C4C: Ancient Mediterranean MOD

AFAIK, nobody took this mod up. ;)

Well, I have :)

I'm hoping to have a beta out in a week or two.

what it will be:

#1Very basic (for now). I'm calling it Mare Nostrum - yeah I know the romans called the med that and in my first beta there won't be Romans. i'm going under the premise that you'll want to make the mediterranean your sea.

#2 In this beta it will essentially be just a graphical and textual mod for Colonization. The units, cities, resources, professions, and buildings will be Ancient Greek in flavor but it will be the basic Colonization II game.


WHERE ITS AT NOW
Most Units replaced
Most resources graphically replaced
Only have the Phoenicians/Punic Colonies done


TO DO
Add in other Civs: Achaeans, Dorians, and I'm adding Troy (a What-If Civ that'll have Rome as its colony)

TO DO(maybe not in this beta)
Add unit diversity. Add barbarian units (you can see I'm having some problems

Add in Dales AOD2. I want the economic victory condition especially.

WHAT I NEED

Mostly more HELP!

I need some one that can redo the screens to be Ancient in flavor

A map script that cuts out the artic and jungle terrains (don't know how to do that)
A map script that will make a map with terrain split like the north and southern parts of the med (big terrain in north and bg terrain south)


I'll take input and suggestions - but since its a one man show now can't promise anything. My goal is to get a beta out and hopefully inspire some people to help.

Current screenies attached.
 
Although this mod concept sounds very cool, IMHO it just wouldn't work for Civ4Col.
Why?

Because Civ4Col works on the underlying premise that the home countries are far away from the areas being colonized. They don't appear on the map, and are only represented in an abstract way by sailing to the Europe screen.

So I just don't see how you can graphically represent colonizing the entire mediterranean basin with the home countries situated smack dab in the middle of the map.

In theory, you could mod Civ4Col so that home countries are actually represented by cities on the map, with their own production of resources. But then, who would you sell your production to? And the home countries should have a massively larger production capacity than the colonies themselves. Modelling this in Civ4Col terms is just not possible. IMHO, at least.

This concept works great for Civ4. Not for Civ4Col.

Just my 2 gold pieces worth, --- Wheldrake
 
Ackk!

I hope this doesn't get dropped - it sounds way too cool! I wish I knew something about modding so I could help out...

I'll gladly test the Beta when available.
 
Although this mod concept sounds very cool, IMHO it just wouldn't work for Civ4Col.
Spoiler :
Why?

Because Civ4Col works on the underlying premise that the home countries are far away from the areas being colonized. They don't appear on the map, and are only represented in an abstract way by sailing to the Europe screen.

So I just don't see how you can graphically represent colonizing the entire mediterranean basin with the home countries situated smack dab in the middle of the map.

In theory, you could mod Civ4Col so that home countries are actually represented by cities on the map, with their own production of resources. But then, who would you sell your production to? And the home countries should have a massively larger production capacity than the colonies themselves. Modelling this in Civ4Col terms is just not possible. IMHO, at least.


This concept works great for Civ4. Not for Civ4Col.

Just my 2 gold pieces worth, --- Wheldrake

I'll take you off the list of potential contributors ;)

Ackk!

I hope this doesn't get dropped - it sounds way too cool! I wish I knew something about modding so I could help out...

I'll gladly test the Beta when available.

I'm still working it.
 
just an update.

Still in work on the graphics. I've opted to change the founding fathers to techs (I want religious cults but there is way to many of them)

-I still need to finish full body icons (many there is a lot of them).
-I've ended up making a few new units (a Great General based off the phalanx looks cool)
and need to do more for the farmer, lumberjack, miner, indentured servant
-some units may not look different enough but should be okay for a beta
-city graphics are in.
-some more leaders finished (troy).
-I might have less barbarians this time around until I dig up leaders.
-i mmight skip on doing building graphics for the beta though names are there
-the dreaded gamefont.tga awaits
 
Although this mod concept sounds very cool, IMHO it just wouldn't work for Civ4Col.
Why?

Because Civ4Col works on the underlying premise that the home countries are far away from the areas being colonized. They don't appear on the map, and are only represented in an abstract way by sailing to the Europe screen.
I'll take you off the list of potential contributors ;)

I've been giving some thought to making a mod where home countries are indeed visible in the map, and I think it is viable. I was not thinking in an ancient setting though.

I think it would work if the home port area would be surrounded with the "europe high seas" plots and the travel time reduced to one turn or so, simulating a sort of docking procedure in a busy port, or a delay in customs if you will.

However, I don't know how it would work with moving into town with a ship and trying to start trading that way. Maybe that should just be disabled with the a message that they don't support any kind of a black market :D

You could also tweak it so that the home countries can't settle new towns, and their influence borders would prevent you from doing so in the vicinity as well.

Hope this helps or gives you ideas. I'd like to see something come out of this.
 
This mod would work as concept for Colonization. The idea is to use the Phoenicians as the home-base empire, as that is historically true. They were based in Lebanon, so instead of having the whole med-sea area; just have the western area, Spain, Tunisia, and Italy, Greece and Lybia.. with the ships coming from Lebanon. I had problems with Colonization saving games etc. on my computer, but there are some user-made patches that i have downloaded, so the game might work if i try it again.
I started some investigation into modding Total War Med-2, but there is a map-editor provided already for Colonization, and the concept is better to create a Phoenician mod, which is my main interest.(i find all the battles in Total War tedious, an end up auto-resolving everything). I'll have another look at this game, and see if i can work on a map of the west mediterranean..
 
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