can barbarian uprisings appear anywhere at any time?

KillPhil

Chieftain
Joined
Apr 15, 2004
Messages
37
i always thought a barbarian uprising was when a camp went unchecked for a number of turns, and a huge army had managed to accumulate in that time..


but it seems not, to my dismay, while playing a game recently with barbarians set at "raging". i had some workers building a road to another city, and while doing so, a tile of fog behind them, that couldn't have been there for more than 4 turns, managed to become a barbarian uprising of about 10 horsemen (seemed like more as they endlessly sacked and pillaged Allegheny)!!!!!!!!!

i swear this game cheats just to annoy you.
 
Padma said:
Barbarian uprising occur whenever *two* civs advance to the next Age.

And if there is a barbarian camp for them to uprise in. ;)
 
Yes you can prevent an uprising by clearing all camps and not having any land under fog. I use to send out units to make it so no fog was around near the next age on lower levels.

This is not a problem above Demi as the AI will clear them out for you normally.
 
A barb camp can generate on any tile that is more than 1 tile outside a cultural border, the way to stop them popping is to expand, expand, expand...

And yes, if you leave a barb camp unmolested they can generate uprisings - 16 horsemen I believe on raging... :eek: . To deal with this, it's a waste usually to try to kill them all, there will be too many. Leave the nearest city undefended and empty your treasury (by trading with the AI, for example), and the barbs should all pillage the city of, basically, nothing. ;)
 
Bluemofia said:
And if there is a barbarian camp for them to uprise in. ;)
Well, duh! :p

You're right, I should have been more complete in my reply. ;)

@brennan: that's what I do if I am not quite "prepared" for an uprising. Once I see word of the uprising, I will empty my treasury trading with other civs, kill some of the barbs, and not worry when the remainder do next to no damage. :)
 
Those stupid uprisings are the main reason I quit my last Monarch attempt. Sometimes they didn't even give me warning and Horsemen would just appear out of nowhere to nab my Workers. Trying to fend off twenty-odd barbs while trying to capture iron from your neighbour just isn't funny.
 
Well, what I do in an uprising is to just launch preemphative strikes to destroy as many as possible, while having the civilians retreat.
 
I usually play with sedentary barbs, and I've never had an uprising from them. They only get angry when you disturb their huts. :D
 
I think barb boats on water can cause barb camps on land, so destroying those barb boats (along with the camp of course) might help.(might be wrong) Maybe any hostile barb units can cause camps to appear *shrugs* I do know that barb camps tend to keep poping up in the same general areas so keep checking those areas they have appeared before or put a city near that spot. (so your culture prevents the spot from respawning.)

If I have a few military units to spare I will camp them out by spawn spots and keep checking ever so often for respawn then attack the camps that appear for 25 gold and military experience over and over.
 
I usually don't have barbs on. But yeah i've had some really nasty experiences with massive uprisings
 
TruePurple said:
I think barb boats on water can cause barb camps on land, so destroying those barb boats (along with the camp of course) might help.(might be wrong) Maybe any hostile barb units can cause camps to appear *shrugs*

Actually, the galleys and units are only generated from existing camps. Everytime a barb camp is destroyed, a new one will pop up randomly placed next turn if there is enough room left for them to appear.
 
You mean galleys or units never cause camps to appear if left alone long enough?

I know camps have consistantly respawned in the same spots over and over. If destroying a camp causes it to appear in another spot, its probably often another spawn spot. While initial placement might be semirandom where they reappear is not necessarily so random. Its often in these spawn spots, I've seen this many times in my games.
 
Right, units don't cause camps to appear. Camps cause units to appear. They are generated every few turns from an existing camp. Camps next to salt water coastal tiles will generate galleys as well. Mayans can farm camps by killing the spawned units with Javelin Throwers thus generating barbarian workers. (never add a barb worker to a city). The rate at which a camp generates units may or may not be related to the barb setting.

A camp will never spawn within sight of a combat unit or within 1 tile of a civs borders. Naturally as the civs expand, there are less and less places for camps to appear. Then they tend to appear in approx the same place each time. Probably has to do with the placement routine not being as random as it could be... who knows.
 
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