That could work but my intention with the scenario config is that it should only contain things related to its scenario/mod, whereas the default config should be a general baseline that contains everything. (The base config is only really there in case the default INI file is missing.) Some things in the default config are basically just user preferences, like the on/off switch for the city production details. I don't see why that would ever need to be set for a particular scenario, but a player might want to switch it off for whatever reason.So for playing per example the WW 2 in the Pacific scenario with the WW 2 in the Pacific config.ini file, it seems that the loading of two config.ini files (default and scenario) is needed. Isn´t it sufficient, to load only the scenario config.ini file in that case ?
Yes and yes. I haven't actually tested the first thing you mentioned but I can't imagine the scenario config file could cause a problem for the unpatched executable by its mere presence. It's just a text file after all. As for the second, that's my hope, that modders will create scenario config files tailored to their mods, and include them in the mod download so they can be automatically applied for any player using C3X.Can I take it for granted that if a Modder (using your patch) were to supply such a config.ini with their modfiles, to ensure that their scenario runs as they intended, this .ini file would be ignored on any machine which is not running your patch (e.g. players who are still running CD-versions of C3C)?
Or conversely, that a Modder who has spent a long time tweaking and balancing their Mod to use the unpatched .exe, could write a C3X_config.ini which would cancel out most/all of your patched-in changes, for those players who are using them?
Is this on the GOG version and particularly bad after loading a save? If so, I know what you're talking about, it's something that's been mentioned before and that I've seen on my own games. Unfortunately it's probably not something I can solve through the mod. Maybe if I knew what caused it but it's such a strange issue I don't even know where to start looking.Maybe this is beyond the ability of the mod, but I would like to note that my Civ3 seems insensitive to the actual speed of the computer. There seems to be various delays that are insensitive to things like CPU speed and the use of solid state disks.