Captured Elephants?

Meester

Chieftain
Joined
Jun 30, 2007
Messages
42
I am wondering, can captured elephants be used to make anything special?

If not maybe they should, like an elephant enclosure etc. Elephant Riders?
Sure I could use, it to explore territory but it seems such a waste of ivory :D
 
I use them as balseraph city defenders as they fit the theme and with combat five they are awesome defenders.
 
I use em to prevent stupid Ai from building new cities. Wont walk a settler in a tile besides a hidden nationality elephant eventhough the elephants can't attack... :P So they work well at choke points.
 
I use them as balseraph city defenders as they fit the theme and with combat five they are awesome defenders.

think they are 8 actually.

which is pretty useful as a static defender of a 1 tile passage or city. upgrading to war elephants is ok and a nice touch (apart from 1: it doesnt happen until far too late in the game, and 2: you still need the ivory resource and big animal stables!), but come on ... every other animal has a cool toy except the strongest one?:eek:
 
Well their strength is 8, but you can still promote them to +100% with combat 5 and, hill defenders.
 
I generally just hit the delete unit button when I capture an elephant. I am usually the aggressor in my games, so they are of little use as city defenders. The best defense is a good offense (I know it's the other way around, but in FfH, this philosophy works for me). Elephants have very little utility IMO.
 
As the offensive player you can always park an elephant on one of their vital resources after an HN unit pillages it ;) Or send it in advance to your next city target so it is there in time to play the role of stack defender.
 
i'd only delete one if it was ages until i went on the attack and i didn't want to pay maintenance in the meantime. If you're sending an army off to war every elephant left at home to defend is one more troop for the front.
 
Elephants don't count as garrisons for purposes of eliminating "we demand military protection" unhappiness, so you do need a "real" troop to defend all your cities.

They're still good for freshly captured cities you want to hold though.
 
Elephants don't count as garrisons for purposes of eliminating "we demand military protection" unhappiness, so you do need a "real" troop to defend all your cities.

They're still good for freshly captured cities you want to hold though.

Yup, they only work well as solo city defenders when you have an abundance of happiness.
 
you normally keep a garrison of only one in each city when attacking?

I think an animal as big as an elephant should be able to be sacrificed for a one off bonus 10 food and 1 happiness for 10 turns :)
 
How about using elephants to clear forests, and jungles?
(that's what they've been used for in real life for hundreds of years)
 
How about using elephants to clear forests, and jungles?
(that's what they've been used for in real life for hundreds of years)

I agree with you.
A good idea can be to add the elephant to a worker unit. Then, the new unit will receive some bonuses: a better defense value (such as 2, def only), an increased speed of work (less time to build improvements, such as +50% to +100%) but at the cost of one MP.
With such a system, hunting elephants early in the game would be valuable.

Hian the Frog.
 
Or you could just give Elephants the ability to Clear Forest & Clear Jungle with a workrate of 900%. I know I would want to capture a couple then :)

@charleswatkins: You need the Large Animal Stable, and Ivory, to upgrade the Elephant to a War Elephant. Or a Tesseract. ;)
 
Or you could just give Elephants the ability to Clear Forest & Clear Jungle with a workrate of 900%. I know I would want to capture a couple then :)

@charleswatkins: You need the Large Animal Stable, and Ivory, to upgrade the Elephant to a War Elephant. Or a Tesseract. ;)

I had a Tesseract, but it fell into my Klein Bottle. :cool:
 
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