Dancing Hoskuld
Deity
I was only talking about when Unlimited AP is off so none of what I suggested would be active when it is on. Both choices on or off are very bad implementations of reality when upgrading a unit is concerned and finding a more realistic solution to that is a different project entirely.
These limits ANIMAL_MAX_XP_VALUE and BARBARIAN_MAX_XP_VALUE are about how much can a person learn about their job by defeating animals, barbarians, and units with equivalent martial traditions. Animals do not fight the way "humans" do and so are of limited help in training someone. Barbarians are better but are less organized etc. They tend not to use the latest tactics and so on.
These limits are OK to be applied to normal combat units and this is how Civ does it. (They are ignored in C2C if you have Unlimited XP on.) However not all units in C2C are combat units so differing rules need to be applied. I am just suggesting that the Explorer Class is one of these where the limits are not valid. Explorer Class includes the three lines Explorer, Recon and Hunter. The Hunter line is about hunting animals it should be limited in how many XP it gets from combat with humans both barbarians and other. The Recon line is about finding out military intelligence, combat of any type, except sneak attacks, should not be their main source of XP but we don't have a way of simulating that yet. The Explorer line is about finding new lands, new animals and new nations. Currently the Recon and Explorer lines start out as one line before splitting into two.
We should probably change the Natural Wonders so that they return full value if discovered by an Explorer, half value if by a Recon and quarter value by any other unit. Also award XP likewise.
These limits ANIMAL_MAX_XP_VALUE and BARBARIAN_MAX_XP_VALUE are about how much can a person learn about their job by defeating animals, barbarians, and units with equivalent martial traditions. Animals do not fight the way "humans" do and so are of limited help in training someone. Barbarians are better but are less organized etc. They tend not to use the latest tactics and so on.
These limits are OK to be applied to normal combat units and this is how Civ does it. (They are ignored in C2C if you have Unlimited XP on.) However not all units in C2C are combat units so differing rules need to be applied. I am just suggesting that the Explorer Class is one of these where the limits are not valid. Explorer Class includes the three lines Explorer, Recon and Hunter. The Hunter line is about hunting animals it should be limited in how many XP it gets from combat with humans both barbarians and other. The Recon line is about finding out military intelligence, combat of any type, except sneak attacks, should not be their main source of XP but we don't have a way of simulating that yet. The Explorer line is about finding new lands, new animals and new nations. Currently the Recon and Explorer lines start out as one line before splitting into two.
We should probably change the Natural Wonders so that they return full value if discovered by an Explorer, half value if by a Recon and quarter value by any other unit. Also award XP likewise.