C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

You're actually wrong here Toffer, sorry to say. You're usually the guy to set me straight so I owe ya one.

There are a tremendous number of AI personality tags that each leader has setup differently that will influence how they play. Look in LeaderInfos.xml. It's kinda a huge mess that I had a project going to cleanup but @AIAndy didn't like my method and after we nearly worked out another one, he stopped working on the mod after promising to finalize the project on the coding side. I had seen a function flaw in the approach we were initially building out together and it stopped us in our tracks unfortunately. I'm not sure whether to accept the flaw or go back to my original method which could overcome the flaw but be ... I guess less than optimal by some kind of programming theory - possibly it was a slightly slower method during processing, but either way it's been a long time shelved and I'm a little rusty on it now. it's a version length-worthy project to improve on it and it still lies in the way of some of the more advanced projects I want to get around to for leaders. There are quite a few known bugs with bad defaults and all sorts of things going wrong with these tags. Not gonna worry about it until the mod is more advanced than it is now.
I think it was just the difference between a solution that is specific to LeaderInfos and one that works for any Info XML (I usually prefer more general solutions).
 
I think it was just the difference between a solution that is specific to LeaderInfos and one that works for any Info XML (I usually prefer more general solutions).
Makes sense.
My game crashes now when turning after last SVN update, known update problem? Anything we can do about? Savegame attached...
I'll try to find time to take a look.
 
Ok i managed to fix my savegame crash after SVN update, should be keept in mind how that works...

1. CRASH: Updated then selected recalculate on upcomming recalculation window by yes = Saveame crash when turning to next turn.

2. NO CRASH: Updated, refused to recalculate on upcomming recalculation window by NO and i dont recalculated, turned one time to next turn, then i manually STRG+SHIFT+T recalulated the savegame after 1 turn after update = Savegame still works fine no crash and turns fine again now, can continue my savegame now.

Suggest that to try on players that have savegame crashes after SVN update. dont use recalculation on turn you updated, turn one time then manualy recalculate, 1 turn after SVN update if the savegame crashes.
 
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BUG/PROBLEM: Game crash now always when i attack this deer, maybe game bug now? i will attck now another animal with this unit... letz see... and crash... did you changed anything on the neanderthal trackers? Other hunters work, but game crashes on my neanderthal tracker... screenshot 2

I fixed that by duplicating the unit in WB and deleting the unit that made these crashes, now the unit works again, and interesting, pressing kill that unit in WB will not delete it, i had to delete it in game via delete button, so maybe a update problem or a gamebug of some sort, but now the duplicated unit can attack without crashing the game. Problem there if the AI has such a unit that will crash the game on a attack then the full game may be lost.
 

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BUG/PROBLEM: Looks like the game is crashing randomly on combat sometimes now, you already know that or is that only in my updated savegame?
 
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BUG/PROBLEM: I got this strange message in turning that my oranao watcher lost its policing III promotion, but nicely he still has it. Maybe a bug of some sort. (Thats maybe because this unit building was started before my SVN update)
 

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BUG/PROBLEM: I got this strange message in turning that my oranao watcher lost its policing III promotion, but nicely he still has it. Maybe a bug of some sort. (Thats maybe because this unit building was started before my SVN update)
If he gets it for free due to his unit type, there's a bit of a strange conflict there to sort out at a later date. He'll lose it but he'll also regain it and it might happen with various things taking place. The best thing we should do is remove that III level promo as a freebie. Even free up to the second layer promo is still good enough for this guy.
 
BUG/PROBLEM: Looks like the game is crashing randomly on combat sometimes now, you already know that or is that only in my updated savegame?
Are you using the quick combat civilization game options? Or are you allowing combat animations? It's probable that the combat animations are still having trouble.
 
Oronao watcher starts with policing III worked fine before i updated to the new large SVN update. Works fine before the update, so its maybe because i started the production before the update, i will build one more and see what happens.

Yep combat animations are on, after the last large SVN update there are very few crashes when attacking animals or i get attacked by animals, yes maybe realy combat animations problem.
 
The update would certainly affect the Oronao and i can see why it would be causing the issue as reported. I'll have to remember to tweak that unit definition.

Combat anims sound like they still have an issue.
 
Damn crash again... first load and first attack, how to turn of the combat animations?

Ok thats not a combat animations problem, its a map loading problem as it looks like...

So heres what i did:

I updated to latest SVN now again... then i load the game and attack a animal with the unit focused on my screen while loading = crash to desktop.

When i go into the WB after laoding a savegame and closing WB again and attack then with this unit = NOCRASH!

So these crashes comming because after the attack of my unit it will jump to the next unit, and taht cause the game to crash, i think its because you or albert changed the engine to load only a part of the map thats needed and at loading you dont visit all map parts. So loanding the WB one time will load all of the map and clasing it again ang continuing the game makes then no crash because jump to next unit after combat works better because map is preloaded.
 
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No combat animations bug, read previous posting plz. Works fine with combat animations, its a jump to next unit bug after combat or something like this. Fixed it by starting WB one time and closing it after laoding a savegame. dont know exactly why that helps but then i dont get any crash. So i load WB always now after loading my savegame and exit WB again and all works fine then.
 
i think its because you or albert changed the engine to load only a part of the map thats needed and at loading you dont visit all map parts. So loanding the WB one time will load all of the map and clasing it again ang continuing the game makes then no crash because jump to next unit after combat works better because map is preloaded.
That is probably not it. It has been like that for a very long time now. You can try turning off the functionality in BUG options, or did we remove the option....? It can be turned off in Caveman2Cosmos\UserSettings\BUG Main Interface.ini
EnableGraphicalPaging = True → False
 
Laoding a savegame, then loading the WB, then exit WB again = All works fine with combat animations. Fixed my crashes. Thats also why i thinked and helped me when i load WB and duplcate the unit. I dont need to duplicate it, i only need to load WB one time and exit WB again, then no crash on any combat or combat animation. Maybe is a problem with jumping to next unit and map loading then or something like this. Maybe it depends on map size or new SVN update, these crashes kust happend after the large SVN update. Laoding the WB after loading savegame is fixing it.
 
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BUG/PROBLEM: Please remember to make the building boatyard also available to build in citys that are settled at lake shore not only at ocean, makes sense because i got fishing boats im my lakes.

DAMN! 1284 Turns in my game and only discovered so less of the map, damn damn on this scale you realy get geopolitical problems and at these distances you cant respond to all and early. Andy you cant stop all civs easy, you need best war preperation and you think twice to start a war. Cant wait for my carrier task forces! Freaking fun now! I dont have seafaring now and i cant explore the oceans... 12 techs away. Screenshot 2... :goodjob::goodjob::goodjob:
 

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BUG/PROBLEM: Please remember to make the building boatyard also available to build in citys that are settled at lake shore not only at ocean, makes sense because i got fishing boats im my lakes.
Fairly major problem to address at some point yes. Not something I can overnight fix.
 
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