MARK V
Chieftain
- Joined
- May 4, 2025
- Messages
- 34
@Flintlock , I noticed one more "bug or feature" with "disallow_trespassing": if a peace agreement was made with the enemy, then his troops stay on my territory and vice versa. It is rather strange when you seem to have made peace, but the troops continue to stand near each other's cities, like a gun to the temple. Logically, they should be removed automatically after a peace deal.
If I understand correctly, in the case you describe, every coastal city would be able to access local offshore oil simply by building some improvement (like a harbor for example), and then - regular oil by building an offshore platform that is tied to the local offshore oil - this seems a bit unrealistic to me, because it removes the randomness of resource distribution and the element of competition for them from the game. In reality, not every coastal city can have access to free offshore oil, this is a very rare resourse, that's what I mean.If sea oil is a bonus resource, it won't show up in the interface, so players won't even know that it's being generated by their harbors. It will still look realistic. The only result of the local generation of sea oil would be to give cities access to the resource, allowing them to build offshore oil platforms without having to get sea oil through the trade network. I set up a test scenario like this and it all works properly as far as I can tell.