SolkaTruesilver
Chieftain
- Joined
- Jun 4, 2010
- Messages
- 88
Hi there.
First successful game of FFH I played was with the Calabrim. (First one was with the Khazad, but I ended up being alone on a continent, and I didn't liked the game on the long-term). Initially, I loved making basic vampires units to be overlords over my cities. I have a pack of uber-soldiers conquering the world!
But after playing a game with the Elves, the Amurites, the Grigori and the Khazads (again, much more successfull), I realise the true potential of the Calabrim: uber-mages. Since leveling the mages once they reach level 6 is so easy, I might get access to the best spells not that hardly. However, I need suggestions for which magic to specialise.
Playing on Rampaging barbarian + No settlers, so it's gonna be hard securing all the nodes I see. I got lucky and I have 2 for now, unexploited. I also got the luck of spawning right next to the natural +1 Earth mana terrain feature.
So right now, I have 1 of:
- Shadow Mana
- Entropy Mana
- Body Mana
- Earth Mana
As I plan to convert to the Ashen Veil (already created the religion), I plan to have an army of Sorcerous Vampiric Warlocks to conquer the world. The problem is, what magical abilities do I use?
Do I go Death Mana, in order to be able to Lichify some of my Wizards, and crease massive skeleton armies? Or do I diversify and try to go Body Mana, to have uber Flesh golems created by powerful Vampires?
Earth 2 also has it's advantage in term of long-range offensive potential against cities.
Anyway, if you have suggestions, I'm all ears.
First successful game of FFH I played was with the Calabrim. (First one was with the Khazad, but I ended up being alone on a continent, and I didn't liked the game on the long-term). Initially, I loved making basic vampires units to be overlords over my cities. I have a pack of uber-soldiers conquering the world!
But after playing a game with the Elves, the Amurites, the Grigori and the Khazads (again, much more successfull), I realise the true potential of the Calabrim: uber-mages. Since leveling the mages once they reach level 6 is so easy, I might get access to the best spells not that hardly. However, I need suggestions for which magic to specialise.
Playing on Rampaging barbarian + No settlers, so it's gonna be hard securing all the nodes I see. I got lucky and I have 2 for now, unexploited. I also got the luck of spawning right next to the natural +1 Earth mana terrain feature.
So right now, I have 1 of:
- Shadow Mana
- Entropy Mana
- Body Mana
- Earth Mana
As I plan to convert to the Ashen Veil (already created the religion), I plan to have an army of Sorcerous Vampiric Warlocks to conquer the world. The problem is, what magical abilities do I use?
Do I go Death Mana, in order to be able to Lichify some of my Wizards, and crease massive skeleton armies? Or do I diversify and try to go Body Mana, to have uber Flesh golems created by powerful Vampires?
Earth 2 also has it's advantage in term of long-range offensive potential against cities.
Anyway, if you have suggestions, I'm all ears.