C3C Frequently Asked Questions

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In vanilla Civ3 I had a black op type of land unit that I added to the game. It was invisible, could see other invisible units, and had no nationality markings. It was basically a land privateer. So, you could wage a covert war against other civs, attack their units and terrain improvements, AND attack their cities without starting a true war. Of course, the AI knew it was you doing it, but they couldn't "prove" it so they would have to be pushed very hard in this manner before declaring war and to Heck with world opinion turning ugly for "unprovoked aggression" on their part.

Now, with C3C, I've added this and other units into my mod. All is working well, I'm loving the additions to the editor, but the black op unit cannot attack other civ's cities unless I'm at war with them. This defeats the purpose (and fun) of the black op.

My question is, WHY? Why did it work in vanilla Civ3, but not now in C3C? The only change I made to the unit when adding it to my C3C mod is that it has stealth attack, so it can pick which unit it can attack. Not all units can be "stealth attacked". Maybe this stealth capability is the problem? But again, why? Does anyone have any experience with land units that have no nationality markings, or any ideas about what is going on here?

P.S. When at peace, the black ops can still attack other civ's units and terrain improvements, and capture settlers/workers, but not attack cities unless at war.

Thanks for any help! :)
 
Whether it's a bug or WAD, it is definitely a known "feature." The Ninja units in Sword of Shogun work the same way. I think it is a balancing issue. The unit you describe is much more of a boon to the player than the AI. By the way, I think (not sure), that the AI can attack your cities with invisible land units, you just can't attack theirs.
 
After playing a few of the conquests i just started to play my first Epic-game.
I have just generated my first military great leader and it seems impossible to put it to work.
When the leader is present in a town there is no option occurring to either build an army or to use it in rushing an improvement. What is happening? I am playing at vs 1.22. Does the leader only work in the capitol?
 
Weird.You need four cities before you can build an army. You cannot rush wonders as well, iirc you should be able to rush something else.
 
It is 'possible' that if something has been partially rushed already, say by forestry, that you cannot finish rush that improvement using a leader. I say 'possible' because i only seem to remember that happening to me.
 
MGLs in 1.22 can not rush anything other than wonders.

This was (I think) to stop the AI doing stupid things(tm) with them, although that doesn't seem to have worked for the AI as they can (and do) still rush improvements. :crazyeye:
 
Shabbaman said:
Weird.You need four cities before you can build an army. You cannot rush wonders as well, iirc you should be able to rush something else.

I found out that this is the reason, I had only 3 cities. My fourth was just destroyed by the japanese. I never realized you needed 4 cities as i never managed to get a leader that early in the game ( still way back in the BC-aera). But by now i destroyed the japanese and already generated 2 additional leaders. So, has anything changed with the chances of generating a great leader. I am playing as the Dutch, so not militaristic.
 
*Apparently* (not tested this yet) MGLs can also rush great wonders in 1.22 (this is a bug if true).

When I get an MGL and there is a wonder to rush I can confirm or deny this. :)
 
@Anarres:
Please start believing us, everything is fine! MGLs can rush Small Wonders and city improvements, SGLs can rush WoWs. However, with 3 cities, and no city improvements left (say, you have Temples and Barracks everywhere, and don't know Pottery), the MGL will show no buttons in a city.

You're referring to a scenario where someone preplaced (supposed-to-be) MGLs - and those are buggy, indeed.
 
Hi Doc,

I never disbelieved anyone, I was just offering what I knew in the hope it would help. :)
 
I'm in my first conquests game, and I can't seem to get the ability to trade "contact" with other civs.....

Did they take this out for conquests???

I did a cursory look through the thread, but didn't see it addressed...
 
wvfoos said:
I'm in my first conquests game, and I can't seem to get the ability to trade "contact" with other civs.....

Did they take this out for conquests???

I did a cursory look through the thread, but didn't see it addressed...

Civ contact trading needs "Printing Press" tech.

Also, Trading Maps now requires "Navigation" tech
 
It sends your unit mindlessly wandering about busting the fog. I find this is only usefull on sea/ocean tiles once the major land masses have been found as it can be kind of tedious doing it mannualy. but for land units and for early exploration I don't use it.
 
I recently bought Conquests and I was wondering if someone has a link that tells what each patch does since the version I have is unpatched.
 
Two questions:

1. My monitor is set to 85hz, but Conquests automatically changes it to 75hz when playing, and obviously the image gets worse. Is there any way to fix this?

2. I see that, differently from previous versions, with the 1.22 patch you no longer can produce a specific unit when there is already an upgrade for it. For example, I remember that it was possible to produce Swordsman even when you had technology to produce much more advanced units. In this way some units have a very short life period in the game. Is there any way to change this?
 
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