Promethian
Warlord
- Joined
- Oct 23, 2014
- Messages
- 282
Something useful I found yesterday is National parks can include mountain tiles. I had a park that was literally 3 mountains with the hex at the top being a forest.
I've had a tourist on a tile with 96 culture. And I guarantee you I didn't have a +36% Tourism bonus with any civ. In the same game I also had a tile with 450+ culture and only 1 Tourist. Best case scenario there would be 1 Tourist per 276 culture, and I guarantee you I didn't have a -84% penalty with any civ, either. So that '150 culture per foreign tourist' isn't the entire picture.
I just got done with a King large map tourist victory, ended in the modern era around 1600's... here's some stuff I learned:
All in all the tourist victory was fun it felt way better than the science victory because there is at least a little bit of counter play in that the others civs could build up their culture to have stopped me from winning unlike a science victory where the only way to stop it is to wipe them off the map. And it confirmed that vanilla balance is borked
- Culture is defense, tourism is offence.
- The only defense you need to worry about is the civ with the highest culture. As an example I had 150 tourists visiting me one civ had 200 domestic toursits, one civ had 170 domestic tourists and the other 6 or 7 had about 50 domestic tourists each. The game told me I needed 201 tourists to win. I eliminated that civ and then only needed 171 tourists to win... theoretically I could have eliminated that civ and then only needed 51. The flip side is I had about 600+ domestic tourists so every other civ needed 601 tourists to win while I only needed 171.
- As others have stated appeal is only good for where you can put national parks and resorts
- I can confirm is takes a lot more than 150 tourism to attract 1 tourist. I was pumping out well in excess of 1500 tourism a turn and won with about 170 tourists. With some of the civs that I had met I had accumulated over 40k or total tourism and only had about 20 tourists from that civ. Granted I was playing on epic speed but even at 1500+ tourism a turn I was only getting 1 new tourist every 2-3 turns.
- Completely eliminating a civ does not change your total number of tourists you just end up attracting the same number of tourist from the other civs (which seems weird) so the easiest way to win is to be a warmonger and eliminate the civs with the highest culture output
- Tourism scales HARD with era wen I went from industrial to modern my tourism out almost doubled.
- Tourism is generated by all wonders... but you can;t find out how much until you build it and then go to the tourism lens... and it does increase as you advance through the era's.
- The amount of culture you generate is almost worthless, I had maxed out the civics tree and researched the final 2 techs about 15-20 times before I finally won... I received no score bonus or additional benefit from researching the end of the tree techs multiple times. So if you want a culture vicotry don;t worry about cutlure at all you'll have plenty worry about tourism. Which means that...
- You with need A LOT of faith. You'll need to buy national parks (which costs 1000's of faith each) and great people
- the great spark belief that gives you +1 gpp per district is super OP if you want a tourism victory, rush religion on turn 1 and grab that. Other wise good luck every getting enough great artist to win this way.
Won't play another vanilla game without modding slower tech and faster production!
Something useful I found yesterday is National parks can include mountain tiles. I had a park that was literally 3 mountains with the hex at the top being a forest.
You can get closer to winning if you eliminate civs with a lot of domestic tourists, or at least remove their sources of culture so they don't gain domestic tourists as quickly.
You can actually make other civs LOSE domestic tourists if your tourism is attracting at a greater rate than their culture is generating.
If you lose control of a tile that has tourists visiting, I assume you lose the tourists. But I'm not sure if another player takes them, they disappear, or they go home. In any case, if another civ is close to winning tourist victory, taking their tourist sites away from them is a way to stop or slow them.
I'm not 100% sure about the above but it's consistent with what I've seen in game.
I also don't know exactly how much culture you need to make a tourist, how much tourism you need to steal a tourist, or how the incoming tourists decide what site to visit.
There are the following rows in the GlobalParameters XML:
<Row Value="100" Name="TOURISM_CULTURE_PER_CITIZEN"/>
<Row Value="150" Name="TOURISM_TOURISM_TO_MOVE_CITIZEN"/>
I assume "citizen" means tourist. If so, this would imply a civ generates a domestic tourist for every 100 culture they generate, and a civ steals 1 attracts one tourist from another civ for every 150 tourism exerted against them. I'll try to keep an eye out in my next game and see if the numbers add up.
I'm not sure, maybe there is a population element to this. This should be easily tested so I will look at it again. I do note that in my past game where I tested it rapidly dropping population, tourism and culture didn't change the domestic tourism numbers in the short term.
However I have seen them decrease rapidly in over civs when I've boosted my culture and tourism significantly, so they do go up and down.
However a basic idea here might be - if your tourism is more than 50% greater than a civs culture you will move their domestic tourists down, and if it is less than 50% greater than their culture it will move up.
Except that doesn't seem right...
That would fit with
Culture Creates tourists (domestic)
Tourism changes
Domestic tourists into Foreign tourists (visiting the civ with tourism)
OR
Foreign tourists (from the civ with tourism) back into Domestic tourists
[and Tourists visiting you from a civ that got eliminated are changed into Tourists visiting you from other civs]
I've had a tourist on a tile with 96 culture. And I guarantee you I didn't have a +36% Tourism bonus with any civ. In the same game I also had a tile with 450+ culture and only 1 Tourist. Best case scenario there would be 1 Tourist per 276 culture, and I guarantee you I didn't have a -84% penalty with any civ, either. So that '150 culture per foreign tourist' isn't the entire picture.
I know a few of you don't believe me but eliminating a civ from the map does not effect your total number of tourists. Save the game before you capture a civ last city check your number of tourists, capture it and press next turn. Then reload... your total number of tourists will be the same but where those tourist come from will be different. I checked this twice with two different civs.