C4C: Ancient Mediterranean MOD

Luckystrike77

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I'd love to se an Ancient Mediterranean MOD based on the Colonization resource, weapons and trade system. Hopefully some skillfull people here will fall for the same idea. I think the ancient era is perfect to for the Colonization system.

Some problems;

1) It will be no home countries, all resources must have a purpose, so they can be traded. We can of course have some tribes too, in Northern/Eastern Europe, Arabia and Africa.
2) Where will money come from? Perhaps directly from gold and silver mines?
 
I'd love to se an Ancient Mediterranean MOD based on the Colonization resource, weapons and trade system. Hopefully some skillfull people here will fall for the same idea. I think the anceint era is perfect to for the Colonization system.

Some problems;

1) It will be no home countries, all resources must have a purpose, so they can be traded. We can of course have some tribes too, in Northern/Eastern Europe, Arabia and Africa.
2) Where will money come from? Perhaps directly from gold and silver mines?



Well, you can replace home countries with some well-developed markets outside of the playing territory. For example, sending expedition to Babylon to sell some goods and recruit some specialists sounds good.

The REAL question is: what're you going to do with revolution an the stuff?
 
That would be a really fun mod. As far as victory conditions go, you don't need a WoI. You could have victory conditions based on empire size, amount of money earned, or population could. As far as resources go, we could have:

Electrum - Replaces Silver
Olives\Olive Oil - Replaces Tobacco\Cigars
Grapes\Wine - Replaces Sugar\Rum
Clay\Pottery - Replaces Fur\Coats
Wool\Clothes - Replaces Cotton\Cloth

Then to spice it up, we could add five rare resources that can not be gathered from the land, only purchased(or taken by force) from other settlements: Silk(rare Clothes), Gold(rare Electrum), Porcelain(rare Pottery), Tea(rare Wine) and Incense(rare "Olive Oil").
 
I'd love to see you two guys making a mod like this, you're the best. I'd love to help with ideas, but I'm afraid I know nothing about programming etc. Good Lord, what a great game Col2 could be if it was located in the ancient times! :)

By the way Thamis, your working on Empire: Total War now? Congratulations, you are the best. The TAM-mods for CIV3 and 4 are the best CIV-mods ever. I lost faith in the Total war series after Medieval2, but with you and the London team (TW:Rome team) making this new one, I'm thrilled again!
 
That would be a really fun mod. As far as victory conditions go, you don't need a WoI. You could have victory conditions based on empire size, amount of money earned, or population could. As far as resources go, we could have:

Electrum - Replaces Silver
Olives\Olive Oil - Replaces Tobacco\Cigars
Grapes\Wine - Replaces Sugar\Rum
Clay\Pottery - Replaces Fur\Coats
Wool\Clothes - Replaces Cotton\Cloth

Then to spice it up, we could add five rare resources that can not be gathered from the land, only purchased(or taken by force) from other settlements: Silk(rare Clothes), Gold(rare Electrum), Porcelain(rare Pottery), Tea(rare Wine) and Incense(rare "Olive Oil").

Good ideas, and what about needing copper and tin for making bronze weapons? We could have two different kinds of hand weaponry; swords and spears.
 
We definitely got some really good ideas here. I especially like the resources!

The Map:


I suggest we cut the map just west of Greece, so that we have Italy to Spain as map. We could also make a second map with the Black Sea.

"European" Nations:
Phoenicians
Ionians
Dorians
Achaeans

These three tribes of Greece were the major colonizers.

The Natives:
Italics
Etruscans
Ligurians
Illyrians
Berbers
Iberians
Tartessians
Celts
Lusitanians

Units:

"European":
- Axeman (requires Copper)
- Spearman (requires Copper)
- Swordsman (requires Iron)
- Phalanx (requires Iron)
- Chariot (= Axeman on Horse)
- Cavalry (= Swordsman on Horse)
- Archer

Ships:
- Merchant Galley
- Galley
- Large Merchant Galley
- Bireme
- Merchant Sail
- Trireme

"Native":
- Warrior
- Axeman (with copper weapons)
- Rider (with horses)
- Swordsman (with iron weapons)

Founding Fathers:
This could either be famous politicans and philosophers of antiquity, or it could be different gods, each of which gives a specific "blessing."
 
That's splendid, it could be a game about greek colonization, and phoenician expansion too, towards the west. That's excactly how I had in mind it could work.

A phoenician ship could start outside the coast of Tunisia, with a worker and an archer on board.... :) It's also possible to have a market in the east replacing Europe in Col2, if needed.
 
i can do leaderheads or reuse some of my other ones (attila comes to mind...)

do we need to make units or do we already have them from TAM?

I like the gods idea, not sure we have enough philosophers

i was figuring philosophers can fill the roles of missionaries and have 'civilized barbarians'

can we consolidate the barbarian tribes a bit though (maybe 4 or 5 max?)
 
I like the idea of having more rather than less barbarians, particularly if one of the maps included in the mod is historical.

One thing that really frustrated me in CivCol was the random placement of native tribes in the Americas map, which could often get as silly as Incas in Canada.
 
If this gets off the ground, I'd be more then happy to try put greco_roman graphics in the mod.
Btw, with the "Italics" I assume you mean the Latin people (from Latium)?
 
Hi all ! Just returning like i'am considering buying Civilization IV Colonization...
I don't play Civ4, Warlords or BTS since a while...

I you make a mod which doesnt require other than Colonization i would be happy but i should firstly discovering this current Colonization since i never played this of 1994...

I'm an old member of Civfanatics :goodjob:
 
Very interesting project!
But do we need any "home countries"? Could we not set this slightly further back in the past before any of the greek city states where established and create a country from start instead of just a colony? Trade routes to the east could be a good idea as a way to send the rarest of your goods to make some money.

What will liberty bells be replaced by though? Lightbulbs to signify philosophical enlightelment? Once you've reached the threshold you become a republic and everyone on the map declares war on you to try to reinstore the old order. Also FF could be replaced by civ style techs in several specialsed fields.
 
I think that continuing with the home country concept using civilizations like the Greeks and Phoenicians makes a lot of sense and is very consistent with the core game. While I agree that what you're proposing is interesting Olleus, it could be offered as an alternate version.

When we have most of the assets in place (units, leaderheads, city graphics, etc.), it wouldn't take much extra work to make both options.
 
this is a really cool idea and I would love to see an ancient version of this scenario/stand alone game... :) especially without the American connotations..

Couple of ideas.. The 'home' country concept.

1. Would it be possible to keep 'natives' as they are. relatively peaceful clans, tribes etc. that you can trade with and have limited diplomacy with thus representing the smaller peoples.

2. Fellow competing powers are the same relative kingdoms trying to succeed in power etc.. So full diplomacy, trade and war/peace/alliance etc..

3. Trade off screen can be made to foreign powers 'off' the map as such

4. The ' home' powers are replaced by 'a' or 'some' foreign powers who are that big that you must keep them happy as such so they don't come and wipe you out. The same would apply for other competing powers. The idea is to sort of represent Greeks/Persian war... If you beat them back, you win that round and things are quiet again until next time etc...

They could also represent marauding hordes such as the sea people, huns, mongols etc.. They could invade as such against you or one of the other map powers and decide to go on the rampage against everyone etc.. possibilities..

5. Normal victory conditions like map conquest, holding out foreign powers etc..

6. Like Olleus, FF could be techs which would work.

7. In this manner, it doesn't have to be a Greek/Phoenician dominated things

8. The liberty bells could be replaced with 'power' or 'independence' from tribute to these foreign powers above etc..

9. Like Ekmek, Philosophers instead of missionaries. Others could be religious though also.

I like the idea!
 
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