Flintlock
Emperor
- Joined
- Sep 25, 2004
- Messages
- 1,158
It's not related to the houseboat bug fix, which is a small thing that applies to the unit AI. Basically, the bug was that some logic in the naval transport unit AI was trying to determine what continent the player's capital was on. (What it uses that for, I don't know.) The logic never considered that the player may not have any capital, so it crashes when it tries to access the nonexistent city. The fix edits that piece of the logic to handle that possibility.So I have to ask ... is this part of the base-game / respawn logic — or is this part of the houseboat-bug fix in C3X?
What you're seeing is actually base game behavior. AI players receive their set of free units from difficulty level whenever they found their "first" city, and the game defines "first" as "this player doesn't have any other cities". The way the code works is seriously just: after creating a city, if the owner is an AI and their city count now equals 1, spawn in the free units. So AIs get an extra set of free units from difficulty when they manage to found a city after all their previous cities were destroyed.