2550 BC: Look around. Nice that we have three cities already. Swap 001 from warrior to curragh. Writing due in 2. Hit enter.
2510 BC: Fortifies warrior in 002, as we've done quite a bit of scouting already and I can scout the bottom of the island with our curragh. Worker on BG starts mining.
2470 BC: Curragh sails along our island. See a gold hill not far from the wines, that's nice.
2430: 002 grows to size 6, lux to 30%. Curragh continue to scout, looks like the east of our island consists mainly of mountains. Good chanches of iron I'd say.
2390 BC: Scout with curragh, see we have another gold hill.
2350 BC: Curragh done in 001. 001 starts on worker, growth in 1. New curragh goes north. The worker mining the BG outside of 003 is finished. Starts road. Swap worked tile in 003 from regular BG to mined BG. Hmm. When doing so, the worker completes in 3 and the city first raches size two in 5. 3 turns to put out a warrior. OK, so I give 002 the mined BG, taking our progress on the Pyramids to 28 turns left instead of 31. 003 back to reg BG, worker in 5, growth in 5. When doing so, I see that 002 now require not 30%, but 40% lux. Oh well. I'm generous. Old curragh continue along our island.
2310 BC: Our curraghs scout, nothing to report.
2270 BC: Same as above. Worker finishes road on mined BG outside of 003, I move to the BG next to it. Lux back to 30%.
2230 BC: Worker starts new min on BG outside 003. Worker finished in 001, move to game. 002 grows to size 7, Pyramids in 23. Writing in 12. Our curraghs meet 7 tiles south of 001. Looks like another island is pretty close. Lux to 40%. Check the forum. Spoonwood wrote that when 002 hits size 7 it could use a forest instead of a mined grassland. All the forests are already in use, so I just leave it. I can't get to any more shields yet. Hit enter.
2190 BC: Worker outside 001 begins chopping game/forest towards a settler in 001, as suggested in our forum thread. 001 is only at size 1 though and won't grow for 7 turns. Looks odd to me but maybe we can use the shields to something else. 003 will complete worker next turn. Reach new coast with one of the curraghs. The other one won't reach it in one turn so I fortify it, to move it next turn. I decide to stop here so that Elephantium can change 001 if he wants before the chop is finished. Things looks good. I tried to stick to the plan laid out by Spoonwood in post 68 as much as I could. Hope I did OK. Will post pictures later!
Elephantium, you're up!
