This must seem like Stupid Question #119 with the obvious answer, "of course they can, you twit!"
But, consider the following:
How many times have you seen a promoted barb unit at full strength? Usually, they are damaged after they win a battle, but instead of waiting around to heal to full strength, they attack again, and are usually killed. Mounted barb units that have withdrawn from battle are another example. Their strength is usually a bit above 0, yet they still attack next turn and are killed. Why don't they rest up and regain their strength?
So, you say, it is bad AI. The barb units choose to die rather than heal. Maybe that is it, I guess???
But, what about this?
I love this mod because there are so many combinations and strategies you can come up with.
For example, in my current game, I am playing Charadon/Doviello with the Barbarian trait. I got lucky with goodie huts and was able to get Assassins early on. So, I built a few, and decided to follow Orthus around, declaring war on the AI civs he entered.
I 'helped' him and his small band of barb units take down Cassiel and Cardith Lorda. I figured if they did kill Orthus my Assassins would be there to quickly retrieve his Axe.
Well, the bizarre happened.
On the way to his next civ to conquer, Orthus took a bad step. He happened to step on to a Bear Den. Off the Bear went and Orthus got guard duty. Aside from the fact that this is terribly wrong in the first place, let me get back on topic.
When Orthus landed on the den his strength was 4+. I waited around a dozen or so turns for him to get relieved by another unit/animal.
During the 12+ turns, his strength did not increase. He did not heal.
Why didn't Orthus heal while he was standing on the Bear Den?
Which brings me back to Stupid Question #119 above.
I finally got tired of waiting, moved on, and sure enough about 25 turns later saw the message that (an UNHEALED) Orthus had lost his Axe!
But, consider the following:
How many times have you seen a promoted barb unit at full strength? Usually, they are damaged after they win a battle, but instead of waiting around to heal to full strength, they attack again, and are usually killed. Mounted barb units that have withdrawn from battle are another example. Their strength is usually a bit above 0, yet they still attack next turn and are killed. Why don't they rest up and regain their strength?
So, you say, it is bad AI. The barb units choose to die rather than heal. Maybe that is it, I guess???
But, what about this?
I love this mod because there are so many combinations and strategies you can come up with.
For example, in my current game, I am playing Charadon/Doviello with the Barbarian trait. I got lucky with goodie huts and was able to get Assassins early on. So, I built a few, and decided to follow Orthus around, declaring war on the AI civs he entered.
I 'helped' him and his small band of barb units take down Cassiel and Cardith Lorda. I figured if they did kill Orthus my Assassins would be there to quickly retrieve his Axe.
Well, the bizarre happened.
On the way to his next civ to conquer, Orthus took a bad step. He happened to step on to a Bear Den. Off the Bear went and Orthus got guard duty. Aside from the fact that this is terribly wrong in the first place, let me get back on topic.
When Orthus landed on the den his strength was 4+. I waited around a dozen or so turns for him to get relieved by another unit/animal.
During the 12+ turns, his strength did not increase. He did not heal.
Why didn't Orthus heal while he was standing on the Bear Den?
Which brings me back to Stupid Question #119 above.
I finally got tired of waiting, moved on, and sure enough about 25 turns later saw the message that (an UNHEALED) Orthus had lost his Axe!