Aaand turn 300, cut!
Well, Pit, I can only say one thing:
MWAHAHAHAHAHA!!!
Sure, I'm playing with Merging Units and Custom Traits (and NO dumb Barbs altogether, for more than one reason), but those are official mod's features, so it's justified.
I also playtest at Settler (and Eternity), so maybe that does make a difference... for now.
I might or might not eventually try out the hardest difficulty as well, but definitely much later - for now I just want to enjoy the map and kinda learn what new layout you gave it, lol.
So, that said - take a LOOK at the screens, hehehe.
You thought you made it HARDER?
Reeeaaally?
Heck, all I need, is to disperse my units (split for more land coverage, even) until I gather enough points for a General.
By then, I'm pretty sure will have access (or could just beeline) to Spiked Neanderthal Clubmen (you literally gave me Stone at my threshold, dude).
Then I build 3 of them, Merge, add the General to the brew - and have a city killer with Hidden Nationality, lol.
All I need is to build another normal unit to follow this one closely behind - and I pretty much can continue the following circle until I capture the entire Old World:
1. Destroy every defender with the Pseudo-Barb.
2. Capture the city with it.
3. It becomes a Barb city, while I get ZERO negative political influence anywhere.
4. Immediately recapture that city.
5. It's now MINE (after several dozen turns of unrest, but who cares, and Story Tellers exist as well, if I'm in a hurry for some reason), and nobody CARES whatsoever.
1-5. Rinse, repeat, until the entire Old World is mine.
6. If I start getting Revolution horsehockye, just LEAVE the city as a Barb one, loool, until I see that I have enough "space to stretch a Revolution", so to speak.
1-6. Rinse, repeat, GLOAT!
MWAHAHAHAHAHA!!!
Oh, and a side note:
Assyria actually culture-swapped ON ITS OWN, loool!
Wouldn't work (that easily) on a harder difficulty, though, so I won't exactly count it as an achievement, heh.
Ah, and a side side note:
I got VERY lucky with money huts for some reason.
Now, THAT probably would be a problem under worse randomization.
Yeah, suuure.
MWAHAHAHAHAHA!!!
It's not justified.


Also dont game with merging units, a children can rule with that.
Overall the scenario will become harder because some superpowers will emerge now. I said it will be harder for some civs, i did not changed anything in the mod to make it harder currently.

Some civs start with stone to make the AI a bit harder, on nightmare you cant research as fast as the most AI and if they got stone you also dont build as fast as the most AI.
So show us how you can go with the scenario i set, dont change anything. There are some ways to make it harder if needed, but most ppl will cry already on nightmare now if they go on the preset scenario options. You also have to get very lucky to get neanderthals before the AI on nightmare and also these units will not guarantee you to capture a enemy capital city. Also XP raise slower in my scenario, you need a real good army and luck if you want to conquer. Also the AI on nightmare will build world wonders faster then you, you will never get so many on nightmare.

Did you delete the tribal guardians units of the AI or are they so easy on settler difficulty? Gaming with merging units is really lame, sooo easy to create superior units.
But good to see that israel works now.
I will also start a new long game now... on eternity+nightmare + preset scenario options.

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