Can you avoid a no vote for United Nations

Joined
Sep 12, 2007
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I built the United Nations and can't seem to find a way to avoid voting. I don't want to win yet, but it's the only option. I saved my game and voted for someone else and I still won. lol

Is it me, or the UN broke? It is definitely silly to build. You might as well call it a "Win Game" building. The first to build it wins. Seems kind of silly.
 
You should keep careful track of how many CSes are on your side, as that will determine whether you win or not. Once, to prevent myself from winning before I wiped out Alexander, I declared war on two CSes, and the message popped up "City states grow worried." I voted for Alex in the UN to be ironic, and I stomped him out. Then I won by bribing those CSes again. XD

You know what the UN needs in this game right now? Resolutions. I loved the dynamicism of the UN (even in Civ IV vanilla). I'd like to see:
-Nuclear non proliferation
-Free Trade (allows foreign trade routes via harbor? Could make some new system for this)
-Environmentalism (increases health and happiness in all cities, increases maintenance cost of buildings)
-Arms Control (maintenance for units increased)
 
If you don't want to win but have too many votes, guess you could declare war against your own city states, instantly making them despise you. Sort of an extreme solution, but.....

And yeah, I agree with the above poster. I miss having UN resolutions. The Apostolic Palace was cheesy and at times gamebreaking, but the UN was pretty fair. I do miss the UN resolutions you could pass, right now it's only for a diplomatic victory, the most unsatisfying victory type.
 
The current UN voting system is the most facile piece of lazy design to ever grace the CIV series - debate
 
Or mod the game so united nations requires future tech ^^
 
There's no such thing as "trying" a diplomatic victory. Once it's built just give 500 gold to every city state and you won.

The stupidest part is that city state votes have equal weight to civ votes. The votes should be based on population and require at least one non-CS vote to win.
 
You should keep careful track of how many CSes are on your side, as that will determine whether you win or not. Once, to prevent myself from winning before I wiped out Alexander, I declared war on two CSes, and the message popped up "City states grow worried." I voted for Alex in the UN to be ironic, and I stomped him out. Then I won by bribing those CSes again. XD

You know what the UN needs in this game right now? Resolutions. I loved the dynamicism of the UN (even in Civ IV vanilla). I'd like to see:
-Nuclear non proliferation
-Free Trade (allows foreign trade routes via harbor? Could make some new system for this)
-Environmentalism (increases health and happiness in all cities, increases maintenance cost of buildings)
-Arms Control (maintenance for units increased)

Yes, I miss this a lot and made a mod request for this a while ago, but I don't think anyone took it up. UN resolutions help to stop runaway civs from becoming too powerful, they give weaker (or more peaceful) players a chance at influencing the late game and they generally make things more interesting. As it stands, the UN is one of the most shocking bits of lazy/rushed design in the game.
 
There's no such thing as "trying" a diplomatic victory. Once it's built just give 500 gold to every city state and you won.

The stupidest part is that city state votes have equal weight to civ votes. The votes should be based on population and require at least one non-CS vote to win.

Wow. Just... wow. What the hell happened to civilization?
 
You can abuse the awesome power of shift+enter to force end turn and postpone voting indefinitely. I used this to cheese Hiawatha out of diplomatic win once because I was annoyed at that crap mechanism. It was pretty shocking that he had enough city-states for win thou. I was going for bollywood achievement at that time.
 
The problem is that the only way to win on diplo is to bribe the city states, as the AI civs will always vote for themselves, even if they love you (which they won't). Well, you could wipe out an AI civ, and 'liberate' one of his cities to bring him back into the world, and then he'll vote for you -- but at that point you might just a well have bribed a CS instead.
 
The problem is that the only way to win on diplo is to bribe the city states, as the AI civs will always vote for themselves, even if they love you (which they won't). Well, you could wipe out an AI civ, and 'liberate' one of his cities to bring him back into the world, and then he'll vote for you -- but at that point you might just a well have bribed a CS instead.

Heh, for some reason Civ 5's diplomacy is sounding a lot like PSs diplomacy in MSPaintAdventures.
 
Heh, for some reason Civ 5's diplomacy is sounding a lot like PSs diplomacy in MSPaintAdventures.

Yes, it's awfully simplistic. I miss being able to win on diplomacy by actually, you know, being diplomatic. I can't find a way to play to win Civ5 without being a warmonger, or getting bored and ending it all with the UN and massive bribing (I've literally turned all my cities to gold for 10 turns and bribed the needed CSs to ally 1 turn before the vote when I've hit the please-just-end-the-game point).
 
The problem here is, like in most cases, the AI.

If the AI was competing for City-State alliances with you, diplomacy would be far from a guarantee; it might even be darned near impossible without a dedicated policy of pursuing a diplomatic win for an extended period of time. Because the AI mostly ignores CSes (at most it'll ally one or two, forcing you to spend an extra hundred or so gold), you get them at the lowest possible cost to ally.
 
Yes, it's awfully simplistic. I miss being able to win on diplomacy by actually, you know, being diplomatic. I can't find a way to play to win Civ5 without being a warmonger, or getting bored and ending it all with the UN and massive bribing (I've literally turned all my cities to gold for 10 turns and bribed the needed CSs to ally 1 turn before the vote when I've hit the please-just-end-the-game point).

The last game I won a diplomatic victory while actually being diplomatic was in Civ3.

The old bribe the backwards AI scheme that people complained about. Every diplo victory since was domination-lite.

non warmongering diplo-win is possible in Civ5, but its much cheaper to conquer and get guaranteed votes from liberated CS and Civs.
 
I actually had one case of a civ competing with me for a diplo victory (maybe because of the last patch/es), but I may have been a coincidence. Hiawatha and I were the two superpowers, late game (we had each gobled 2.5 other civs), we were the two last civs owning their original capital city, but we were best buddies since the beginning (liberated civilian, warring the same enemies, friendship, etc), so there was no tension between us (I could have theoretically pulled off a domination win, since the tactical AI is nothing to be afraid of, but it would have been too much of a world war, and I wasn't in the mood for it [plus, it would be WRONG]).

The thing is, I wanted a time victory, but I had allied all the CS, so I didn't build the UN. Hiawatha eventually did (maybe he was afraid of me winning that way?). And ever since he did, he bought one CS out of me every turn, since I needed all the CS to get the diplo victory, and as such there were 2 failed votes in a row. I eventually won by pouring 20k gold spread over the 6 CS (he could have gotten one CS if the had payed a single CS 3 or 4k gold, but I guess he stopped trying after paying 2k).

If he tried to avoid my victory by bribing the CS, that's good programming; if he just wanted the bonus of some of the CS, was trying to get the diplo victory himself, or just didn't know what to do with his 17k gold (!), it's meh programming.
 
I don't know what's worst, the complete uselessness (and realism) of CivV's UN or the ultra-powerful, omniscient UN of CivIV and the genocide victories that went with it.
 
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