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- May 5, 2005
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In vanilla and PTW, artillery units target cities the same way air bombard does. You have a 1/3 chance to either hit the units, the improvements or the population. In C3C artillery is "smart" and only targets units until all of them have been redlined. IMO it's both unrealistic and overpowered and heavily favors the human player. The AI often doesn't concentrate enough artillery and offensive for an outright assault but due to its sheer numbers will manage to bombard your cities for a good number of turns. I've made artillery not capture-able otherwise they'd just be donating them without doing any damage. Had the targeting been PTW style, my defending city would have been severely damaged even if the AI couldn't storm it.
Also air bombard has been changed in C3C. Air bombard in C3C can lethally affect air units and will smartly target them first. Bombers thus combat fighters chiefly by bombing them. A fighter has 2 defense. If the bomber slips past the interception chance of 50% it would likely severely damage or even kill the fighter with its 12x3 bombard.
Cruise Missile units in C3C will always target sea units first. I'm not sure if that's the case in PTW.
I think the difference in bombardment between PTW and C3C results from the fact, that in C3C the new Collateral Damage flag was introduced. Long time ago, during the game tests of CCM I set the strategic bombers of that mod to have the precision bombing and the collateral damage flags. I made a screenshot when one of these strategic bombers with one attack was able to take out two buildings of the bombed city:
You can read that report and the reactions here: https://forums.civfanatics.com/threads/ccm-epic-mod-preview-thread.291104/page-12#post-8212728
May be if the land artillery additionally receives the collateral damage flag, too, one bombardment to a city could damage a unit and additionally takes out a building. This would need some testing, but at present my time for such tests is limited.
Spoiler :