Thunderbrd
C2C War Dog
It's just hard to keep up with its many changes as it is so if there's no good REASON for it to change, why change it? Obviously changes for the sake of truly improving things are great. I don't want to change the number of players because if we DO have enough data room for that now, we still need that room for more important things to come.TB never wants the code to change.
It is not nearly as straightforward as it sounds and requires a shton of reprogramming through numerous places in the xml as well - it took me about a month to get it down from 100 to 50 and adding some room for NPCs and in the years that have passed since then I have forgotten all the many barbed complexities of bugs that doing this without care to hit on some 50 other checkpoints in the code to adjust to accommodate + all the python and xml files that must be then altered and by doing this I'm just making a dll that then won't allow a player to finish the tech tree and as stated above, even if they could, we have plans for major expansion still that we didn't just clean up the inefficient memory usage just to fill with this kind of excess. I can't begin to imagine how much Multimaps and Nomadic Starts and volumetric resources and the ideas project will demand in terms of memory expense.@Thunderbrd give me more civs, if more civs are possible there is no one forced to use them but it is possible. I say build it into the C2C mod.
I haven't gone out of the way to explain because I've hardly had time to explain it, but there are a LOT of bugs that will go wrong when this gets adjusted. Learning how to alter the player count is simple - tracking down the months of niggly bug reports that follow and solving them is not.
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