C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

@Pit2015 you HAVE to delete gameoptions as some of them were renamed or removed (were always on).
Code:
    Option=GAMEOPTION_COMPLETE_KILLS
    Option=GAMEOPTION_NO_VASSAL_STATES
    Option=GAMEOPTION_NO_BARBARIAN_CIV
    Option=GAMEOPTION_NO_TECH_DIFFUSION
    Option=GAMEOPTION_MOUNTAINS
    Option=GAMEOPTION_ADVANCED_DIPLOMACY
    Option=GAMEOPTION_UNLIMITED_WONDERS
    Option=GAMEOPTION_BARBARIAN_GENERALS
    Option=GAMEOPTION_ASSIMILATION
    Option=GAMEOPTION_GREAT_COMMANDERS
    Option=GAMEOPTION_REALISTIC_CULTURE_SPREAD
    Option=GAMEOPTION_LARGER_CITIES
    Option=GAMEOPTION_UNITED_NATIONS
    Option=GAMEOPTION_ADVANCED_ESPIONAGE
    Option=GAMEOPTION_ADVANCED_NUKES
    Option=GAMEOPTION_NO_CITY_LIMITS
    Option=GAMEOPTION_FIGHT_OR_FLIGHT
    Option=GAMEOPTION_MORE_XP_TO_LEVEL
    Option=GAMEOPTION_ECOLOGICAL_ANIMALS
    Option=GAMEOPTION_TELEPORT_HUNTING_AWARDS
    Option=GAMEOPTION_PEACE_AMONG_NPCS
    Option=GAMEOPTION_ANIMALS_STAY_OUT
    Option=GAMEOPTION_RECKLESS_ANIMALS
    Option=GAMEOPTION_REALISTIC_SIEGE
    Option=GAMEOPTION_DOWNSIZING_IS_PROFITABLE
Also they were reordered
 
@Pit2015 you HAVE to delete gameoptions as some of them were renamed or removed (were always on).
Code:
    Option=GAMEOPTION_COMPLETE_KILLS
    Option=GAMEOPTION_NO_VASSAL_STATES
    Option=GAMEOPTION_NO_BARBARIAN_CIV
    Option=GAMEOPTION_NO_TECH_DIFFUSION
    Option=GAMEOPTION_MOUNTAINS
    Option=GAMEOPTION_ADVANCED_DIPLOMACY
    Option=GAMEOPTION_UNLIMITED_WONDERS
    Option=GAMEOPTION_BARBARIAN_GENERALS
    Option=GAMEOPTION_ASSIMILATION
    Option=GAMEOPTION_GREAT_COMMANDERS
    Option=GAMEOPTION_REALISTIC_CULTURE_SPREAD
    Option=GAMEOPTION_LARGER_CITIES
    Option=GAMEOPTION_UNITED_NATIONS
    Option=GAMEOPTION_ADVANCED_ESPIONAGE
    Option=GAMEOPTION_ADVANCED_NUKES
    Option=GAMEOPTION_NO_CITY_LIMITS
    Option=GAMEOPTION_FIGHT_OR_FLIGHT
    Option=GAMEOPTION_MORE_XP_TO_LEVEL
    Option=GAMEOPTION_ECOLOGICAL_ANIMALS
    Option=GAMEOPTION_TELEPORT_HUNTING_AWARDS
    Option=GAMEOPTION_PEACE_AMONG_NPCS
    Option=GAMEOPTION_ANIMALS_STAY_OUT
    Option=GAMEOPTION_RECKLESS_ANIMALS
    Option=GAMEOPTION_REALISTIC_SIEGE
    Option=GAMEOPTION_DOWNSIZING_IS_PROFITABLE
Also they were reordered

No, these gameoptions are needed and they should not make any problems, is there one renamed in? Looks to work fine so far, game is also endless again.

Well i can remove assimilation but makes no difference because it is on by default. Same for mountains and ecological animals, but as they are on by default it makes no difference.

At all this should work as it looks like, and the rest of the options are not changed or hidden/off now and they are needed.

If it makes really problems send me a reordered code here for the options that are needed, but looks to work fine, not using a hidden or off option.
 
Last edited:
No, these gameoptions are needed and they should not make any problems, is there one renamed in? Looks to work fine so far, game is also endless again.

Well i can remove assimilation but makes no difference because it is on by default. Same for mountains. Rest i dont use in scenario.
Some of those options were renamed - instead of "NO X" they are "X" now.
Also some options were removed, as they were always enabled, so there was no reason for them to be optional.
Code:
Option=GAMEOPTION_COMPLETE_KILLS
Option=GAMEOPTION_UNITED_NATIONS
Option=GAMEOPTION_ADVANCED_DIPLOMACY
Option=GAMEOPTION_ADVANCED_ESPIONAGE
Option=GAMEOPTION_REALISTIC_CULTURE_SPREAD
Option=GAMEOPTION_LARGER_CITIES
Option=GAMEOPTION_UNLIMITED_WONDERS
Option=GAMEOPTION_TELEPORT_HUNTING_AWARDS
Option=GAMEOPTION_PEACE_AMONG_NPCS
Option=GAMEOPTION_ANIMALS_STAY_OUT
Option=GAMEOPTION_RECKLESS_ANIMALS
Option=GAMEOPTION_NO_VASSAL_STATES
Option=GAMEOPTION_FIGHT_OR_FLIGHT
Option=GAMEOPTION_REALISTIC_SIEGE
Option=GAMEOPTION_GREAT_COMMANDERS 
Option=GAMEOPTION_MORE_XP_TO_LEVEL
Option=GAMEOPTION_DOWNSIZING_IS_PROFITABLE
Option=GAMEOPTION_ADVANCED_NUKES
Other option names are dead in your scenario - absolutely no reason to keep fluff.
 
Some of those options were renamed - instead of "NO X" they are "X" now.
Also some options were removed, as they were always enabled, so there was no reason for them to be optional.
Code:
Option=GAMEOPTION_COMPLETE_KILLS
Option=GAMEOPTION_UNITED_NATIONS
Option=GAMEOPTION_ADVANCED_DIPLOMACY
Option=GAMEOPTION_ADVANCED_ESPIONAGE
Option=GAMEOPTION_REALISTIC_CULTURE_SPREAD
Option=GAMEOPTION_LARGER_CITIES
Option=GAMEOPTION_UNLIMITED_WONDERS
Option=GAMEOPTION_TELEPORT_HUNTING_AWARDS
Option=GAMEOPTION_PEACE_AMONG_NPCS
Option=GAMEOPTION_ANIMALS_STAY_OUT
Option=GAMEOPTION_RECKLESS_ANIMALS
Option=GAMEOPTION_NO_VASSAL_STATES
Option=GAMEOPTION_FIGHT_OR_FLIGHT
Option=GAMEOPTION_REALISTIC_SIEGE
Option=GAMEOPTION_GREAT_COMMANDERS
Option=GAMEOPTION_MORE_XP_TO_LEVEL
Option=GAMEOPTION_DOWNSIZING_IS_PROFITABLE
Option=GAMEOPTION_ADVANCED_NUKES
Other option names are dead in your scenario - absolutely no reason to keep fluff.

Damn, dont do me alot of extra work i want to game not to work, make the game run and make a good AI. :thumbsup: Dont chang all or add new, first make game work and 0 bugs, then expand. Damn Damn Damn.

Are you sure that option is no longer nedded? Option=GAMEOPTION_NO_BARBARIAN_CIV + Option=GAMEOPTION_NO_TECH_DIFFUSION are you sure that option will not work anymore? Option=GAMEOPTION_UNLIMITED_WONDERS + Option=GAMEOPTION_BARBARIAN_GENERALS

What happend to ? Option=GAMEOPTION_NO_CITY_LIMITS < ARE YOU SURE THAT IS NO LONGER WORKING OR YOU FORGOT IT TO PUT INTO CODE?

You forgot to put them into code or what happend to tehese missing options?

Option=GAMEOPTION_NO_BARBARIAN_CIV
Option=GAMEOPTION_NO_TECH_DIFFUSION
Option=GAMEOPTION_UNLIMITED_WONDERS
Option=GAMEOPTION_BARBARIAN_GENERALS
Option=GAMEOPTION_NO_CITY_LIMITS
 
Last edited:
Damn, dont do me alot of extra work i want to game not to work, make the game run and make a good AI. :thumbsup: Dont chang all or add new, first make game work and 0 bugs, then expand. Damn Damn Damn.

Are you sure that option is no longer nedded? Option=GAMEOPTION_NO_BARBARIAN_CIV + Option=GAMEOPTION_NO_TECH_DIFFUSION are you sure that option will not work anymore? Option=GAMEOPTION_UNLIMITED_WONDERS + Option=GAMEOPTION_BARBARIAN_GENERALS

What happend to ? Option=GAMEOPTION_NO_CITY_LIMITS < ARE YOU SURE THAT IS NO LONGER WORKING OR YOU FORGOT IT TO PUT INTO CODE?
Those gameoptions were RENAMED!
That is instead of NO_X they are X.
Just simply delete all game options, start a scenario with your set of game options and save map in worldbuilder and then copy paste option list to scenario.

GAMEOPTION_NO_ZOC is GAMEOPTION_ZONE_OF_CONTROL
GAMEOPTION_NO_CITY_LIMITS is GAMEOPTION_OVEREXPANSION_PENALTIES (merged with Scale City Limits)
GAMEOPTION_NO_REVOLUTION is GAMEOPTION_REVOLUTION
GAMEOPTION_NO_BARBARIAN_CIV is GAMEOPTION_BARBARIAN_CIV
GAMEOPTION_NO_FIXED_BORDERS is GAMEOPTION_FIXED_BORDERS
GAMEOPTION_NO_TECH_DIFFUSION is GAMEOPTION_TECH_DIFFUSION
GAMEOPTION_NO_INQUISITIONS is GAMEOPTION_INQUISITIONS
 
Those gameoptions were RENAMED!
That is instead of NO_X they are X.
Just simply delete all game options, start a scenario with your set of game options and save map in worldbuilder and then copy paste option list to scenario.

Ok. Damn.
 
@raxo2222 @Thunderbrd Is ongoing training and outbreaks working and what do these options exactly now?

Also no remove city limits option available, did you removed civic city limits at all?
 
@raxo2222 @Thunderbrd Is ongoing training and outbreaks working and what do these options exactly now?

Also no remove city limits option available, did you removed civic city limits at all?
Those options are hidden as they are under development.

GAMEOPTION_NO_CITY_LIMITS is GAMEOPTION_OVEREXPANSION_PENALTIES now
GAMEOPTION_UNLIMITED_WONDERS is here unchanged.
Barbarian Generals was removed - @Toffer90 renamed/removed some of those options

I listed NO X options above.
 
Those options are hidden as they are under development.

GAMEOPTION_NO_CITY_LIMITS is GAMEOPTION_OVEREXPANSION_PENALTIES now
GAMEOPTION_UNLIMITED_WONDERS is here unchanged.
Barbarian Generals was removed - @Toffer90 renamed/removed some of those options

I listed NO X options above.

Ongoing training and outbreaks is selectable in WB so not hidden. Ok i will not use them in scenario now.

GAMEOPTION_NO_CITY_LIMITS is GAMEOPTION_OVEREXPANSION_PENALTIES

Hmm so DONT selecting GAMEOPTION_OVEREXPANSION_PENALTIES = no city limits?

GAMEOPTION_NO_REVOLUTION is GAMEOPTION_REVOLUTION

Selecting GAMEOPTION_REVOLUTION will turn revolutions on?

GAMEOPTION_NO_BARBARIAN_CIV is GAMEOPTION_BARBARIAN_CIV

Selecting GAMEOPTION_BARBARIAN_CIV will turn barbarian civs on or off?

GAMEOPTION_NO_TECH_DIFFUSION is GAMEOPTION_TECH_DIFFUSION

Selecting GAMEOPTION_TECH_DIFFUSION will turn tech diff on or off?

GAMEOPTION_NO_INQUISITIONS is GAMEOPTION_INQUISITIONS

GAMEOPTION_INQUISITIONS turns inquis on or off now? Looks like turns on now?
 
Last edited:
Ongoing training and outbreaks is selectable in WB so not hidden. Ok i will not use them in scenario now.

GAMEOPTION_NO_CITY_LIMITS is GAMEOPTION_OVEREXPANSION_PENALTIES

Hmm so DONT selecting GAMEOPTION_OVEREXPANSION_PENALTIES = no city limits?
All gameoptions are visible in worldbuilder including all hidden ones.
So yeah if you don't select overexpansion penalties you won't have city limits.

Code:
GAMEOPTION_AGGRESSIVE_AI - damages AI
GAMEOPTION_NEW_RANDOM_SEED - causes problems with debugging
GAMEOPTION_LOCK_MODS - ?
GAMEOPTION_NO_GOODY_HUTS - ?
GAMEOPTION_RUTHLESS_AI - damages AI
GAMEOPTION_NO_FUTURE - ?
GAMEOPTION_STRENGTH_IN_NUMBERS - WIP
GAMEOPTION_LS612_TRAITS - ?
GAMEOPTION_HEART_OF_WAR - WIP
GAMEOPTION_BATTLEWORN - WIP
GAMEOPTION_UPRANGE - WIP
GAMEOPTION_EQUIPMENT - WIP
GAMEOPTION_MAXIMUM_POPULATION - ?
GAMEOPTION_ONGOING_TRAINING - WIP
GAMEOPTION_OUTBREAKS_AND_AFFLICTIONS - WIP
Those options are hidden.
 
All gameoptions are visible in worldbuilder including all hidden ones.
So yeah if you don't select overexpansion penalties you won't have city limits.

Code:
GAMEOPTION_AGGRESSIVE_AI - damages AI
GAMEOPTION_NEW_RANDOM_SEED - causes problems with debugging
GAMEOPTION_LOCK_MODS - ?
GAMEOPTION_NO_GOODY_HUTS - ?
GAMEOPTION_RUTHLESS_AI - damages AI
GAMEOPTION_NO_FUTURE - ?
GAMEOPTION_STRENGTH_IN_NUMBERS - WIP
GAMEOPTION_LS612_TRAITS - ?
GAMEOPTION_HEART_OF_WAR - WIP
GAMEOPTION_BATTLEWORN - WIP
GAMEOPTION_UPRANGE - WIP
GAMEOPTION_EQUIPMENT - WIP
GAMEOPTION_MAXIMUM_POPULATION - ?
GAMEOPTION_ONGOING_TRAINING - WIP
GAMEOPTION_OUTBREAKS_AND_AFFLICTIONS - WIP
Those options are hidden.

Ok i added:

Option=GAMEOPTION_INQUISITIONS
Option=GAMEOPTION_REVOLUTION

Hopefully it will enable revolutions and inquisis.
 
resources on map need to get investigated.
1) in Europe is set mass of corn, but that is an american plant. (The word "corn" is used for wheat in Europe), corn needs te replaced by wheat there
2) South america has no lama, but tea. Lama is a special animal of south america and is there that, what the mule is in old lands. Tea really is not a south american thing.
3) (debateable) horses in North America (I think it's wrong, the pre-firm of american horses got finally erased ~ 80.000 before Chr.)
and bison in Europe should not be. The euopean cattle is the follow-up in lof of different breeding-races.
 
resources on map need to get investigated.
1) in Europe is set mass of corn, but that is an american plant. (The word "corn" is used for wheat in Europe), corn needs te replaced by wheat there
2) South america has no lama, but tea. Lama is a special animal of south america and is there that, what the mule is in old lands. Tea really is not a south american thing.
3) (debateable) horses in North America (I think it's wrong, the pre-firm of american horses got finally erased ~ 80.000 before Chr.)
and bison in Europe should not be. The euopean cattle is the follow-up in lof of different breeding-races.
You talking about pre-columbian resources map and this map has no such description.
However i still like it, I think Pit should consider it.
 
resources on map need to get investigated.
1) in Europe is set mass of corn, but that is an american plant. (The word "corn" is used for wheat in Europe), corn needs te replaced by wheat there
2) South america has no lama, but tea. Lama is a special animal of south america and is there that, what the mule is in old lands. Tea really is not a south american thing.
3) (debateable) horses in North America (I think it's wrong, the pre-firm of american horses got finally erased ~ 80.000 before Chr.)
and bison in Europe should not be. The euopean cattle is the follow-up in lof of different breeding-races.

As said before, ressources on the map are balanced a bit because i will make different scenarios later. Europe has corn and wheat. So corn is placed for all timelines on standard map. There should be a lama in south america if it not it got lost, i check that. Horses are in north america and australia as balance issue. Tea in south america represent mate tee, sure there is tea in southamerica, maybe not in every timeline but map is balanced for all timelines a bit currently. https://de.wikipedia.org/wiki/Mate-Tee Maybe i will change that on the upcomnig 1492 colonization scenario with UEM. Bison is in europe? Where? Ok i check that for next update, should not be there.

Did anyone ever mentioned Lake Baikal?
Because, well, loool!

Ok noted for next update, there we can have some improvements. :king:
 
Bison in Europe is entirely correct. There is a European species.
 
Back
Top Bottom