Komoda said:
If you remember, in Civ1, a player could use rivers much like roads, it helped to aid scouts and settlers, and even units to get from one area to the next very quickly. In Civ2 and 3, they negated that option, which made progress of the civ development very limited to traverse terrain until a civ discovered the wheel..
Actually, the addition to treat rivers as roads did not exist in Civ I, it was added in Civ 2 and taken out in Civ 3.
Komoda said:
Perhaps, a worker trait could be the, alteration of terrain. A worker could, alter plains,floodplain,desert to a coastline tile. A coastline tile to a plain.
With the discovery of the wheel, and the use of roads, the process would be the removal of a hill, to the coastline.
Without removing a hill to a coastline, with the tech of gearworks or milling, a worker could perform land reclaimation, which is what Holland did with its windmills.
Also with the tech of gearworks, it could also lend access to the idea, of canals, by converting a terrain tile to coastline.
Mind you, perhaps the old game ability to traverse rivers could be re-established, and have a worker able to alter the course of a river, or add a tributary onto an existing river. eg: altering the course of the river that created Niagara Falls, to source the HydroElectric Dam.
With Canals (or River creation option for a worker), one could connect a city with coastline, where hills exist between your settlement and the coast.
This idea was found to be very overpowerful, especially in Civ 2.
Canals have had too much of an impact on the world and have so much potential that they should not be added. Strategic cannals, such as the Panama, Seuz, St. Lawrence Seaway, effective global policy.
They can lead to diplomatic issues, income, speed, combat factors in the game of Civ IV.
Here's what I'd like to see added to add cannals:
1. Major Rivers- Allow sea going ships to travel on there. Minor rivers would be like current rivers.
2. Cannals could be built on any grassland, swamp, plain, hill, etc square. Certain terrain would be banned- Mountains, Jungles, etc.
3. Cannals could connect through the continnent could be joined with major rivers, inland seas, cities and so forth.
4. ROP agreements could be set for Canals, which where income would be collected frequently.
5. This would allow cities to grow because of increased travel.
There is so much potential for canals- THEY MUST be added.