I completely forgot about that, thanks for setting me straight. ^^You're actually wrong here Toffer, sorry to say. You're usually the guy to set me straight so I owe ya one.
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I think it was just the difference between a solution that is specific to LeaderInfos and one that works for any Info XML (I usually prefer more general solutions).You're actually wrong here Toffer, sorry to say. You're usually the guy to set me straight so I owe ya one.
There are a tremendous number of AI personality tags that each leader has setup differently that will influence how they play. Look in LeaderInfos.xml. It's kinda a huge mess that I had a project going to cleanup but @AIAndy didn't like my method and after we nearly worked out another one, he stopped working on the mod after promising to finalize the project on the coding side. I had seen a function flaw in the approach we were initially building out together and it stopped us in our tracks unfortunately. I'm not sure whether to accept the flaw or go back to my original method which could overcome the flaw but be ... I guess less than optimal by some kind of programming theory - possibly it was a slightly slower method during processing, but either way it's been a long time shelved and I'm a little rusty on it now. it's a version length-worthy project to improve on it and it still lies in the way of some of the more advanced projects I want to get around to for leaders. There are quite a few known bugs with bad defaults and all sorts of things going wrong with these tags. Not gonna worry about it until the mod is more advanced than it is now.
Makes sense.I think it was just the difference between a solution that is specific to LeaderInfos and one that works for any Info XML (I usually prefer more general solutions).
I'll try to find time to take a look.My game crashes now when turning after last SVN update, known update problem? Anything we can do about? Savegame attached...
If he gets it for free due to his unit type, there's a bit of a strange conflict there to sort out at a later date. He'll lose it but he'll also regain it and it might happen with various things taking place. The best thing we should do is remove that III level promo as a freebie. Even free up to the second layer promo is still good enough for this guy.BUG/PROBLEM: I got this strange message in turning that my oranao watcher lost its policing III promotion, but nicely he still has it. Maybe a bug of some sort. (Thats maybe because this unit building was started before my SVN update)
Are you using the quick combat civilization game options? Or are you allowing combat animations? It's probable that the combat animations are still having trouble.BUG/PROBLEM: Looks like the game is crashing randomly on combat sometimes now, you already know that or is that only in my updated savegame?
Turn Quick Combat options both on.first load and first attack, how to turn of the combat animations?
That is probably not it. It has been like that for a very long time now. You can try turning off the functionality in BUG options, or did we remove the option....? It can be turned off in Caveman2Cosmos\UserSettings\BUG Main Interface.inii think its because you or albert changed the engine to load only a part of the map thats needed and at loading you dont visit all map parts. So loanding the WB one time will load all of the map and clasing it again ang continuing the game makes then no crash because jump to next unit after combat works better because map is preloaded.
Fairly major problem to address at some point yes. Not something I can overnight fix.BUG/PROBLEM: Please remember to make the building boatyard also available to build in citys that are settled at lake shore not only at ocean, makes sense because i got fishing boats im my lakes.