citys now without destroying the city.