C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

As promised, my new game as roman leader.
Turn 1000, turn time around 15s.
Playing without barbarian significantly decreaced turn time. Killing as much AI at the start helped too.

Game options: no barbarian, increasing difficulty every 500 turns (started with noble), no revolution.

Roman empire dont build cities, we conquer them :king:
I got lucky start, within first 5 turns i gained 2 free technologies. So i tried early rush and conquered every capital in europe, they had no chance. So why stop? Asia was next and only japan is last enemy stronghold in asia, Africa fall is comming in next turns :). New army of mammonts in traning and preparing for invansion on new world. Its logistical hell but new strong roman empire nothing can stop.

I have few complains about map, just minnor things, will post later, when finish this game.
 

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As promised, my new game as roman leader.
Turn 1000, turn time around 15s.
Playing without barbarian significantly decreaced turn time. Killing as much AI at the start helped too.

Game options: no barbarian, increasing difficulty every 500 turns (started with noble), no revolution.

Roman empire dont build cities, we conquer them :king:
I got lucky start, within first 5 turns i gained 2 free technologies. So i tried early rush and conquered every capital in europe, they had no chance. So why stop? Asia was next and only japan is last enemy stronghold in asia, Africa fall is comming in next turns :). New army of mammonts in traning and preparing for invansion on new world. Its logistical hell but new strong roman empire nothing can stop.

I have few complains about map, just minnor things, will post later, when finish this game.
Noble/Prince are effectively handicaps for testing.
You should start at least on Monarch.
 
As promised, my new game as roman leader.
Turn 1000, turn time around 15s.
Playing without barbarian significantly decreaced turn time. Killing as much AI at the start helped too.

Game options: no barbarian, increasing difficulty every 500 turns (started with noble), no revolution.

Roman empire dont build cities, we conquer them :king:
I got lucky start, within first 5 turns i gained 2 free technologies. So i tried early rush and conquered every capital in europe, they had no chance. So why stop? Asia was next and only japan is last enemy stronghold in asia, Africa fall is comming in next turns :). New army of mammonts in traning and preparing for invansion on new world. Its logistical hell but new strong roman empire nothing can stop.

I have few complains about map, just minnor things, will post later, when finish this game.

To get a really hard game always go deity + eternity gamespeed, all other is pussy loser game. Turntime is always 15s-20s at start or low empire build up times also barbarians will not incease turn times to mutch maybe 1s. If the AI has more time to build up and more units thats increasing your turn time a bit. Playing on eternity meens the AI is stronger they have more time to build units and there empire. I got a large empire now, when i need 30-60 min for a turn i take the 1-2 min turn time as a nice break. :crazyeye:
 
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To get a really hard game always go deity + eternity gamespeed, all other is pussy loser game. Turntime is always 15s-20s also barbarians will not incease turn times to mutch maybe 1s. If the AI has more time to build up and more units thats increasing your turn time a bit. Playing on eternity meens the AI is stronger they have more time to build units and there empire.
Yeah AI gets better research/construction cost modifier ratio on higher handicaps.
Highest handicap is Nightmare - you need to select Deity handicap and then activate Nightmare Mode option before starting map/scenario.

Research/construction cost modifier ratio doesn't depend on map size, game speed, era and handicap (only for players on Noble and higher levels).
Just that exploration is faster in relation to tech advancement on slower game speeds.
 
On eternity AI can build more units, make more gold and so on because of more turns in game and deity + eternity is enouth, plz no nightmare mode. :)
 
On eternity AI can build more units, make more gold and so on because of more turns in game and deity + eternity is enouth, plz no nightmare mode. :)
On X slower speed construction costs are X times bigger.
Unless you meant, that it can build more cities in given era in slower game speeds, as land is fully explored earlier in relation to tech tree for slower game speeds.

Gold has more time to accumulate though.
 
On X slower speed construction costs are X times bigger.
Unless you meant, that it can build more cities in given era in slower game speeds, as land is fully explored earlier in relation to tech tree for slower game speeds.

Gold has more time to accumulate though.

Also larger scale/larger map = more citys = more units = you cant kill all AI fast on large map = harder game

So sure larger map + longer gamespeed = harder game
 
BUG/PROBLEM:

Updated to latest SVN, recalculation is crashing the game, tryed to turn and tryed then to manually recalculate, same... crash memory allocation fail. Plz look into savegame i provide here any way to fix that or to less RAM for the recalculation? Can you save recalculation sometimes to HDD to dont overflow the RAM? Load savegame on latest SVN, will ask you for recalculation, takes some time then crash.
 

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your save is 8 MB in prehistoric era - sounds like save corruption especially you are in Prehistoric era.
 
SVN 231 recalculation works, so is no RAM problem, testing now wich SVN update makes this bug. Is ancient era.

Updated from SVN 231 to 233 worked checking more now...
 
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I commented out alternative definitions of animals and their spawns for Dangerous Wildlife option.
Instead of 2700 MB used in your save now it uses 2100 MB

@Thunderbrd my option eats 600 MB of ram on Pit's game, I guess I have to remove alternative definitions (they double size of two files).
DLL way is absolute necessity here.

I think alternate trait/game speed/handicap definitions also eat RAM, not just as much.
 
Also i cant load WB anymore on latest SVN also memory bad allocation, testing now if WB works on SVN 233...

EDIT: Yes SVN 233 WB loads fine.
 
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I commented out alternative definitions of animals and their spawns for Dangerous Wildlife option.
Instead of 2700 MB used in your save now it uses 2100 MB

@Thunderbrd my option eats 600 MB of ram on Pit's game, I guess I have to remove alternative definitions (they double size of two files).
DLL way is absolute necessity here.

I think alternate trait/game speed/handicap definitions also eat RAM, not just as much.

I have option "Reckless Animals and Animals Stay Out" on, do you overwirte that with that new option or it may cause problems?

Always good to do something memory saving...


"I commented out alternative definitions of animals and their spawns for Dangerous Wildlife option."

If you changed the spawns it may be also a problem that cause a bad allocation and game crashes? But ok 600 MB Ram for a small option is a problem.
 
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I have option "Reckless Animals and Animals Stay Out" on, do you overwirte that with that new option or it may cause problems?

Always good to do something memory saving...


"I commented out alternative definitions of animals and their spawns for Dangerous Wildlife option."

If you changed the spawns it may be also a problem that cause a bad allocation and game crashes? But ok 600 MB Ram for a small option is a problem.
I had alternative definitions for all animal spawn and units in XML doubling size of two files.

I added 400 entries like this:
<ReplacementID>SPAWN/UNIT_DW_</ReplacementID>
<ReplacementCondition>
<Has>
<GOMType>GOM_OPTION</GOMType>
<ID>GAMEOPTION_DANGEROUS_WILDLIFE</ID>
</Has>
</ReplacementCondition>

200 to Animals_CIV4UnitInfos to have <iAnimalIgnoresBorders>2</iAnimalIgnoresBorders> for all animals.
200 entries to CIV4SpawnInfos to have <bNeutralOnly>0</bNeutralOnly> for all animal spawns.

that is just like for alternative definitions of game speeds.

I completely reverted change to those files and hid Dangerous Wildlife option.

Dangerous Wildlife option does nothing if Animals Stay Out is on.
 
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To get a really hard game always go deity + eternity gamespeed, all other is pussy loser game.
Total and Utter BS. :coffee:

Turntime is always 15s-20s at start or low empire build up times also barbarians will not incease turn times to mutch maybe 1s. If the AI has more time to build up and more units thats increasing your turn time a bit. Playing on eternity meens the AI is stronger they have more time to build units and there empire. I got a large empire now, when i need 30-60 min for a turn i take the 1-2 min turn time as a nice break. :crazyeye:
All subjective. Every bit of it.:sheep:

It's your pet Pit so of course you will say all this BS. You can't help your self as it's your baby. Just the way it is. :wavey:
 
So sure larger map + longer gamespeed = harder game
Actually, shorter games are harder than longer games, as you will have less time to out-maneuver enemy units, picking them off in a smart way that the AI can't compete with. On the shortest gamespeeds the enemy creates their invasion armies in 2-5 turns while on eternity they might need 200-500 turns to create an invasion army. In those 200-500 turns you, the player, can kill a hell of a lot of enemy scouts, workers, hunters, soldiers that are moving around without a stack, etc. And for every one you kill the enemy training of an invasion army gets delayed because they have to replace a lot of auxiliary units on the way.

Larger map does make the game harder, I concur on that.

I challenge you to try your map on the fastest gamespeed on deity difficulty, it can actually be a fun experience once in a while. ^^
 
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Actually, shorter games are harder than longer games, as you will have less time to out-maneuver enemy units, picking them off in a smart way that the AI can't compete with. On the shortest gamespeeds the enemy creates their invasion armies in 2-5 turns while on eternity they might need 200-500 turns to create an invasion army. In those 200-500 turns you, the player, can kill a hell of a lot of enemy scouts, workers, hunters, soldiers that are moving around without a stack, etc. And for every one you kill the enemy training of an invasion army gets delayed because they have to replace a lot of auxiliary units on the way.

Larger map does make the game harder, I concur on that.

I challenge you to try your map on the fastest gamespeed on deity difficulty, it can actually be a fun experience once in a while. ^^
Fastest one (ultrafast) is only for testing, but you can test it with Upscaled Research/Production Costs options.
 
Actually, shorter games are harder than longer games, as you will have less time to out-maneuver enemy units, picking them off in a smart way that the AI can't compete with. On the shortest gamespeeds the enemy creates their invasion armies in 2-5 turns while on eternity they might need 200-500 turns to create an invasion army. In those 200-500 turns you, the player, can kill a hell of a lot of enemy scouts, workers, hunters, soldiers that are moving around without a stack, etc. And for every one you kill the enemy training of an invasion army gets delayed because they have to replace a lot of auxiliary units on the way.

Larger map does make the game harder, I concur on that.

I challenge you to try your map on the fastest gamespeed on deity difficulty, it can actually be a fun experience once in a while. ^^

Larger mapsacle = More Citys and Units = Harder game. :thumbsup:
Longer game speed = More units to kill and more citys and more gold for the AI = Stronger AI. Maybe works on slower speed also good but longer is still harder then to rush thrue game. Also takes longer to get experience in UEM because of the option enabled, but well that may work on slower gamespeed also, the point is that it takes longer to research, so a tech is worth alot, not getting a tech every 2-3 turns, meens AI and player will not get techs to fast on longer gamespeed, makes the game also harder too.

Dont like to rush thrue, on eternity you need to use the stuff you have available a while.
 
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Total and Utter BS. :coffee:


All subjective. Every bit of it.:sheep:

It's your pet Pit so of course you will say all this BS. You can't help your self as it's your baby. Just the way it is. :wavey:

Hey swamp fox did you woman let you play again? :crazyeye::thumbsup: Time for you to try a long game with UEM on deity + eternity and then talk BS, letz see how long you can survive. Best play polynesian civ, its easy enouth for you. :thumbsup: But try USA i want to see if you can do a large empire as i did... go with my standart settings/options and deity + eternity also keep revolutions on if you take the challenge.
 
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