I'll stick up for CIV1 and say that although it had problems it was one of the best games out there for its time. It had many great ideas and brought the civilisation board game to the computer screen. Whilst CIV2 and CIV3 were clearly more professionally built games I think they got bogged down with concepts they didn't really need. Whilst this was also true of CIV4 I just think CIV4 was just a really good game with lots of interesting features that supported repeat play. It was a very meaty game.
CIV5 has nice ideas but it doesn't feel meaty. There isn't tempo. Very rarely is there a very urgent, tough, decision to be made that can sway the game. Some people criticise religions and civics for being too flexible but they continually required decisions on what to do NOW. Policies require a handful of decisions over the whole game, perhaps three meaty decisions. That just isn't enough.
CIV5 has nice ideas but it doesn't feel meaty. There isn't tempo. Very rarely is there a very urgent, tough, decision to be made that can sway the game. Some people criticise religions and civics for being too flexible but they continually required decisions on what to do NOW. Policies require a handful of decisions over the whole game, perhaps three meaty decisions. That just isn't enough.