Discussion in 'Civ4 - Strategy & Tips' started by Dallas2099, Nov 24, 2020.
When you have captured cities with Wonders already built, are the effects lost?
Captured wonders that have ongoing effects remain functional when captured.
Wonders like Oracle or Taj Mahal that produce one time effects do nothing if captured.
A great example is Stone Henge. Capture this and all your cities gain a monument. I don't believe this reverses if you lose the city.Capturing mids or Great Wall can also be good early game.
Often if you can't build wonders you try to encourage a nearby industious ai you would like to attack later. Also good for fail gold assuming they build anything useful.
Only other issue might be if the wonder is obsolete. Not sure what happens then. E.g. If you tech Mass Media it stops the AP. If an AI techs mass media and you don't the AP stays active till you tech MM.
If you loose 'Henge, you loose the free monuments. (But if you built some before you captured 'Henge, they don't go away.) If you capture a WW that you know the obsoleting tech to, you just get the GPP from the WW. (E.g., if you capture 'Henge after you discover Astronomy, you only get the GPP from it, not the free monuments.) WWs are obsolete based on who owns them.
Interesting. Never tried losing SH to see what happens. Come astronomy 1 extra culture a turn is meaningless. Albeit by then it would get the 1000 year bonus.
National wonders are destroyed when captured. World Wonders persist through capture.
Free monuments from Stonehenge don't double their culture. If you build a real monument prior to Stonehenge that will get the culture doubling. Culture from Stonehenge monuments would still be useful after Astronomy if there are islands, new continents only reachable via galleon to settle. Unfortunately, that doesn't work.
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