world builder no longer working?
Start UEM, click on open world builder, get MAF
Absolutely no.Works for me with latest SVN.
@Toffer90 Latest SVN update says savegame not compatible 2 = 3 or something can i use my old savegame somehow with latest svn? Savegame is from SVN 11238.
Absolutely no.
AI won't be able to colonize space for years - that's long way off.So if i continue my game as long game with 11238 what will be the problems? (Good for a long game with 11238?) AI is not colonising space? Wich points will suck? Wich SVN update is the savegame breaking?
That sucks, dont do alot of changes or other stuff that can wait AI should be prioritised as AI first so why no one is developing AI that way, move forward with it! Damn!AI won't be able to colonize space for years - that's long way off.
The problem is that we'd like to change how space is set up so it isn't a super janky side-of-map extension, and when that happens it'll break any work done into letting the AI work with space as is. So... yes, we are working on it, but small stepsThat sucks, dont do alot of changes or other stuff that can wait AI should be prioritised as AI first so why no one is developing AI that way, move forward with it! Damn!This is Caveman2Cosmos!
The problem is that we'd like to change how space is set up so it isn't a super janky side-of-map extension, and when that happens it'll break any work done into letting the AI work with space as is. So... yes, we are working on it, but small steps![]()
The entire space map side of things as it is now is just a temporary situation designed to give us time and testing on some terrains and system concepts. It's not really at all the way we intend it to run in the end so why waste years writing AI to manage it then have to completely rewrite the AI to handle how it will be later?The problem is dont change to much, finish all what is needed and make the good AI even better now, then later if all is running good begin to change stuff.![]()
The entire space map side of things as it is now is just a temporary situation designed to give us time and testing on some terrains and system concepts. It's not really at all the way we intend it to run in the end so why waste years writing AI to manage it then have to completely rewrite the AI to handle how it will be later?
Well have fun with that.Not years, in 2-3 months AI must be ready. Letz go harder! If stuff is not changed always and instead finished then mod is more working. At least make AI work a bit for space now, better than to have no space AI for years. Space is good for some years now, fix graphics a bit. Whats about the spacepart on UEM map for now? Any use or only a placeholder now? At least i think the gamer can go colonize a bit.
Well have fun with that.
Yes, it's total sandbox play after Earth on these maps.Only the gamer can colonize space a bit
They were warned that it would not be worked on to completion prior to multimap implementation but would only be a temporary way to play into some new conceptual content.Change all stuff again before mod is at least working one time will not only break savegames again it also will make most spacemaps obsolete or need to be adapted again destroying alot of work from these guys.
Yes, it's total sandbox play after Earth on these maps.
They were warned that it would not be worked on to completion prior to multimap implementation but would only be a temporary way to play into some new conceptual content.
If someone wants to figure out how they can build out the AI for it without making it more problematic for anyone to create the AI for a multimap game space, they are welcome.