C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

Aaand turn 300, cut!
Well, Pit, I can only say one thing:
MWAHAHAHAHAHA!!!
Sure, I'm playing with Merging Units and Custom Traits (and NO dumb Barbs altogether, for more than one reason), but those are official mod's features, so it's justified.
I also playtest at Settler (and Eternity), so maybe that does make a difference... for now.
I might or might not eventually try out the hardest difficulty as well, but definitely much later - for now I just want to enjoy the map and kinda learn what new layout you gave it, lol.
So, that said - take a LOOK at the screens, hehehe.
You thought you made it HARDER?
Reeeaaally?
Heck, all I need, is to disperse my units (split for more land coverage, even) until I gather enough points for a General.
By then, I'm pretty sure will have access (or could just beeline) to Spiked Neanderthal Clubmen (you literally gave me Stone at my threshold, dude).
Then I build 3 of them, Merge, add the General to the brew - and have a city killer with Hidden Nationality, lol.
All I need is to build another normal unit to follow this one closely behind - and I pretty much can continue the following circle until I capture the entire Old World:
1. Destroy every defender with the Pseudo-Barb.
2. Capture the city with it.
3. It becomes a Barb city, while I get ZERO negative political influence anywhere.
4. Immediately recapture that city.
5. It's now MINE (after several dozen turns of unrest, but who cares, and Story Tellers exist as well, if I'm in a hurry for some reason), and nobody CARES whatsoever.
1-5. Rinse, repeat, until the entire Old World is mine.
6. If I start getting Revolution horsehockye, just LEAVE the city as a Barb one, loool, until I see that I have enough "space to stretch a Revolution", so to speak.
1-6. Rinse, repeat, GLOAT!
MWAHAHAHAHAHA!!!
Oh, and a side note:
Assyria actually culture-swapped ON ITS OWN, loool!
Wouldn't work (that easily) on a harder difficulty, though, so I won't exactly count it as an achievement, heh.
Ah, and a side side note:
I got VERY lucky with money huts for some reason.
Now, THAT probably would be a problem under worse randomization.
Yeah, suuure.
MWAHAHAHAHAHA!!!

It's not justified. :) You dont go on the preset scenario options and not on eternity+nightmare, so you still suck and its very easy your gameplay if you go on settler and lame/easy options. :thumbsup:

Also dont game with merging units, a children can rule with that.

Overall the scenario will become harder because some superpowers will emerge now. I said it will be harder for some civs, i did not changed anything in the mod to make it harder currently. :thumbsup:

Some civs start with stone to make the AI a bit harder, on nightmare you cant research as fast as the most AI and if they got stone you also dont build as fast as the most AI.

So show us how you can go with the scenario i set, dont change anything. There are some ways to make it harder if needed, but most ppl will cry already on nightmare now if they go on the preset scenario options. You also have to get very lucky to get neanderthals before the AI on nightmare and also these units will not guarantee you to capture a enemy capital city. Also XP raise slower in my scenario, you need a real good army and luck if you want to conquer. Also the AI on nightmare will build world wonders faster then you, you will never get so many on nightmare. :)

Did you delete the tribal guardians units of the AI or are they so easy on settler difficulty? Gaming with merging units is really lame, sooo easy to create superior units.

But good to see that israel works now.

I will also start a new long game now... on eternity+nightmare + preset scenario options. :cooool:
 
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@Pit2015
Dude, I totally don't understand why you think that it's worth to ignore some of the best options of the mod just to make it harder to play.
I now checked your choice in options.
1. Complete kills is DUMB - you will literally almost NEVER eliminate a civ that has hidden units or units stranded somewhere on a deserted island. I disagree to EVER use it, if I can.
2. No flipping, No vassals, Siege annoyance - you are DELIBERATELY making it even harder than in the baseline Vanilla. Why?
3. At least you didn't force us to literally caravan the captured animals back home, lol.
4. You kept Barbs to stay like in Vanilla, but you forgot to add Neanderthal cities, which is a good option in both making it harder and easier, depending on luck. You should really add it.
5. I would also strongly recommend adding Pick religion, because you are forcing the player to either ignore the diversity (both in and out of game), or suffer based on one's preference.
I *may* try it, but it seems too BORING for my taste - I hate the siege system, I hate the hunt for survivors, I refuse to not merge, so you are ignoring the best stuff and going for the worst.
Sorry, that's simply just my opinion.
I still find your MAP to be SUPERB, if you wanna get a COMPLIMENT from me, lol.
 
BUG/PROBLEM?

@Toffer90 @raxo2222 and others: Is it a bug that the territory is reduced to one plot on culture 0 now in latest SVN? If a civ has culture 2 the owned terrain will come back.

@Pit2015
Dude, I totally don't understand why you think that it's worth to ignore some of the best options of the mod just to make it harder to play.
I now checked your choice in options.
1. Complete kills is DUMB - you will literally almost NEVER eliminate a civ that has hidden units or units stranded somewhere on a deserted island. I disagree to EVER use it, if I can.
2. No flipping, No vassals, Siege annoyance - you are DELIBERATELY making it even harder than in the baseline Vanilla. Why?
3. At least you didn't force us to literally caravan the captured animals back home, lol.
4. You kept Barbs to stay like in Vanilla, but you forgot to add Neanderthal cities, which is a good option in both making it harder and easier, depending on luck. You should really add it.
5. I would also strongly recommend adding Pick religion, because you are forcing the player to either ignore the diversity (both in and out of game), or suffer based on one's preference.
I *may* try it, but it seems too BORING for my taste - I hate the siege system, I hate the hunt for survivors, I refuse to not merge, so you are ignoring the best stuff and going for the worst.
Sorry, that's simply just my opinion.
I still find your MAP to be SUPERB, if you wanna get a COMPLIMENT from me, lol.

No problem, tx. You make it easy for yourself as you dont understand the benefits, try the scenario as it is if you want a real challenge. Sometimes less is more. So show us how far you can go on the scenario without changing anything, will not hurt you if you game it sometimes like it is, maybe you will understand the benefits then better. :thumbsup:
 
BUG/PROBLEM?

@Toffer90 @raxo2222 and others: Is it a bug that the territory is reduced to one plot on culture 0 now in latest SVN? If a civ has culture 2 the owned terrain will come back.
Do you play with realistic culture, do you play with one tile city founding?
What you're describing: Does it first grow, and then shrink back again the next turn?
 
Do you play with realistic culture, do you play with one tile city founding?
What you're describing: Does it first grow, and then shrink back again the next turn?

Yep terrain is there on start, 9 plots for a city, on next/first turn it will shrink. Yep, realistic culture spread is on in scenario. Nope, one tile city founding is not enabled. You want that or you want to fix that?

If you download UEM and start one turn it will happen if you need o look into why. Saw it after latest svn update now.

Option=GAMEOPTION_COMPLETE_KILLS
Option=GAMEOPTION_UNITED_NATIONS
Option=GAMEOPTION_ADVANCED_DIPLOMACY
Option=GAMEOPTION_ADVANCED_ESPIONAGE
Option=GAMEOPTION_NO_CITY_FLIPPING
Option=GAMEOPTION_REALISTIC_CULTURE_SPREAD
Option=GAMEOPTION_LARGER_CITIES
Option=GAMEOPTION_TELEPORT_HUNTING_AWARDS
Option=GAMEOPTION_PEACE_AMONG_NPCS
Option=GAMEOPTION_ANIMALS_STAY_OUT
Option=GAMEOPTION_RECKLESS_ANIMALS
Option=GAMEOPTION_INQUISITIONS
Option=GAMEOPTION_NO_VASSAL_STATES
Option=GAMEOPTION_REVOLUTION
Option=GAMEOPTION_UPSCALED_RESEARCH_COSTS
Option=GAMEOPTION_FIGHT_OR_FLIGHT
Option=GAMEOPTION_REALISTIC_SIEGE
Option=GAMEOPTION_MORE_XP_TO_LEVEL
Option=GAMEOPTION_DOWNSIZING_IS_PROFITABLE
Option=GAMEOPTION_ADVANCED_NUKES
Victory=VICTORY_CONQUEST

Edit:

After 2 turns it happens for more civs.

Looks like a GAMEOPTION_REALISTIC_CULTURE_SPREAD problem.

Is only happening on culture 0, adding 1 culture will fix that, so consider to let start all civs with culture 1 or fix it.
 
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@Pit2015
I think it's because you like RTS, while I like RPG, lol.
So you go for huge diverse armies, whereas I go for strong overpowered heroes, and that affects what options we both choose.
Both are fine, though - to each their own, after all.
I probably will try your options eventually, but even my options are making this boringly slow in most cases anyways.
As a reminder:
1. Neanderthal Cities.
2. Choose Religions.
Yes/No/Maybe/Why?
 
@Pit2015
I think it's because you like RTS, while I like RPG, lol.
So you go for huge diverse armies, whereas I go for strong overpowered heroes, and that affects what options we both choose.
Both are fine, though - to each their own, after all.
I probably will try your options eventually, but even my options are making this boringly slow in most cases anyways.
As a reminder:
1. Neanderthal Cities.
2. Choose Religions.
Yes/No/Maybe/Why?

You have to go out and search tribal villages and hunt a lot to build up XP otherwise you dont have a chance, so the first turns not so boring. Try it, you can rule but it will be harder. If you go with the scenario as it is, it is more a turn based RPG. :thumbsup:

Dont cheat and dont reload on bad outcomes. Try to survive on Planet Earth.
 
You have to go out and search tribal villages and hunt a lot to build up XP otherwise you dont have a chance, so the first turns not so boring. Try it, you can rule but it will be harder. Dont cheat and dont reload on bad outcomes.
I don't reload on purpose, lol. Unless something VERY bad happens, which is extremely rare.
I also turn Events OFF, because volcanoes tend to become infuriating with notification SPAM almost every turn.
Anyways, we shall see.
And no, it's an RPG when you have 1 or 2 super units that stay with you for thousands of years, not when you have 50 peons that can be replaced in 5 turns each, loool.

What about my questions?
 
I don't reload on purpose, lol. Unless something VERY bad happens, which is extremely rare.
I also turn Events OFF, because volcanoes tend to become infuriating with notification SPAM almost every turn.
Anyways, we shall see.
And no, it's an RPG when you have 1 or 2 super units that stay with you for thousands of years, not when you have 50 peons that can be replaced in 5 turns each, loool.

What about my questions?

You will get hero and super units but they are harder to get and the AI will get them also in time. :cooool: Normal generals stay in, only field commanders not, cause the AI cant use them good.

What questions?

Look the install introduction on first page here, also keep it that way:

Also turn off "Damaging terrain" in game in BUG (Green bug icon left upper in game) on new games.

Also enable "Battlefield promotions".


Also disable "No storms" so you get storms.

Also disable "Minimize AI turn time" so you get all combat animations.

And no one told you to disable events or volcanos. :) Use your brain instead where to build a city and take the event challenge.

Also you will not replace 50 units in 5 turns on eternity. :thumbsup:
 
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I asked what do you think about:
1. Neanderthal Cities. More Barbs, with cities, both dangerous and useful as targets, and it's a unique feature for the mod.
2. Choose Religions. Seriously, why the heck should I NOT be able to found a religion based on my own taste? Sure, they are now actually different - but that's kinda the point as well.
So?
 
I asked what do you think about:
1. Neanderthal Cities. More Barbs, with cities, both dangerous and useful as targets, and it's a unique feature for the mod.
2. Choose Religions. Seriously, why the heck should I NOT be able to found a religion based on my own taste? Sure, they are now actually different - but that's kinda the point as well.
So?

Neanderthals will spawn in the scenario and attack you, barbs and barb cities also. Or was there a change and has it been moved to a game option?

Choose religions is to easy i removed it, you need the techs. So religions will also not come to early when they where non existent.
 
1. Are you kidding me? I can't remember the time Neanderthals WEREN'T a game option, loool. So if you want them to work, you have to add them as a game option.
2. Religions are handled very annoyingly in-game without this choice. In Vanilla they are only different in the name, so whatever, but in C2C they are actually different for real, so it sucks.
 
1. Are you kidding me? I can't remember the time Neanderthals WEREN'T a game option, loool. So if you want them to work, you have to add them as a game option.
2. Religions are handled very annoyingly in-game without this choice. In Vanilla they are only different in the name, so whatever, but in C2C they are actually different for real, so it sucks.

If neanderthals and barbs are not moved into a game option they will still work, but it will take some time on eternity before they apear. There are only options to disable babarians.

Well you dont get what you want easy, its also hard now to get a religion tech before the AI, otherwise you have to take what reachs you. Or use your brain and try to get what you want in other ways.
 
Are you sure about N-s? Barbs, yes, definitely, but I thought N-s need to be enabled specifically.
I'm not talking about religions that are 5 techs apart. Some are 5 ERAS apart, lol. Anyways, I might try your options eventually, but I won't LIKE them, that's for sure.
Gotta go now, see ya later.
 
Are you sure about N-s? Barbs, yes, definitely, but I thought N-s need to be enabled specifically.
I'm not talking about religions that are 5 techs apart. Some are 5 ERAS apart, lol. Anyways, I might try your options eventually, but I won't LIKE them, that's for sure.
Gotta go now, see ya later.

Nope, i rechecked it, there was no change, neanderthals and barbs will spawn in scenario and attack you. Barbs will come a bit later, neanderthals first. There is only a option to increase the barb activity further and so on but that will hurt the AI. Ok, yep try it and lets see how far you can go or survive on nightmare.

But i saw some mod code for "insectoids" :goodjob:, uhhh maybe the greys will attack. :cooool:
 
Insectoids are just Locust Swarms (literally) - basically, another Pigeon, but with more legzzz, lol.
 
Insectoids are just Locust Swarms (literally) - basically, another Pigeon, but with more legzzz, lol.

Who knows, who knows maybe they are only hiding for a while. :cooool:

X-COM: UFO Defense
sectoid.jpg



Or time for a modmod. :)

Good old Microprose stuff. Sometimes legends hold more truth than meets the eye, 1993 and some things that were predicted seem to hold more truth than thought.

 
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But i saw some mod code for "insectoids" :goodjob:, uhhh maybe the greys will attack. :cooool:
I did have the 'bugs' from Starship Troopers in mind for a long term development foe to be introduced in late game.
 
I did have the 'bugs' from Starship Troopers in mind for a long term development foe to be introduced in late game.

Yeah, there are enouth free civ slots to do greys, bugs and some other possibilities to get a random alien attack in late/mid game. :) So sometimes greys will come or maybe bugs, who knows.
 
@Toffer90 Is it hard to fix that culture bug and will it need time or will it be fixed soon? If it will take longer i can add 1 culture to all starting cities to bypass the problem.

A very easy and fast way to fix that will be to put +1 culture to the palace building also. But may not work on new founded cities maybe.
 
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