Graceheart the Leopard
Resident Amur leopard
- Joined
- Sep 24, 2007
- Messages
- 3,476
CURRENTLY SEEKING PYTHON/SDK MODDERS. ANY ADDITION TO THE MODDING TEAM IS APPRECIATED. THANK YOU.
Calling All Dawns, named, of course, in honour of Christopher Tin's world music album, is the most recent mod I've been attempting to develop for the last two years or so. I've been trying to remedy various gameplay imbalances and historical inaccuracies that I believe exist in the game. I also plan to add a whole plethora of new civilizations leaders, and concepts to the game, as well, that will also enhance your gameplay.
An incomplete list of changes featuring in Calling All Dawns is below:
Spoiler Techs :
Everything from the Next War mod
Warrior Code (Requires Writing and Bronze Working)
Fermentation (Requires Pottery)
Spoiler Leaders :
Taizong of China (Pro/Org)
Harun al-Rashid of Arabia (Cre/Phi)
Pericles moved to Ind/Phi
Spoiler Civilizations :
The Holy Roman Empire has been removed and is largely been integrated with Germany (which now has the Rathaus and Landsknecht as their UB and UU), while Charlemagne is France's leader.
India's new Unique Building is the Dharamshala (Replaces Inn [see below]; +1

England's new Unique Building is the Public House, which replaces the Tavern and has +1


1 new civilization has been added as of now, the Mughal Empire:
Leader: Akbar (Cre/Chm)
UU: Bombard (Replaces Cannon; 15

UB: Mausoleum (The vanilla Indian UB)
Spoiler Civics :
Government
-Chiefdom
-Monarchy
-Oligarchy
-Republic
-Police State
-Technocracy
Legal
-Tradition
-Theonomy
-Absolutism
-Bureaucracy
-Nationhood
-Democracy
Labour
-Tribalism
-Slavery
-Serfdom
-Caste System
-Emancipation
-Utility Fogs
Spoiler Buildings :
Tavern (Requires Fermentation): +1


Inn (Requires Fermentation and Currency): +1

A.I. Core (Requires Artificial Intelligence): +25%

Mind Storage Facility (Requires Mind Uploading): +15%




Current Issues:
- GAMES CANNOT BE SAVED; LOADING A GAME WILL CAUSE IT TO CRASH! This is the error that you get upon the save game crash:
Code:Traceback (most recent call last): File "BugEventManager", line 361, in _handleDefaultEvent File "RevolutionInit", line 96, in onGameStart File "RevolutionInit", line 146, in onGameLoad File "BarbarianCiv", line 102, in __init__ File "SdToolKitCustom", line 292, in sdObjectExists AttributeError: 'list' object has no attribute 'has_key' Traceback (most recent call last): File "BugEventManager", line 361, in _handleDefaultEvent File "AIAutoPlay", line 154, in onGameStart File "AIAutoPlay", line 159, in onGameLoad File "SdToolKitCustom", line 292, in sdObjectExists AttributeError: 'list' object has no attribute 'has_key'
- The Civilopedia entry for Cure for Cancer does not display its effects
Screenshots:
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