Hellfire
Prince
I've had in my wildest fantasies a socialist-like economy with a democratic-like government which no money was necessary. Everyone's needs were provided and everyone either produced science, art, or more efficient processes for automation of the creation of material goods (engineers). This is basically star trek.
Civ concepts are designed to be familiar to us. If we had a perfect government type we'd all be switching to it right now. Your idea, while I'd love to see it in the real world, seems unbalancing, and at this time unrealistic.
And Communism is NOT about the lack of money, its about putting the means of production in the hands of the government, which is in turn SUPPOSED to be in the hands of the people. Communism fails because the government isn't as democractically elected as other governments. Communism is a marriage between economic and political policies. Sweden has a democratically elected government, and the government has a good deal of regulation over their industries. The US also has a democratically elected government, but the industry regulation is less.
These are just examples of when a "democracy" or "communist government" don't necessarily translate to certain economic policies. For realism I wish Civ3's government was in fact broken up like SMAC's government style, where in fact their were four pieces, Government, Economy, (something else I can't remember), and future society. You had to balance all four to find the right combination you wanted.
Unfortunately this also goes against the "reduced complexity" philosophy of Civ3 as compared with Civ2 and SMAC, and I agree with that too for the most part.
Civ concepts are designed to be familiar to us. If we had a perfect government type we'd all be switching to it right now. Your idea, while I'd love to see it in the real world, seems unbalancing, and at this time unrealistic.
And Communism is NOT about the lack of money, its about putting the means of production in the hands of the government, which is in turn SUPPOSED to be in the hands of the people. Communism fails because the government isn't as democractically elected as other governments. Communism is a marriage between economic and political policies. Sweden has a democratically elected government, and the government has a good deal of regulation over their industries. The US also has a democratically elected government, but the industry regulation is less.
These are just examples of when a "democracy" or "communist government" don't necessarily translate to certain economic policies. For realism I wish Civ3's government was in fact broken up like SMAC's government style, where in fact their were four pieces, Government, Economy, (something else I can't remember), and future society. You had to balance all four to find the right combination you wanted.
Unfortunately this also goes against the "reduced complexity" philosophy of Civ3 as compared with Civ2 and SMAC, and I agree with that too for the most part.