20-3000 BC 001 worker-settler. The new worker moves to the undeveloped cow to mine it. After it mines and roads that spot, this worker should move to the irrigated cow and mine it... co-ordinating the completion of the mine with 5 food for 002... that is 002 gets all three cows. This should, I think, time nicely enough though that 001 can spit out another settler without wasting shields. If it does seem like 001 would waste shields... we might want to put out a curragh or warrior from 001 first, and then a settler. The 3rd city should go so that it grabs the cow at the 6-6 spot from 002, so that 002 has access to the other bonus grassland, and such that it's NOT on a hill, but rather one square beyond the hill. Accordingly with developing the other BG as quickly as possible, the worker now mining should finish it's mine, road, and then road up the hill at the "8" spot from 002. Also, in 4 turns, we want 001 off of the grassland cow, so that 002 can use upon growing to size 4. This suggests we might want to go warrior-settler in 001, though I'm not sure at this point. And the warrior we would use for MP in 002. And make sure to keep on checking the luxury slider so no one revolts!Spoiler :![]()
I probably would not have thought to re-work a square so early in the game, but I'm going to guess that the answer lies in what Spoonwood has already said:. . . .
What do we gain by mining the irrigated cow? Is there any downside to this? Just seems to a new player like me that having a square worked twice in different ways so early in the game is very unconventional. Is it? I also think we could go warrior-settler in 001, could we use the warrior to begin scouting our island or is it best to use him as MP?
(empasis supplied). Mining the irrigated square is designed to maximize shields for 002, while maintaining +5fpt. Growth at +5 gpt comes at 4 turns, pre-granary. Growth at +6 fpt, pregranary, also comes at 4 turns, with 4 wasted food. If mining the cow takes it from +6 fpt to +5 fpt, shields are gained without wasting food or losing time in growth.Spoonwood said:The new worker moves to the undeveloped cow to mine it. After it mines and roads that spot, this worker should move to the irrigated cow and mine it... co-ordinating the completion of the mine with 5 food for 002... that is 002 gets all three cows.
Alright. Got it. Not sure if I will play tonight though, as it's pretty late where I'm sitting. Good job, creamcheese!Some questions: Where do we place 003? If you want me to mine the BG east of 002 then I presume you want 003 on the regular grassland between the BG and the cow? That seems like a good spot. If I meet some contacts I will pause and start a discussion on what to do here, as Spoonwood wanted. That is, if we can make any deals at all.
EDIT: I see you played 10 turns creamcheese, I'll do that as well, if I don't get too nervous then I'll stop after 5.
AnthonyIII said:What do we gain by mining the irrigated cow? Is there any downside to this? Just seems to a new player like me that having a square worked twice in different ways so early in the game is very unconventional. Is it? I also think we could go warrior-settler in 001, could we use the warrior to begin scouting our island or is it best to use him as MP?
AnthonyIII said:And when the other cow was mined, it was better to rework the irrigated one than to improve the bonus greassland or the grassland(can't see because of the city names) next to were the worker stands in the spoiler - because a BG can never give more than two food/two shields anyway in Despotism?
Quick question to get it absolutely clear, as I can see what I wrote was a bit unaccurate. Between the BG and the cow there is a hill. 1 tile up from the hill is a regular grassland. Do you want me to build on the hill or one the regular grassland? I just don't want to get a huge thing like this wrong.
Regular grassland.
Creamcheese: I didn't have the best plan there actually. I should have told you to have the worker on the BG finish, then cross the river to the *unroaded* regular grassland and develop it by mining and then roading. The other worker mines the irrigated grassland cow. Then the other worker, I think, would develop another of the regular grassland squares, and one of them roads up one of the hills. I didn't think of this, and it's my fault here (and I might have made the weaker play in a solo game). That said, you didn't do wrong by roading the hill, as I think I left a note for you to do that first. However, you wasted a worker turn by having the second worker move to help out with the hill mining. That loses a turn in just movement... which can prove useful in some situations, and may actually work out well here I'm not exactly sure, but you should at least be aware of the potential downside here. If you want to replay your turns with this plan for the workers in mind such that they develop the regular grasslands and mine the irrigated cow, I wouldn't have a problem personally.