Turn 0, 1500BC; I take note of worker priorities, and techs trades once we get philosophy. I worry about not getting there first. Next build for 002 is Prebuild for MoM.
IBT; Two border expansions at 001 and 002.
Turn 1, 1475BC; Where are these two curraghs going? It looks like they might be going home to disband. I send one that way. One keep scouting. And the one that is obviously still scouting scouts. MM 002 for food (new BG).
IBT; Worker on hill completes road. 003 worker-->settler.
Turn 2, 1450BC; new worker to new BG. Worker on hill mines. Worker mining the BG for 001 will go help the BG worker in a turn. MM 002 for more food, so it grows one turn faster (temple still in one). Scouting.
IBT; 001's BG worker completes mine. 001 worker-->settler. 002 temple-->palace (MoM).
Turn 3, 1425BC; I forgot our new worker can help with BG, old worker helps with mine on hill. Still can't quite bump the lux slider. Scouting.
IBT; Mongols are building the Great Lighthouse.
Turn 4, 1400BC; Scouting. zzz.
IBT; 002 grows.
Turn 5, 1375BC; Scouting. I realize I can divert a worker in a few turns to the Spices south of 001 now that its' borders grew.
IBT; NW BG workers complete mine.
Turn 6, 1350Bc; Disband Curragh in 001. Workers from NW BG to hills. Scouting.
IBT; Hill workers finish mine. 001 and 003 grow.
Turn 7, 1325BC; Hill worker roads, worker to hill, worker to hill, worker to spices. MM 003 for shields. Scouting.
IBT; Tons of AI units move about, remind me why I thought Sid was a good idea?
Turn 8, 1300BC; 3 workers road. Scouting, Zulu have the chokepoint/canal between then them and the Japanese, but it is next to a volcano, silly AI.
IBT; zzz
Turn 9, 1275BC; I see some Japanese and Zulu units near the choke, are they at war?
IBT; I see Japan kill two of something with horses,
Japan and Zulu are at war! Japan moves in a huge 14 unit stack.
Turn 10, 1250BC; It appears Japan holds the second chokepoint. I think Zulu may be in a GA. MM 001 for shields.