C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

> New main feature, western europe costal waters expanded, so the seafaring european civs can go to colonize and for exploration and the european civs get not blocked there sealines by citys to early.

this does not work fine, because there is no ship in early game to transport a unit. Most civs already expand to the next field and block the water way, before research of the transport ship.

I suggest that the draft can transport 1 early scout or such.
currently it is an advantage for a human player of such a civ only, not for the AI civs.

edit
referred to geografical resources: also the natural wonders are "little bit" wrong placed, i.e. the baikal sea, see
https://www.google.de/maps/place/53...m5!3m4!1s0x0:0x0!8m2!3d53.302778!4d108.004722
and compare with this map
 
You already had one and now it's over. From game start till this 8% shows up you have had No inflation. Now you have to deal with it.

Also 8% is the lowest inflation for any GS. Eternity has the longest "free" period for any GS.

JosEPh

Ok Joseph, will look into it. ;)
 
> New main feature, western europe costal waters expanded, so the seafaring european civs can go to colonize and for exploration and the european civs get not blocked there sealines by citys to early.

this does not work fine, because there is no ship in early game to transport a unit. Most civs already expand to the next field and block the water way, before research of the transport ship.

I suggest that the draft can transport 1 early scout or such.
currently it is an advantage for a human player of such a civ only, not for the AI civs.

edit
referred to geografical resources: also the natural wonders are "little bit" wrong placed, i.e. the baikal sea, see
https://www.google.de/maps/place/53...m5!3m4!1s0x0:0x0!8m2!3d53.302778!4d108.004722
and compare with this map

Works fine, you can use the canoe unit to transport units in early game and some special naval units by some cultures. Yes if the way is blocked by a city then you need a war to get thrue it, its your consideration if you want to risk a exploration war. Colonization should not start to early by the european civs, not in stone age. ;) The costal waters expanded in the west european waters, that meens also with a city in spain englisch and others can move to africa or the south if they want, and they dont get blocked by a spanish city. Or the spanish civ can go to north america, with high see ships they can go anywhere. ;) Europe is small, so they have a chance to get some islands or settle on other continents.

Yes i agree some wonders not placed 100% correct, will be fixed some day.
 
its hard to simulate corn from south america to hit europe or other countrys later
That's what the great farmer is for. If you trade for corn, you can then use your GF to plant corn somewhere within your own nation. Animals work great for that kind of thing now too... if you trade for an animal resource you can build the animal farm buildings and start becoming less reliant on the trade.

I'm going to have to teach the AI to do all this purposefully someday, if they don't naturally take care of things like that - I think they would with the animals but not so much with the farmers.
 
Sounds good and teach the AI to dont let fall appart the fortifications that they build. I get all some turns that one AI lost a fortification in the field because of funding...
 
Sounds good and teach the AI to dont let fall appart the fortifications that they build. I get all some turns that one AI lost a fortification in the field because of funding...

That's an Event.

JosEPh
 
My free specialist disapeared? Bug? Any idear why? Village hall is there... screeni... problem is only in this city (Mohawk)
 

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My free specialist disapeared? Bug? Any idear why? Village hall is there... screeni... problem is only in this city (Mohawk)

Low education will give negative free specialists. Obviously this only makes a difference when you HAVE free specialists to lose.
 
Back from relocation... you still developing the mod? Will continue my game now...
 
Do it, there is a lot of more bad thinks to do in the afterlife. :)

My game is *****ed up now after i updated, 220 gold for city number maintenance?? Should be more like 22, in the city screens its only -3,89 and so on per city, looks like a bug, its making me bankrupt now and also no city limits by civics is on in this game. Screeni...
 

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Do it, there is a lot of more bad thinks to do in the afterlife. :)

My game is *****ed up now after i updated, 220 gold for city number maintenance?? Should be more like 22, in the city screens its only -3,89 and so on per city, looks like a bug, its making me bankrupt now and also no city limits by civics is on in this game. Screeni...
You'll probably not be doing well to pick up from an old game based on some recent adjustments. I think Joe did a good job on it but it's easy to load a game and find the nation no longer capable of supporting itself. Education has also been made tougher by a mile so between the two things, it can be difficult to pick up an old game.
 
It will work when you fix this 220 gold for city number maintenance bug, there is a 0 to mutch, should be 22 gold... i have 7 citys with about -3 gold for city number maintenance, so should be 22 not 220 gold for city number maintenance.
 
That is only what is displayed. Many of the # of City Maint modifiers are in multiple files some of which will not get displayed. That is one of the things I have been finding while doing the GS changes.

JosEPh
 
That is only what is displayed. Many of the # of City Maint modifiers are in multiple files some of which will not get displayed. That is one of the things I have been finding while doing the GS changes.

JosEPh
If I remember correctly the Python asks the dll for the actual total modification. That way it does not have to repeat the code in the dll in Python which is a maintenance nightmare. I will have to add that screen to my list of things to look at.
 
Isnt only a display bug old swamp fox, so dont talk crap. :) Go fix it! ;) Its a calculation bug, i have now -300 gold after update per turn. As i told you my city do -22 not -220 gold. But its taking away 200 gold from me, so its a calculation bug.
 
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It states its a # of city maintenance cost that's running you 220 per round. I question... is this what it should be? How many cities do you have and what stage of the game are you on?
 
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