Calabrim games : Magical choices

technically? yes :)
they do not conflict with another one.
you just have to select one of them every time you run game :)

psychologically? gameplay-wise? not so easy, some things are quite different and you could make some poor decisions if you play more than one modmod frequently
 
Destroy Undead? I guess that would only be true in multiplayer though. I would be very surprised if an AI pulled that stunt.

Well, with enough Vamps, a civ having access to Destroy Undead isn't going to matter. There's only so many casters that can cast it. If you're able to pump out 100 Spectres along with some Wraiths every turn, all over the map, eventually they're going to hurt somebody. Besides, if you run into Destroy Undead casters, Vamps and your support units can take them out if you don't want to whittle away at them with your half-eaten Wraiths.

Vamps with Death mana and summon promotions are seriously nasty in large numbers. Vamps aren't classed as "Undead" so, they can be bathed in Destroy Undead all day without effect. Throw in some Assassins for fun to take out the occasional caster and your Vamp army is extremely flexible and powerful. With Body Mana, you can zip through enemy lands, throw Spectre's into their backfield and sprint assassins forward to wipe out casters while Wraiths whittle away at heavy defenders.

Calabim can cause lots of pain when they get hungry..
 
You actually don't even need the body mana, Vampires start with body 1 in addition to Death 1.
 
Well, with enough Vamps, a civ having access to Destroy Undead isn't going to matter. There's only so many casters that can cast it. If you're able to pump out 100 Spectres along with some Wraiths every turn, all over the map, eventually they're going to hurt somebody. Besides, if you run into Destroy Undead casters, Vamps and your support units can take them out if you don't want to whittle away at them with your half-eaten Wraiths.

Vamps with Death mana and summon promotions are seriously nasty in large numbers. Vamps aren't classed as "Undead" so, they can be bathed in Destroy Undead all day without effect. Throw in some Assassins for fun to take out the occasional caster and your Vamp army is extremely flexible and powerful. With Body Mana, you can zip through enemy lands, throw Spectre's into their backfield and sprint assassins forward to wipe out casters while Wraiths whittle away at heavy defenders.

Calabim can cause lots of pain when they get hungry..

Probably true, but shouldn't you have won already if you are able to pump out undead in those kind of numbers?
 
Hi there. I finally finished installing Wild Mana, and I wanted to know if, to use all the nice new features, I should create the Custom Start of just fire up a classic game?

'cause in the Custom Start, I see all the options that weren't there before.. so.. you know, I was wondering if I'd be missing out on something.
 
Hi there. I finally finished installing Wild Mana, and I wanted to know if, to use all the nice new features, I should create the Custom Start of just fire up a classic game?

'cause in the Custom Start, I see all the options that weren't there before.. so.. you know, I was wondering if I'd be missing out on something.

Probably better to ask that in the Wild Mana forum:

http://forums.civfanatics.com/forumdisplay.php?f=366
 
Probably true, but shouldn't you have won already if you are able to pump out undead in those kind of numbers?

Sure. But, it's just at a different scale. In fact, at smaller scales, the Vamps abilities to summon become more of a factor against a comparable foe.

You have 20 units.
Your enemy has 20 units.

Your units are Vamps...You have 20 units with an additional 20 units that can be summoned every turn.You defeat your enemy with 20 summoned Spectres and then have punch and pie. :)

You never risked one of your production-built Vamps, so you have plenty left over for punch and pie while planning for the next invasion. (Letting the Calabim build up a supply of vamps with access to lots of death mana is... dangerous.)
 
...

Your units are Vamps...You have 20 units with an additional 20 units that can be summoned every turn.You defeat your enemy with 20 summoned Spectres and then have punch and pie. :)

...

The battle raged over the battlefield. The Last Alliance of Men and Khazad stood fiercly against the horde of undeads, of monsters and demons. The mighty Vampire Regiments, feeding as they killed, seemed undefeatable. The Alliance gathered it's last remaining champions and charge... to their doom.

The victorious Vampire army walked into their new regional capital, starting to feast gladly on it's populace. But when they saw one of their own standing on the City's proclamation pedestal, they all stopped. It wasn't one of their own, it was Flauros, Prince of the Night.


"My brothers! Tonight, celebrate out dominance over the Southern Valley!"

A deafening cheer of surnatural lungs screamed across the city. For the first time, the citizens knew the depth of monstrosity that was now going to be their new lives.

"Tonight, we will rest and feast! Celebrate, become stronger! Tomorrow, we shall see who earned the right to rule this new land, and we shall prepare the next conquest!!!"

A Vampire walked toward him. A gasp was heard across the army, for no one usually walked up to Flauros in public uninvited. It was Lord Chalzia, the Great Raider.

"Flauros, I want to thank you for the chance you gave us to conquer these measly folks. And the strategic genius you proved by organising this invasion flawlessly!"

The tension broke down as the cheers went up. Flattering the leader wasn't usually punished.

"But when you laid out these plans of invasion to the Council of Peers, you often promised there will be "Punch and Pie". Where is it? Punch and Pie! Punch and Pie!"

The army started rowring with rage, they growled and kept following..

Punch and Pie! Punch and Pie! PUNCH AND PIE! PUNCH AND PIE! PUNCH AND PIE!

And for the first time, Flauros knew fear.
 
Vampires aren't undead and are unaffected by life 2. They wouldn't benefit from body spells otherwise.... Better off with other tactics. Destroy undead will one or two shot most skeletons though just not vamps.
 
Vampires aren't undead and are unaffected by life 2. They wouldn't benefit from body spells otherwise.... Better off with other tactics. Destroy undead will one or two shot most skeletons though just not vamps.

That's true - but the Calabim vampires can go crazy summoning specters, especially agianst a human who could go 'deep' with death magic. So destroy undead can help.


Best wishes,

Breunor
 
Destroy Undead is really one of the few ways you can get quickly past the hordes of spectres to strike at summoning vamps. Otherwise, you have to duke it out or rely on other AOE spells. The problem is getting casters to survive enough rounds to be able to take out a goodly number of vamps intent on summoning little undead friends.
 
I guess my point was supposed to be that there's no real point in going overboard with life mana, just a few mages with life 2 is all you need for the trash units. If I have the time I stock up on a few life nodes for free promotions then dispel. Against Calabim life is a secondary strat, but your primary one depends on your civ and what you're doing and I sure wouldn't count on life to save the day.
 
Stacking Life Mana isn't really nessecary. You only need 4 casters with Life 2, and one of those to grab Life 3. The extra health in cities is good, but IIRC no units get Life Affinity, which is the main benefit to stacking specific mana types.
 
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