Can Someone Please Explain This To Me (re: Culture Victory)

shogun11B

Chieftain
Joined
Apr 6, 2018
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25
I lost on the next turn to Gorgo...
3EE922BE9D5D7159F3D2B8F998323755ABFC6EBB


Why is my cap 773 and hers 544?
:mad:
 
To win a cultural victory, you need to have more foreign tourists than anyone else has domestic tourists.

Gorgo has the most domestic tourists - 772 - so you need 773 foreign tourists to win.

You only have 543 domestic tourists, the next most after Gorgo, so she needs 544 domestic tourists to win.
 
To win a cultural victory, you need to have more foreign tourists than anyone else has domestic tourists.

Gorgo has the most domestic tourists - 772 - so you need 773 foreign tourists to win.

You only have 543 domestic tourists, the next most after Gorgo, so she needs 544 domestic tourists to win.
Thanks. I guess I understand, but is there any way to slow down someone else's domestic tourism?
 
Kill them.






I'm joking, but generally obliterating other factions out of existence is the best and fastest way to stop anything. It's a bit plain, but it is what it is.

A more serious non-military answer would be "lots of Spies and lots of pillaging". The latter requires you to be at war, though.
 
Thanks. I guess I understand, but is there any way to slow down someone else's domestic tourism?

A more serious non-military answer would be "lots of Spies and lots of pillaging".

Yup. Spies are your main way to slow them down, short of war.

If you know Gorgo's in the game, you should expect she'll wrack up a lot culture. Sending spies at her as early as you can to steal her great works will both reduce her tourism output and boost yours.

Other than that, optimize your own tourism generation. Send trade routes to as many civs as possible, etc.
 
I will also use the opportunity to ask something that's been bugging me for some time now.

In @Victoria's guide it is said:

The Tourism points are calculated as follows
The key number is next to the suitcase is how many tourism points this civ is sending you. The formula for this is
round down(civ lifetime tourism / (# of civilizations in the game x 150))
As this game has 8 civilizations the value on the right is 1200


However, in my recent R&F games I notice that I get a new foreign tourist not after 1200, but after 1600 tourism points, the game being standard and having 8 civs and no mods, it seems the modifier is no longer x150, but x200? Can somebody confirm this? On iPad version, which is still long way pre-R&F, the numbers are actually 1200 and x150.
 
Probably everyone headed to Cape Canaveral to watch the Moon Landing launch.

Wait, does the Moon Landing help you slingshot a Culture Victory? I thought it yielded a huge quantity of Culture, not Tourism?

I thought the key late-game Tourism boosters are Computers, Cultural Heritage and Social Media.
 
Wait, does the Moon Landing help you slingshot a Culture Victory? I thought it yielded a huge quantity of Culture, not Tourism?

Can anyone explain? I'd really like to know, too.

Moon Landing grants 10 * <current tech per turn> in culture. How does this result in 266 extra foreign tourists?
 
Probably everyone headed to Cape Canaveral to watch the Moon Landing launch.

Moon landing gives culture, not tourism. Something weird happened here.

I will also use the opportunity to ask something that's been bugging me for some time now.

In @Victoria's guide it is said:

The Tourism points are calculated as follows
The key number is next to the suitcase is how many tourism points this civ is sending you. The formula for this is
round down(civ lifetime tourism / (# of civilizations in the game x 150))
As this game has 8 civilizations the value on the right is 1200


However, in my recent R&F games I notice that I get a new foreign tourist not after 1200, but after 1600 tourism points, the game being standard and having 8 civs and no mods, it seems the modifier is no longer x150, but x200? Can somebody confirm this? On iPad version, which is still long way pre-R&F, the numbers are actually 1200 and x150.

The 150 has changed to 200. I've heard about it before (and confirmed it in my own games), and I'm actually surprised it isn't in the guide yet...
 
The 150 has changed to 200. I've heard about it before (and confirmed it in my own games), and I'm actually surprised it isn't in the guide yet...

This is interesting. Because in my game files (\Base\Assets\Gameplay\Data\GlobalParameters.xml) TOURISM_TOURISM_TO_MOVE_CITIZEN is still 150. So looks like this parameter is not used.

Update: Solved it. When playing R&F a second file is used to modify the base game global parameters (\DLC\Expansion1\Data\Expansion1_GlobalParameters.xml) and here TOURISM_TOURISM_TO_MOVE_CITIZEN is indeed 200.
 
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Also build lots of theater districts to defend against culture victory. It will make your domestic total a high number the ai has to surpass. With civs like Kongo, Russia, and Greece in the game this is a good idea. Your cap would have been higher than 544 if you had more theater districts, wonders, great art, and other culture things.

I'm still not sure how Gorgo jumped so high in tourism though. I never seen that in my games.
 
Computers comes to mind, as well as Cristo redeemer.
 
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