iggymnrr
Deity
- Joined
- May 20, 2003
- Messages
- 2,298
I've had to give up on this. China is a monster at the low levels. Furthermore the scenario is rife with bugs: Chinese units attacking Jap units in wajos may cause a crash, slow building the H Castle may cause a crash (like if Machu does and maybe Japan,) if wajos are destroyed the Jap spawn point becomes the tile Hiroshima sits on creating spontaneous flipping of the city, the Korean UA does nothing unless the Japs control any of your cities but not if the Manchu do, there is no notification if war with the Manchu breaks out, and some embarked units do not complete there orders like sending a H'chawatever to a land tile (it may park for eternity by that tile in the water.) Despite these drawbacks I was finally able, on chieftain, for China to get ahead on score. If you think this was easy it was not. For example:
That's quite a build up to get China ahead on score. I had to take out the two Jap isles early, destroy wajos, gift these isles to China while Manchu had 3 of my cities as puppets, donate units to China to fight Japan with siege assist from me, surround Manchu puppets when at war, donate units to Manchu to fight China late, gift northern cities to Manchu and declare war in the ending. All that was to get China ahead on score: ~9800 to ~9100. How does one get Japan or Manchu going on score at the low levels? Can anyone do it?
Spoiler :