Cannon's we've got cannon's...

miserable09

Chieftain
Joined
Jul 4, 2004
Messages
62
On Prince level and above, I've noticed the AI just silly-builds cannons. I mean, I'm currently facing a French city where the amount of cannons and black knights garrisoned within scrolls waaaay-way off the screen...

I was wondering if anyone had any good tips for approaching a city like this without getting clobbered?
 
Fight fire with fire.

If he's got that many units in-city, he's doubtless suffering from severe overcrowding... putting him at a disadvantage. Hit him square in that disadvantage with Cannons of your own... preferably after bombardment. Once his units have been weakened by the barrage, lay into them with the city raider of your choice.

Repeat until city falls.
 
Point is he will use his cannons to attack your army whenever it gets close to city. His cannons will withdraw, and your army will be "barraged", so you wint kills stronger defences to get to cannons.

Resarch nukes ;)

O simply sign peace, watch his army leave city and declare it again.
Peace is a very good offencive "weapon" in conquering.
 
Your answers (grateful as I am for them) don't seem to take into account the sort of asskicking I'm recieving... So let me very specfic...

I'm England.

I'm at war with france.

I approach a French city (say Paris) with lets say, 10 redcoats and 10 cannons

Paris is garrisoned with 10 cannons and 10 Black knights.

At two spaces away from the city, I can't bomb him and he is not bombing me (at least on my version of TR)

My next move will put me right next to the city (in bombing range). Regardless of terrain, this move always uses all my movement points (the game will not let me move and attack in one turn here)...

Paris opens fire.

My stack is now most likely short 2-3 units, and the survivors are now down to half health.

Firing back will hurt Paris, but on the next turn, he can easily pick off my wounded troops.

End of story...


That's the scenario I'm talking about...
 
Resarch nukes ;)

Try and attack differant city if possible, or get your redcoats with high promotion that gives 1st strike chances (forgot teh name). This promotion also gives you resistance to collateral damage.
Next thing is to attack that city with lots of spearmans/pikemans as the game AI will make em fight cannons instead for black knights.

Also try and pillage his resources, so he will not be able to make neighther black knight nor cannor nor musketer. In order to secure such advantage, set up 5 or more unit defance on resource with pillaged improvement. You will need 2 medics, 2 units with resistance to collateral damage and "main" defending units with eighther high defance promotion or guerilla (hill defance bonus) depending where the resource is placed.

Another thing is to dont make big stacks, couse they get collateralled. "sorround the city" on its every title, this will make city population drop fast + he will have a hard time in production. Also know that Paris is French only city with production, Lyon is only grassland, Orleans (the one under Paris) has only 1 or 2 hills.

Or if you dont want to take Paris eighther sign peace, or start economical war. Change civics to the ones that will allow you to sustain in war for long. Feudalism, Police State, Despoteis (Heridary Rule if you have big war weariness), Theocracy, Caste System or Slavery(to train and hurry unit production in enemy cities you have conquered allready).
Sorround citya nd make it starve to 1 population, bombard defafances is pointless when you have gunpowder units, pillage improvements and roads.

Edit: ow and yeah - resarch nukes.
 
Thanks! That helps a lot...

And I think the promotion you're talking about is, oddly enough, called "first strike." I had no idea it protected you from collateral damage. Good to know!
 
Thanks! That helps a lot...

And I think the promotion you're talking about is, oddly enough, called "first strike." I had no idea it protected you from collateral damage. Good to know!
it is called Drill:
level 1 give you one chance to first strike
level 2 +1 first strike, 20% collateral damage protection
level 3 another chance to first strike, another +20% to protection...


oops, small note: this is for TR_for_Warlords_beta
vanilla version don't have collateral damage protection
 
Your answers (grateful as I am for them) don't seem to take into account the sort of asskicking I'm recieving... So let me very specfic...

I'm England.

I'm at war with france.

I approach a French city (say Paris) with lets say, 10 redcoats and 10 cannons

Paris is garrisoned with 10 cannons and 10 Black knights.

At two spaces away from the city, I can't bomb him and he is not bombing me (at least on my version of TR)

My next move will put me right next to the city (in bombing range). Regardless of terrain, this move always uses all my movement points (the game will not let me move and attack in one turn here)...

Paris opens fire.

My stack is now most likely short 2-3 units, and the survivors are now down to half health.

Firing back will hurt Paris, but on the next turn, he can easily pick off my wounded troops.

End of story...


That's the scenario I'm talking about...

Interesting and logical. That was called the War of Siege. This kind of war was the common rule from 1500 to 1930. With nearly no mobility, attackers were often stooped at the first strong fortress heavily defended. The engine revolution changed this with the creation of Tanks, troops carriers, mobile artillery and so on. Just remember that the German great offensive against France in 1914 was nearly a success but to the end failed because of two heavily fortified cities: Paris and Verdun. The German were never able to took them.... The only solution in that kind of war is sheer number and ...luck.

Hian the Frog.
 
Well, if his forces are too strong to take in-city, then wreck everything that's not in that city, including every other city. There's probably another city out there that's much less defended. Go around if you have to, pillaging as you go.

Also (if you're using the earth map), try going around. Load up your forces onto boats, and come at him from the south (this will require some Open Borders). He's probably not expecting that, and you'll probably have an easier time of attacking.
 
Also (if you're using the earth map), try going around. Load up your forces onto boats, and come at him from the south (this will require some Open Borders). He's probably not expecting that, and you'll probably have an easier time of attacking.

If his units are stacked in city, than its no matter from with direction he attacks... Exept for terrain such as hills forste rivers etc.
 
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