So game still a bit to easy what can be done to improve the difficulty? Let's think about...
First, is nightmare difficulty increasing the AI research?
Second is the AI in the latest svn mod version harder then on 11238 ?
So when you conquer a big city early it will pump you forward in research of all other civs for ever or a long time, how can that be done better?
1. I can build in some land obstacles that the gamer only cant go to other continents only if he has ships, like the panama chanel, that will limit the possibility to conquer to much citys to early, but that is already hard by maintenance cost but 2 large citys conquered near you will be enouth to get you far ahead of the AI in research.
2. Palace building of capital city +500% defense, will make the capital city only conquerable later in game, but will still allow early warfare on newly founded citys, but the large capital citys cant be destroyed or conquered to early.
3. Make it not possible to conquer citys at all, make it possible to only destroy them, so you cant harvest other civs for civilian captures and increase your own population so much with them. And you have to build all citys by your self.
So i think best is to add a option "Always raze citys" or any better idears to make the game harder and the AI more competitive?
So as there is no such an option to be not able to conquer citys only destroy them how fast can you build in such an option? That will allow full early wars but not make the gamer overpowerd to easy against other AI civs. Will make the game much harder and will let the AI stay competitive.
Also i may add some natural obstacles to the map maybe...
Give a option "Always raze citys" asap i want to start a new game.