CarmenNES01: Space Colonization!!!

carmen510

Deity
Joined
Feb 22, 2006
Messages
8,126
Location
NESing Forums
DO NOT POST UNTIL I SAY SO!!!!!!!

Template

Nation name
Ruler/Player:
Age: Digital Age
Government:
Capital:
Economy:
Trading Partners:
Exports:
Imports:
Size:
Leadership (civilian/military):
Infrastructure:
Education:
Dissent:
Missile Bases:
Wonders/Projects:
Army:
Navy:
Air Force/Missiles:

Background: It was 2020 when a revolution began. The Novaya Russian party gained some popularity, but their government policies were simply too controversial. They were banned from elections. The Novayan Party wouldn't give in. They had formed up and began a revolution, supported by the Ukraine. Long story short, they took over Russia, and their new dictator had begun to expand Russia. First Belarus, then the Ukraine, and it spiraled downward until a showdown in Washington state. There, Russia was halted, and America drove them away from North America and Latin America. However, they had little chance of ever detaching them from Europe, Africa, and Asia. No need though. Resistance groups grew strong over the years, and most countries were freed by 2080. Soon, Russia had surrendered, but new threats to the world formed from Novaya Russia's actions. The United African Patriotic Front invaded Egypt, followed by the United Arab Patriots. The United Federation of Asian Republics formed, with a dictator of Free China at its head. Revolution swept western China, Russia, the Philippines, and Cuba. Europe was devastated, the result of Russian destruction. Yet, there was hope. A new light would lead the world. But who is the light? That will be for you to decide...

Ruler/Player:
The name of the current ruler of your nation. The second part is the player, if any, in charge of the nation.


Government:
Your form of government. Nothing fancy in this. (Specify please)


Capital:
Well, this is like, the administrative center of your nation where your ruler, most likely, lives. It is surrounded by white on the map.


Economy:

First, the basics. There are economy levels, which give you your income. If you have a negative economy level…well, various bad things will happen to you. Here are the levels:

Please Quit (-3)
Bankrupt (-2)
Recession (-1)
Very Poor (0)
Poor (+1)
Not Bad (+1)
Normal (+2)
Above Normal (+3)
Good Enough (+3)
Growing (+4)
Rich (+5)
Very Rich (+5)
Richest (+6)
Economic Powerhouse (+6)
Monopoly (+7) (after Monopoly, you get Monopoly+x (+7+x), where x is the amount of economy levels beyond Monopoly)

If you would like to increase this level, you have several options. The first is to send me copious amounts of bribe money (And that means real money :joke:). The second is to create stories. The third is to spend double your EP on economy. (This means the EP from economy, not from other sources)

Trading: Trade Routes cost EP, depending on distance. They continue to give EP to each nation in the trade route. Only two nations per trade route, and 7 trading partners per nation. Tell me who you want to trade with, and the mode of transport.


Size:
The larger your country is, the more money you will have to spend to grow any particular stat. You could invest money into stat growth over time if your country is large enough; in that case, the stat will still increase, but only in some, probably central, parts of the country.

Tiny (1) - Small (1) - Medium (2) - Above Medium (3) - Large (4) - Huge (5) - Gargantuan (6) – Mongolian Empire (7) - Interplanetary Empire (8) - Universal domination (9)

The following stats are dependent on size: Civilian leadership, Infrastructure, Education, Happiness.

Infrastructure:
Roads, bridges, boats - all things used for transportation of goods and men - are listed under infrastructure. The higher is your infrastructure, the easier it is to move your (or enemy) troops across your territory; also, infrastructure could sometimes slightly grow economic benefits from trade, and it is a must for maintenance of a high culture level in large empires, as well as actually maintaining your grip on faraway provinces.

Non-existent - Paths – Pathetic - Barely Tolerable – Tolerable – Standard – Improving – Good – Efficient - Very Efficient – Excellent


Education:
This is just how your people are educated, I guess. Obvious enough.

Once someone reaches Enlightenment education, he becomes much more likely to reach the next age as soon as it becomes possible at all. When he does, he loses three education levels.
Once you reach “Perfect” it will cost twice your size to increase to “Academic”. From “Academic” to “Enlightenment” will cost 3 times your size. You can invest gradually in these levels if you can’t afford it in one go. If it would cost you 15 to get to Enlightenment and you only have 4 EcoPoints to spend your stat would read: “Academic (4/15)”. If you stop investing in it however, it might deteriorate.
Almost everybody can learn to read and write, but it takes quite a bit more to become a professor in quantum physics which is why this has been implemented.

None – Dumb – Illiterate – Tolerable – Literate – Educated - Well Educated – Perfect – Academic – Enlightenment

Ages:

Semi-Digital - Digital - Nano - Early Space Age - Late Space Age - FTL Space Age


Dissent: Basically the percentage of people who dislike/hate your rule. The more it is, the more rebellious your population is. This can be affected by spending EP on the people (Healthcare, education, etc.), projects (Although they CANNOT directly affect dissent), and your actions.


Wonders/Projects:
These are special monuments that you construct or projects you initiate. Wonders will be much more expensive to build, but their effects are longer lasting and more powerful. They can also cause cities to gain special status. Projects are faster to do, but will usually be less powerful. Projects are often some kind of reforms or minor constructions that will give you an immediate boost. Wonders will often give you a smaller boost, but will be effective longer. As a general rule of thumb projects won’t be available initially, but consult me and I’ll tell you if the effects you want are ok and how long it will take. Construction will cost at least 1 EP per turn. You can spend extra to speed it up.
EX: Project Uberness (1/20) This means we have 1 EP of the required 20. Sometimes, it will take turns as well as EP to make it. This happens during colonization.
EX 2: Project Colonization (1/20, 1/6) means we have 1 out of 20 required EP, and 1 out of 6 required turns.


Military
Infantry: 1 EP creates a predetermined amount of infantry. (Sometimes, I will be nice and give you a little more infantry if your orders are good, or if you created a story. Also, there will be a boost in the amount you get if you have lots of better trained infantry) See the 'chart' below. Call them divisions, battalions, etc. Just not armies. Each of these will still equal the predetermined amount of troops. The standard weapon is laser rifles.

Militia (5,000), Cannonfodder (1,000), Untrained (900), Poor (800), Acceptable (600), Trained (500), Well trained (400), Better (300), Good (200)

Tanks: 1 EP will create 200 tanks. The standard tank has lasers. (Requires advanced lasers) These all start at the same level- Militia. If I'm impressed by your orders, this can escalate to Cannonfodder, Untrained, or Poor.


Naval forces:

Carriers - 2 EP will create a carrier and each carrier can hold up to 20 planes.
These ships have limited protection, so convoy them.

Frigates - These ships are now mainly used as trading ship convoys or light support. 1 EP creates 2 frigates.

Battleships - These have been revamped and fitted with several high-powered lasers. However, these battleships are extremely expensive. 3 EP creates one battleship. (Requires advanced lasers and Digital Age.)

Transports: These ships are the only way to ship troops across the ocean. These have minimal armor, and can't attack, so send some convoys. 1 EP creates 15 transports. Each one can carry a maximum of 200 troops.

Cruisers - A little stronger than the frigate, these ships have recently been upgraded, and all nations can afford them. 1 EP create 1 cruiser. These have one weak gun turret, and one AA gun. These are used as convoys or 'frontliners' (Requires advanced lasers)

Submarines: 1 EP for 3. These can destroy pretty much every ship. Only new battleships can survive and cruisers can detect them.


Air Forces (Requires iron and oil)

Fighters - 1 EP creates 10 fighters. These can attack all other aircraft, excluding new Stealth bombers.
(Unless fighter missile launchers are researched)

Bombers - 1 EP creates 3 bombers. These are used to destroy structures or groups of infantry/tanks.

Stealth bombers - 1 EP creates one of these. Only nations in the Digital Age or above can make these. These cannot be shot down by fighters, until the fighter missile launchers tech is researched, or advanced radar is invented.


Missiles - These are extremely dangerous weapons of Mass destruction. Use with care. (Requires a missile base. Launch one each turn per missile base) Most were destroyed in the truce of WW3. Using a missile WILL result in disapproval from most nations. (Almost every NPC, maybe a few players)

Explosive Conventional Missiles - 1 EP for one.
Atomic - 3 EP for one.
Bio-Chemical - 3 EP for one. (Requires Bio-Chemical Missile tech)
Anti-Matter - Extremely dangerous. Destroys all matter within range. Only accessible from Anti-Matter tech. 5 EP for one.


Cybers - These robotic troops cannot be created until the Nano Age.

3 EP creates 2 cybers. These are extremely dangerous weapons that can decimate infantry, tanks, or even aircraft.


Spaceships - Requires Space Dock, Laser Supercruisers and Early Space Age. (Cannot attack land, air, or sea unless Yamato Cannon Battlecruisers. Never can attack missiles. Requires Ion Energy and iron)

Yamato Cannon Battlecruisers - Top of the line, these can destroy almost every other spaceship. 3 EP creates one.

Dropships - Only way to transport troops from planet to planet. Can carry 1,000 troops. Cannot attack, so convoy. 5 EP for 2 dropships.

Space Carriers - Creates and store space fighters (B) until battle. Kind of like sea Carriers. Cannot attack. 4 EP for a carrier. (Space fighters (B) automatically created when this is created)

Space Fighters (A) - This kind doesn't configure with carriers. 3 EP creates 10 of these. Type B can only be used in carriers.

Note: Training will be listed after the troop type. It is possible to have troops with different training.


Military
Training (foot/tanks/naval/air force):
This is an indication of how well trained your forces are. All troops can be trained to fight, but teaching them more than just the basic skills is difficult. It takes time and even the best trained soldier will die as easily from a bullet as a horse. Well trained troops are better fighters, more disciplined and more capable of thinking independently. Warfare can increase or decrease their training level dependent on victories/defeats as well as the number of casualties sustained.

Training and military leadership depend on army size. You need one eco point per 2 thousands to grow army training; 1 per ship for navy training; 1 per 5 aircraft; 1 per 400 tanks; 1 per 2 space fighters, 1 per cyber; and 1 per Yamato Cannon Battlecruisers.


Newly recruited troops come in at different levels, depending on your military size now, your leadership, loyalty, confidence, other military training, eco invested, etc. You can focus training on some units to have some troops better trained than others. You don’t have to train the entire army in one go. Professional Army level and Elite level are only achieved by random events or major wars. Pwnage is only for UUs when they advance after Elite.

Militia- Cannonfodder – Untrained – Poor – Acceptable – Trained – Well trained – Better – Good – Professional – Elite - Pwnage


Irregulars:
If you are invaded the local population might rise up to oppose the enemy. How many does this depends on several factors, but mainly on the loyalty of your nation.


Conscription:
There's a difference between Irregulars and conscripted men. Firstly, conscripted men start out as Militia level, always. Irregulars could possibly be old veterans. Second, Irregulars aren't forced to fight, it was their own free will. Conscripted men were drafted. Conscription costs 1 EP. I'll decide how many troops you get. ;)
Note: Conscription might create dissent.


International Forces: Forces from other countries helping the protected nation. These are separate from the International countries' military in stats. (If USA has 100,000 troops altogether, and 100 troops in X country, the 100 troops aren't included in the 100,000. Therefore, the total of American troops is really 100,100.) You can always add or move out troops. To move in troops, you must ask the nation if you can do so.


UU:
You can have one UU per category, (Army, Navy, Air Force, Space force) per age. You can change it at any time you wish as it might become obsolete. The cost of recruiting them will be determined by me. They will always be considered one training level higher than the other troops in that category. This is the only way to get Pwnage units.
When you want a UU you just tell me what you want along with a description of it. Also, the UU WILL replace the unit of err... replacement.


Space Docks: If you're in the Early Space Age, you will be able to create Space Docks. These docks are required to create/repair spaceships. Only one 'order' per space dock. (Ex: Buying 10 space fighters is an order, so is creating one Yamato Cannon Battlecruiser) One space dock costs 2 EP, but it might cost more if you're underdeveloped.

Missile Bases: You need one to make and launch missiles. You may only create one missile per turn at any one base. It costs 1 EP, but maybe more if you're underdeveloped. NOTE: Missiles cannot be made and launched at the same turn. Also, missiles built in Turn A cannot be launched in Turn A. They must wait until Turn B to launch, unless you're building another missile.


Techs: You may pay for them all at once, or each turn invest some EP. You may combine research efforts with other nations, but then they will have them too.


Advanced lasers - 20 EP (Requires Semi-Digital Age)
Nerve gas - 20 EP (Troops throw this gas that helps shut down, or even kill life forms, but in a widespread area)
Fighter Missile Launchers - 20 EP (Missile launchers attached to fighters)
Bio-Chemical Missiles - 25 EP (Requires Nerve gas and Digital Age, like Biological weapons today, only worse)
Advanced Radar - 25 EP (Can detect stealth bombers)
Anti-missile batteries - 30 EP (Requires Advanced lasers, Fighter Missile Launchers, and Advanced Radar)
Space Laser - 20 EP (Requires Early Space Age, advanced lasers, and Fighter Missile Launchers. Weapons for Spaceships.)
Laser Spacecruisers - 35 EP (Requires Space Laser)
Ion cannons - 40 EP (Requires Late Space Age and Laser Spacecruisers. Used to destroy places from outer space)
Anti-Matter - 50 EP (Requires all other techs and FTL Space Age)
IMPORTANT NOTE: WW3 left some equipment behind, so nations can have advanced stuff, without the techs. However, you need techs to BUILD the units.

--------------------------------------------------------------------------------------------------

Aliens​

These are a very recent race, and one that are extremely unknown. (At least to earthlings)
All of the above is copied except......


Military: In truth, aliens have a very different military than we do.


Infantry: 1 EP creates 500 Alien laser infantry.


Tanks: These are really more like all-terrain laser jeeps. 1 EP creates 50 tanks.


All-terrain Battlecarriers: These are the best troops on the surface. Only idiots will deny this. These have auto-target lasers, and can cut through most troops. However, these cannot fly. 3 EP for one.

Air Force: Extremely weird to earthlings, these are beyond description.

Mothership: Every Alien race needs one, except the Zequeda, as soon stated. These are automatically placed in an Alien race. You cannot replace it, unless destroyed, in which you have to wait two turns before it's rebuilt. It has a superpower laser that is equivalent to an atomic missile. Once fired, it takes one turn to recharge.

Light UFOs: These are fast, but have little armor. They have 4 mini-lasers that can blow up various targets. They are inaccurate. 1 EP creates one of these. These can carry 200 aliens.

Heavy UFOs: Very slow, but have a LOT of armor. They have 1 laser, that's more accurate and powerful. Carries 250 aliens, and cost 2 EP each.


Cybers: They are a lot more powerful than human ones, but cost more. These have a lot of armor and a powercharge laser installed. 4 EP creates one.


Training: Unlike humans, aliens automatically have the human equivalent of Professional. They cannot raise their level however.


Age: They start in the Late Space Age.


Research: They already have Laser Supercruisers. :p They also have techs unavailable to humans, but it also goes the other way.

Crystallizer - 10 EP (Helps convert more energy for less crystals)
Plasma Weaponry - 10 EP (Better body counts)
Plasma Cannon Defenses - 15 EP (Space defenses, requires Plasma weaponry)


Zequeda​

These are biological aliens. In reality, no technology is known to them. They don't have education, research, ages, or training. EP is converted into Hive Breeders. One Hive Breeder equals 1 EP.

Military: Biological, even air units. Biological weapons effective.

Zequeda Lurkens: These are close combat attackers and have medium body armor. One Hive Breeder creates 200 of these.

Zequeda Swatethas: These spit out greenish acid that can burn skin and sometimes metal, if strong enough. Medium body armor. One Hive Breeder creates 100 of these.

Yetusklisks: These are mammoth-like creature that use their huge bladed tusks to rip metal to shreds. One hive breeder creates 2 of these.

Navy: None, none at all.

Air Force: These can breath through space.

Haquestex: These have corrosive acid that burns through metal and is equivalent to human Fighters. One Hive breeder creates 4 of these.

Jastazev: These are basically kamikaze creatures that can blow up, destroying almost anything within a 10 foot radius. One Hive Breeder creates 10 of these.

Infestations: This happens when a Hive breeder comes in contact with another living organism. The organism goes through a painful process, in which they shapeshift into a savage creature. They eat the flesh of their prey, and can turn them into Infested Savages as well. However, these are weaker than their living counterparts.
 
North America

USA
President Andrew Anderson/germanicus12
Age: Digital Age
Government: Democracy
Capital: Washington D.C
Economy: Growing (+4)
Other Economy: 2 (Trade)
Banked:
Trading Partners: CA, Turkey (Sea), Canada (Land),
Size: Huge (5)
Infrastructure: Good
Education: Educated
Dissent: 10%
Missile bases: 1
Wonders/Projects: Rebuilding America's history (Project to rebuild previously destroyed areas from terrorism, will boost morale, FINISHED)
Army: 6,884,000 infantry (Militia), 52,000 infantry (Cannonfodder), 8,000 infantry (Untrained), 8,000 infantry (Well-trained), 14,800 tanks (Poor), 8,950 Counter Terrorist Unit (Trained), 1 SECRET
Navy: 30 frigates (Untrained), 3 battleships, 30 cruisers (Poor), 40 submarines (Cannonfodder), 3 carriers
Air Force: 540 fighters, 300 helicopters, 2 stealth bombers (Poor), 200 fighters (Trained) 100 bombers (Acceptable), 3 conventional explosive missiles, one atomic missile.
International Forces: 500 Eye of God POWs
Techs: Advanced Lasers, Fighter Missile Launchers, Advanced Radar, Anti-Missile Batteries (8/30)

Canada
Ruler/Player: Prime Ministers Godric Wendslee and John T. Westbrooker/
Age: Digital Age
Government: Parliamentary system w/ Prime Minister
Capital: Quebec
Economy: Economic Powerhouse (+6)
Other Economy: 1 (Trade)
Banked: 5
Trading Partners: US (Land)
Size: Gargantuan (6)
Infrastructure: Very Efficient
Education: Perfect
Dissent: 12%
Missile Bases: 2
Wonders/Projects: None.
Army: 2,986,000 infantry, 124 tanks (Poor), 14,000 infantry (Acceptable), 8,000 infantry (Well-trained),
Navy: 36 frigates (Poor), 5 battleships (Acceptable), 8 submarines (Untrained), 2 carriers, 10,000 transports,
Air Force: 320 fighters (Acceptable), 15 bombers (Untrained), 420 helicopters, 1 stealth bomber (Poor), 7 conventional explosive missiles, 2 atomic missiles.
Techs: Advanced Lasers, Advanced Radar

Arctic Union
Ruler/Player: President Poluski Dykeinstrov/
Age: Digital Age
Government: Democracy
Capital: Reykjavik
Economy: Rich (+5)
Banked: 5
Trading Partners:
Imports:
Exports:
Size: Above Medium (3)
Infrastructure: Good
Education: Enlightenment
Dissent: 2%
Missile Bases: None
Wonders/Projects: None.
Army: 2,000 infantry (Better), 100 infantry, 20 tanks (Good)
Navy: 10 frigates, 1 cruiser (Acceptable), 6 submarines (Trained), 10 transports,
Air Force: 10 fighters (Better), 1 bomber (Good), and 10 helicopters (Elite).
Techs: Advanced Lasers

Central America/Carribean

Cuba
Ruler/Player: Zaribi Castro/
Age: Semi-Digital
Government: Dictatorship
Capital: Havana
Economy: Growing (+4)
Banked: 2
Size: Small (1)
Infrastructure: Barely Tolerable
Education: Tolerable
Dissent: 46%
Missile Bases: (0)
Wonders/Projects: None.
Army: 210,000 infantry (Untrained), 1,000 infantry (Trained), 100 tanks (Poor)
Navy: 3 frigates, 1 cruiser (Poor), 2 submarines (Untrained), 100 transports,
Air Force: 110 fighters (Acceptable), 2 bombers (Untrained), and 30 helicopters (Poor)

Cuban Revolutionists
Ruler/Player: Fabrini Zembor/
Age: Semi-Digital
Government: Dictatorship
Capital: None
Economy: Growing (+4)
Banked: 12
Size: Small (1)
Infrastructure: Barely Tolerable
Education: Literate
Dissent: 37%
Missile Bases: (0)
Wonders/Projects: None.
Army: 81,000 infantry, 100 tanks (Poor), 200 infantry (Well-trained),
Navy: 1 frigate (Poor), 90 transports
Air Force: 44 fighters (Acceptable), 1 bomber (Untrained), and 30 helicopters (Poor)

Mexico
Ruler/Player: Sombre Benimen/
Age: Semi-Digital
Government: Dictatorship
Capital: Mexico City
Economy: Very Rich (+5)
Banked: 4
Size: Medium (2)
Infrastructure: Standard
Education: Academic
Dissent: 28%
Missile Bases: (0)
Wonders/Projects: None.
Army: 9,002,000 infantry (Militia), 20,000 infantry (Acceptable), 900 tanks (Poor)
Navy: 8 frigates, 1 battleship, 1 cruiser (Poor), 3 submarines (Untrained), 300 transports,
Air Force: 220 fighters (Acceptable), 3 bombers (Untrained), and 30 helicopters (Poor)
Techs: Advanced Lasers

Hispanic Union
Ruler/Player: Markin Urilsis/
Age: Semi-Digital
Government: Republic
Capital: Panama City
Economy: Growing (+4)
Banked: 1
Size: Normal (2)
Infrastructure: Pathetic
Education: Perfect
Dissent: 13%
Missile Bases: (0)
Wonders/Projects: None.
Army: 5,000,000 conscript infantry, 100 tanks (Militia)
Navy: 1 frigate (Poor), 2 submarines (Untrained), 5,000 transports,
Air Force: 20 fighters (Acceptable) and 50 helicopters (Poor)

Europe

Great United Kingdom (GUK)
Prime Minister Richard Gangson/Abaddon
Age: Digital Age
Government: Constitutional Monarchy
Capital: London
Economy: Economic Powerhouse (+6)
Banked: 1
Size: Medium (2)
Infrastructure: Efficient
Education: Educated
Dissent: 9%
Missile bases: (0)
Wonders/Projects: Irish Tunnel (Completed, Connects Ireland to GUK), SECRET (Finished)
Army: 1,620,000 infantry (Cannonfodder), 10,000 infantry (Well-trained), 400 tanks (Poor)
Navy: 4 frigates, 4 battleships, 17 cruisers (Poor), 25 submarines (Acceptable), 2 carriers, 100 transports,
Air Force: 1,290 fighters (Cannonfodder), 10 bombers, 175 helicopters, 1 stealth bomber (Poor), 1 nuke
Techs: Advanced Lasers

France
Prime Minister Eudo Dromany/Nuclear Kid
Age: Digital Age
Government: Democracy
Capital: Paris
Economy: Rich (+5)
Banked: 5
Size: Medium (2)
Infrastructure: Efficient
Education: Educated
Dissent: 3%
Missile bases: (1) One in Normandy, in UN hands
Wonders/Projects: None.
Army: 2,510,300 infantry (Militia), 95,000 infantry (Cannonfodder) 19,700 infantry (Well-trained), 2,600 tanks (Untrained)
Navy: 22 frigates (Untrained), 1 battleship, 2 cruisers (Poor), 2 submarines (Cannonfodder), 2 carriers, 30 transports,
Air Force: 608 fighters, 160 helicopters, 5 stealth bombers, 5 bombers (Untrained), 6 conventional explosive missiles (In UN hands)
Techs: Advanced Lasers

Italy
Prime Minister Benini Rocceti/
Age: Digital Age
Government: Democracy
Capital: Rome
Economy: Richest (+6)
Banked: 6
Size: Medium (2)
Infrastructure: Good
Education: Well Educated
Dissent: 1%
Missile bases: (0)
Wonders/Projects: None.
Army: 4,811,000 infantry (Militia), 70,000 infantry (Cannonfodder) 168,000 infantry (Poor), 2,200 tanks (Untrained)
Navy: 16 frigates, 1 battleship, 150 cruisers (Poor), 14 submarines (Acceptable), 1 carrier, 5,015 transports,
Air Force: 5 bombers (Untrained), 257 fighters, 220 helicopters, 1 stealth bomber (Poor)
Techs: Advanced Lasers, Advanced Radar

Germany
Prime Minister Adolf Hasseldorf/
Age: Digital Age
Government: Democracy
Capital: Berlin
Economy: Very Rich (+5)
Banked: 5
Size: Medium (2)
Infrastructure: Tolerable
Education: Well Educated
Dissent: 1%
Missile bases: (0)
Wonders/Projects: None.
Army: 6,075,000 infantry (Militia), 166,570 infantry (Cannonfodder), 32,000 infantry (Acceptable) 4,200 tanks (Untrained)
Navy: 24 frigates, 1 new battleship (Untrained), 1 cruiser (Poor), 24 submarines (Cannonfodder), 1 carrier, 30 transports,
Air Force: 710 fighters, 170 helicopters (Poor), 2 bombers (Untrained), 1 nuke
Techs: Advanced Lasers, Advanced Radar

Scandinavia Rebels
Prime Ministeress Jenny Sarkoff/
Age: Digital Age
Government: Democracy
Capital: Stockholm
Economy: Very Rich (+5)
Banked: 5
Size: Large (4)
Infrastructure: Good
Education: Perfect
Dissent: 2%
Missile bases: (1) One in Norway.
Wonders/Projects: None
Army: 900 infantry, 400 tanks (Acceptable), 186,000 Infantry (Trained), 70,000 infantry (Well-trained), 600 tanks (Poor),
Navy: 15 frigates (Untrained), 15 Frigates, 3 battleships, 150 cruisers (Poor), 50 submarines (Cannonfodder), 3 submarines (Trained), 1 carrier, 65 transports,
Air Force: 20 fighters, 120 helicopters, 1 stealth bomber (Poor), 100 fighters, 1 bomber, (Trained) 5 bombers (Untrained),
Techs: Advanced Lasers, Advanced Radar

Ural Federation
Commissar Boris III and Prime Minster Rudinski Kowal/Motherland and Donald Kaczynsk
Age: Digital Age
Government: Police State and Democracy
Capital: Moscow and Warsaw
Economy: Monopoly +1 (+8)
Banked: 26
Size: Gargantuan (6)
Infrastructure: Very Efficient
Education: Well Educated
Dissent: 54%
Missile bases: (1) In Siberia
Wonders/Projects: Shtetl Project (Improve education, -Dissent, 1/18)
Army: 41,929,500 infantry, 44,000 tanks (Militia), 98,000 Infantry (Cannonfodder), 1,000 infantry (Trained), 1,000 PT-96 tanks (Poor), 200,000 Danish POWs, 80,000 Scandinavian POWs
Navy: 26 frigates (Untrained), 10 cruisers (Militia), 50 submarines (Cannonfodder), 2 frigates (Acceptable), 5 submarines (Trained), 2 carriers, 4,550 transports,
Air Force: 4,800 fighters (Militia), 3 bombers (Untrained), 10 helicopters, 1 bomber (Acceptable), 180 Danish fighters, 280 Scandinavian fighters, 140 helicopters (Poor), 20 fighters (Trained), 2 nukes,
Techs: Advanced Lasers, Advanced Radar


Ukraine
President Andriy Dmytro/
Age: Digital Age
Government: Democracy
Capital: Kiev
Economy: Richest (+6)
Banked:
Size: Medium (2)
Infrastructure: Efficient
Education: Well Educated
Dissent: 4%
Missile bases: (0)
Wonders/Projects: None.
Army: 4,892,000 infantry, 7,600 tanks (Militia), 88,000 infantry (Cannonfodder)
Navy: 4 frigates (Untrained), 1 submarine (Cannonfodder), 500 transports,
Air Force: 1,000 fighters (Poor), 70 helicopters (Poor), 1 bomber (Acceptable), 2 nukes
Techs: Advanced Lasers


Austria-Hungary-Slovakia Republics (AHSR)
Prime Minister
Age: Digital Age
Government: Constitutional Monarchy
Capital: Budapest/Vienna
Economy: Monopoly (+7)
Banked: 10
Size: Medium (2)
Infrastructure: Efficient
Education: Perfect
Dissent: 2%
Missile bases: (0)
Wonders/Projects: None.
Army: 1,599,200 infantry, 400 tanks (Cannonfodder), 1,500 infantry (Well-trained),
Air Force: 100 fighters (Well Trained), 1 bomber, 50 helicopters (Trained)
Techs: Advanced Lasers, Advanced Radar

Eastern European Coalition (EEC)
Prime Minister
Age: Digital Age
Government: Constitutional Monarchy
Capital: Bucharest
Economy: Monopoly (+7)
Banked: 10
Size: Medium (2)
Infrastructure: Efficient
Education: Perfect
Dissent: 3%
Missile bases: (0)
Wonders/Projects: None.
Army: 1,984,000 infantry (Cannonfodder), 10,000 infantry (Untrained), 1,000 infantry (Well-trained), 400 tanks (Poor)
Navy: 4 frigates (Poor), 200 transports, 2 submarines (Trained)
Air Force: 100 fighters (Trained), 1 bomber (Acceptable), 50 helicopters (Poor)
Techs: Advanced Lasers


Greece
President Agathon Aison/
Age: Digital Age
Government: Constitutional Monarchy
Capital: Athens
Economy: Very Rich (+5)
Banked: 5
Size: Above Medium (3)
Infrastructure: Efficient
Education: Perfect
Dissent: 2%
Missile bases: (0)
Wonders/Projects: None.
Army: 744,000 infantry (Poor), 56,000 infantry (Acceptable) 2,100 tanks (Cannonfodder)
Navy: 28 frigates, 1 new battleship, 3 cruisers (Poor), 16 submarines (Untrained), 80 transports,
Air Force: 500 fighters (Acceptable), 1 bomber (Trained), 80 helicopters (Poor)
Techs: Advanced Lasers, Advanced Radar

Spain
President Jose Rodguriez/
Age: Digital Age
Government: Constitutional Monarchy
Capital: Madrid
Economy: Rich (+5)
Banked: 5
Size: Above Medium (3)
Infrastructure: Good
Education: Well Educated
Dissent: 1%
Missile bases: (0)
Wonders/Projects: None.
Army: 2,805,500 infantry (Cannonfodder), 28,000 Infantry (Acceptable) 4,000 infantry (Well-trained), 75,000 Infantry, 800 tanks (Poor), 58,000 infantry, 3,800 Los Fantasmos (Trained)
Navy: 22 frigates, 3 battleships, 2 cruisers (Poor), 8 submarines (Acceptable), 2 carriers, 314 transports
Air Force: 680 fighters (Cannonfodder), 2 bombers, 80 helicopters (Poor), 1 nuke
Techs: Advanced Lasers, Advanced Radar

Danish Resistance
Ruler/Player: President Christern Andhire/
Age: Semi-Digital
Government: Democracy
Capital: Copenhagen
Economy: Very Rich (+5)
Banked:
Size: Small (1)
Infrastructure: Efficient
Education: Perfect
Dissent: 1%
Missile Bases: (0)
Wonders/Projects: None.
Military: 259,450 infantry (Poor), 200 tanks (Trained)
Navy:
Air Force:
Techs: Advanced Lasers

Luxemborgia
Ruler/Player: Prime Minister Alastor Ganthrob/
Age: Semi-Digital
Government: Democracy
Capital: Amsterdam
Economy: Monopoly +1 (+8)
Banked: 13
Size: Tiny (1)
Infrastructure: Very Efficient
Education: Academic
Dissent: 1%
Missile Bases: (0)
Wonders/Projects: None.
Military: 681,500 infantry (Poor), 10,000 infantry, 250 tanks, 3,000 Irregulars (Belgian Liberation Force) (Acceptable)
Navy: 14 frigates (Acceptable), 8 submarines (Poor), 10 transports,
Air Force: 170 fighters (Acceptable), 50 helicopters (Poor)
Techs: Advanced Lasers, Advanced Radar

Portugal
Ruler/Player: President Henry Filibuster/
Age: Semi-Digital
Government: Democracy
Capital: Lisbon
Economy: Monopoly +1 (+8)
Banked: 11
Size: Tiny (1)
Infrastructure: Efficient
Education: Academic
Dissent: 1%
Missile Bases: (0)
Wonders/Projects: None.
Army: 896,000 infantry (Militia), 200 tanks (Poor)
Navy: 10 frigates (Better), 2 submarines (Good)
Air Force: 100 fighters (Acceptable), 1 bomber (Well-trained), and 50 helicopters (Poor)
Techs: Advanced Lasers

Switzerland
Ruler/Player: Prime Minister Derek Beringa/
Age: Early Space Age
Government: Democracy
Capital: Bern
Economy: Economic Powerhouse (+6)
Banked: 6
Size: Tiny (1)
Infrastructure: Excellent
Education: Enlightenment
Dissent: 0%
Missile Bases: (0)
Wonders/Projects: None.
Army: 51,900 infantry (Militia), 36,000 infantry (Cannonfodder), 12,000 infantry (Untrained), 100 infantry (Good), 300 tanks (Poor), 100 tanks (Trained)
Air Force: 260 fighters (Acceptable), 1 bomber (Trained), and 50 helicopters (Poor)
Techs: Advanced Lasers

Irish Resistance
None/
Age: Semi-Digital
Government: Government-in-exile
Capital: None
Economy: Above Normal (+3)
Other economy:
Banked: 4
Size: Tiny (1)
Infrastructure: Efficient
Education: Academic
Dissent: 2%
Missile Bases: (0)
Wonders/Projects: None.
Army: 5,000 infantry (Trained), 90 tanks (Well Trained), 2,000 Irregulars (Acceptable: Irish Resistance Army)
Air Force: 57 fighters (Well Trained), 1 bomber (Trained), and 50 helicopters (Poor)
Techs: Advanced Lasers

Asia

China
Hu Kwan Do/teh1337noob
Age: Digital Age
Government: Dictatorship
Capital: Beijing (Peking)
Economy: Monopoly +1 (+8)
Other Economy: Tourism (+1)
Banked:
Trading Partners: Japan, SAC, India
Size: Huge (5)
Infrastructure: Efficient
Education: Perfect
Dissent: 1%
Missile bases: 2
Wonders/Projects: Joay Gao da (Finished, +eco from tourism), PWNZOR (Finished, SECRET)
Army: 19,190,500 infantry (Untrained), 10,305,000 infantry, 5,600 tanks (Poor), 31,000 infantry (Well-trained),
Navy: 91 frigates (Untrained), 2 battleships, 10 cruisers (Poor), 50 submarines (Cannonfodder), 2 carriers, 35 transports,
Air Force: 1,971 fighters (Cannonfodder), 5 bombers (Untrained), 400 fighters, 5 bombers, 140 helicopters, 2 stealth bombers (Poor), 10 conventional explosive missiles, 3 atomic missiles.
Techs: Advanced Lasers, Advanced Radar


India
Ruler/Player: Elections.../sp1023
Age: Digital Age
Government: Parliamentary system w/ Prime Minister
Capital: New Delhi
Economy: Rich (+5)
Other Economy: 2 EP (Trade)
Banked: 5
Trading Partners: SAC, Free China, Japan
Size: Large (4)
Infrastructure: Improving
Education: Well Educated
Dissent: 10%
Missile Bases: (0)
Wonders/Projects: None.
Army: 45,979,000 conscript infantry, 9,500 tanks (Militia), 10,000 infantry (Cannonfodder), 5,000 infantry (Poor) 20,000 infantry (Trained), 750 Indian tanks (NAME IT YOU ASS)
Navy: 22 frigates (Poor), 32 submarines (Acceptable), 45,000 transports,
Air Force: 1,400 fighters (Militia), 10 bombers (Cannonfodder), 2 stealth bombers (Trained), 100 helicopters (Poor)
Techs: Advanced Lasers, Advanced Radar

Southeastern Asian Coalition (SEAC)
Ruler/Player: Sun Kwan Do/Iownz
Age: Digital Age
Government: Dictatorship
Capital: Bangkok
Economy: Rich (+5)
Banked: 9
Trading Partners: China, Japan, India
Size: Above Medium (3)
Infrastructure: Excellent
Education: Perfect
Dissent: 3%
Missile Bases: (0)
Wonders/Projects: None.
Army: 14,985,000 conscript infantry, 5,800 tanks (Militia), 20,000 infantry (Cannonfodder), 20,000 infantry (Poor) 20,000 infantry (Acceptable)
Navy: 20 frigates (Acceptable), 6 submarines (Trained), 5 cruisers (Poor) 1,500 transports,
Air Force: 680 fighters, 100 helicopters (Poor), 3 bombers, 2 SAC stealth bombers (Well-Trained),
Techs: Advanced Lasers

Japan
Ruler/Player: Prime Minister OMGWTH (Osaki Mogi Gary Watari Tomoyo Foyo Honda)/
Age: Early Space Age
Government: Parliamentary system w/ Prime Minister
Capital: Neo-Tokyo
Economy: Economic Powerhouse (+6)
Banked: 5
Trading Partners: SAC
Imports:
Exports:
Size: Medium (2)
Infrastructure: Excellent
Education: Perfect
Dissent: 1%
Missile Bases: (0)
Wonders/Projects: None.
Army: 9,999,000 infantry, 2,000 tanks (Poor), 4,000 infantry (Acceptable), 1,000 infantry (Well-trained),
Navy: 18 frigates (Acceptable), 34 submarines (Untrained), 1,000 transports,
Air Force: 700 fighters, 100 helicopters (Poor), 2 bombers (Untrained),
Techs: Advanced Lasers

Indonesia-Guinea
Ruler/Player: General Jusuf Suharto/
Age: Digital Age
Government: Dictatorship
Capital: Jakarta
Economy: Economic Powerhouse (+6)
Banked: 1
Trading Partners:
Size: Huge (5)
Infrastructure: Good
Education: Well Educated
Dissent: 3%
Missile Bases: (0)
Wonders/Projects: None.
Army: 20,008,000 conscript infantry, 2,600 tanks (Militia), 1,000 infantry (Well-trained)
Navy: 2 frigates (Poor), 4 submarines (Trained), 11,000 transports
Air Force: 20 fighters (Poor), 1 bomber (Untrained), 100 helicopters (Cannonfodder)
Techs: Advanced Lasers

Pakistan-Afghanistan (PA)
Ruler/Player: Unknown/
Age: Semi-Digital
Government: Unknown
Capital: Islamabad
Economy: Rich (+5)
Banked: 7
Trading Partners:
Imports:
Exports:
Size: Medium (2)
Infrastructure: Standard
Education: Perfect
Dissent: 16%
Missile Bases: (0)
Wonders/Projects: None.
Army: 15,292,000 infantry, 4,600 tanks (Militia)
Navy: 12 frigates (Poor), 6 submarines (Trained), 15,000 transports,
Air Force: 900 fighters (Acceptable), 3 bombers, 100 helicopters (Poor)
Techs: Advanced Lasers

Commonwealth Alliance (CA)
Ruler/Player: Prime Minister Peter Williams/e350tb
Age: Digital Age
Government: Parliamentary system w/ Prime Minister
Capital: Sydney
Economy: Growing (+4)
Banked: 7
Trading Partners:
Imports:
Exports:
Size: Huge (5)
Infrastructure: Efficient
Education: Well Educated
Dissent: 1%
Missile Bases: (0)
Wonders/Projects: Bass Strait Link (AusStar, Finished, links Melbourne and Hobart)
Army: 683,600 infantry, 800 Rudd Tanks (Poor), 1,000 infantry, 100 Rudd tanks (Well-trained), 1 SECRET
Navy: 29 frigates (Poor), 3 new battleships (Acceptable), 12 submarines (Trained), 3,000 transports,
Air Force: 250 fighters (Acceptable), 2 bombers (Untrained), 100 helicopters (Poor)
Techs: Advanced Lasers, Advanced Radar
 
Middle East

Israeli Resistance
Ruler/Player: Prime Minister Haji Merkins/
Age: Digital
Government: Democracy
Capital: None
Economy: None
Outside Funding: 1 EP
Banked: 14
Size: Tiny (1)
Infrastructure: Depends on what part of the country
Education: Academic
Dissent: 2%
Missile Bases: (0)
Wonders/Projects: None.
Army: 3,900,000 infantry (Poor), 1,000 infantry (Well-trained), 3,000 tanks (Militia),
Navy: 6 submarines (Untrained), 900 transports
Air Force: 800 fighters, 3 bombers (Untrained), 60 helicopters (Poor).
International Forces: 45,000 US Infantry, 20 US frigates (Untrained), 4,000 US Infantry (Well-Trained), 25,000 British Infantry, 10,000 French Infantry, 9,790 German Infantry, 2,321 Polish Infantry, 2,000 Russian Infantry, 487 UN Peacekeepers, 5,240 US Tanks, 93 British Tanks, 50 Italian Tanks, 25 French Tanks, 15 Spanish Tanks, 5 German Tanks, 1 US battleship, 20 US cruisers, 10 US submarines (Cannonfodder), 500 US fighters, 300 US helicopters (Poor), 300 US transports, 1 US carrier
Techs: Advanced Lasers

United Arab Patriots (UAP)
Dictator Masufii Beruiit/NPC
Age: Digital Age
Government: Dictatorship/Military government
Capital: Baghdad
Economy: Very Rich (+5)
Banked: 1
Size: Large (4)
Infrastructure: Pathetic
Education: Educated
Dissent: 9%
Missile bases: (0)
Wonders/Projects: None
Army: 29,956,000 infantry, 7,390 tanks (Militia)
Navy: 18 frigates (Poor), 20 cruiser (Untrained), 8 submarines (Cannonfodder), 2 carriers, 70 transports,
Air Force: 1,000 fighters (Poor), 2 bombers (Untrained), 100 helicopters (Cannonfodder)
Techs: Advanced Lasers (19/20)

Iran
Dictator Osman (Last name unknown)/NPC
Age: Digital Age
Government: Dictatorship/Military government
Capital: Tehran
Economy: Very Rich (+5)
Banked: 2
Size: Above Medium (3)
Infrastructure: Pathetic
Education: Educated
Dissent: 11%
Missile bases: (1) One unknown
Wonders/Projects: None.
Army: 8,007,000 infantry, 3,800 tanks (Militia), 12,000 infantry (Poor),
Navy: 20 frigates (Poor), 20 cruiser (Untrained), 8 submarines (Cannonfodder), 2 carriers, 70 transports,
Air Force: 1,000 fighters, 60 helicopters (Poor), 40 fighters, 2 bombers (Untrained), 2 conventional explosive missiles.
Techs: Advanced Lasers (2/20)

Turkey
Dictator Omani Cyrus/knigh+
Age: Digital Age
Government: Democracy
Capital: Ankara
Economy: Monopoly (+7)
Other economy: Trade (3),
Banked: 3
Trading Partners: Japan, Morocco, EEC, Iran, SAU, Mexico
Size: Medium (2)
Infrastructure: Good
Education: Enlightenment
Dissent: 2%
Missile bases: 1
Wonders/Projects: Trade Nexus (Complete) (+more eco from trade)
Army: 4,100,000 infantry (Cannonfodder), 1,000 infantry (Poor), 4,000 tanks (Militia)
Navy: 40 frigates (Militia), 2 cruisers (Untrained), 25 submarines (Cannonfodder), 410 transports,
Air Force: 900 fighters, 60 helicopters (Poor), 40 fighters, 2 bombers (Untrained), 3 Turkish Stealth Bomber (Trained), 1 conventional explosive missile,
Techs: Advanced Lasers, Advanced Radar (14/25)

South America

Brazil
Ruler/Player: President Carlino Hispanan/
Age: Semi-Digital
Government: Democracy
Capital: Rio De Janiero
Economy: Monopoly (+7)
Banked: 13
Size: Huge (5)
Infrastructure: Barely Tolerable
Education: Perfect
Dissent: 24%
Missile Bases: (0)
Wonders/Projects: None.
Army: 8,500,000 conscript infantry (Militia), 1,000 infantry (Trained), 900 tanks (Poor)
Navy: 22 frigates (Poor), 10 submarines (Untrained), 2 carriers, 850 transports,
Air Force: 360 fighters, 100 helicopters (Poor), 2 bombers (Untrained),
Techs: Advanced Lasers, Advanced Radar (14/25)

South American Federation (SAF)
Ruler/Player: Adelina Esmeralda/
Age: Semi-Digital
Government: Democracy
Capital: Buenos Aires
Economy: Rich (+5)
Banked: 5
Size: Large (4)
Infrastructure: Tolerable
Education: Literate
Dissent: 8%
Missile Bases: (0)
Wonders/Projects: None.
Army: 4,495,500 infantry (Cannonfodder), 820 tanks (Poor)
Navy: 16 frigates, 2 cruisers (Acceptable), 20 submarines (Poor), 450 transports,
Air Force: 110 fighters (Acceptable), 2 bombers (Untrained)
Techs: Advanced Lasers (8/20)

Guiana
Ruler/Player: President Carlino Hispanan/
Age: Semi-Digital
Government: Democracy
Capital: Paramaribo
Economy: Very Rich (+5)
Banked: 7
Size: Tiny (1)
Infrastructure: Pathetic
Education: Literate
Dissent: 7%
Missile Bases: (0)
Wonders/Projects: None.
Army: 505,000 infantry (Trained)
Navy: 1 frigate (Better), 50 transports
Air Force:
International Forces: 10,000 UN peacekeepers, 100 UN tanks, 500 Brazilian infantry (Trained)
Techs: Advanced Lasers (8/20)

South American Patriotic Front (SAPF)
Ruler/Player: General Alcazar Rodriguez/
Age: Semi-Digital
Government: Dictatorship
Capital: Alcazaropolis (Bogotá)
Economy: Richest (+6)
Banked: 7
Size: Above Medium (3)
Infrastructure: Barely Tolerable
Education: Literate
Dissent: 12%
Missile Bases: (0)
Wonders/Projects: None.
Army: 7,496,000 conscript infantry (Militia), 500 infantry (Poor), 800 tanks (Cannonfodder)
Navy: 12 frigates (Untrained), 4 submarines (Acceptable), 750 transports,
Air Force: 60 fighters (Acceptable), 1 bomber (Untrained), and 100 helicopters (Poor).
Techs: Advanced Lasers (8/20)

Africa

United African Partriotic Front Remnants (UAPF)
Ruler/Player: Heyder Al-Kamil/
Age: Semi-Digital
Government: Dictatorship/Military government
Capital: None
Economy: Very Rich (+5)
Banked: 10
Size: Normal (2)
Infrastructure: Barely Tolerable
Education: Illiterate
Dissent: 41%
Missile Bases: (0)
Wonders/Projects: None.
Military: 5,327,000 infantry (Militia), 300 tanks (Poor)
Navy: Landlocked
Air Force: 122 fighters (Acceptable), 2 bombers (Untrained), 63 helicopters (Poor)

North African Union
President Mahmood Sarid
Age: Semi-Digital
Government: Democracy
Capital: None
Economy: Rich (+5)
Banked: 5
Size: Large (4)
Infrastructure: Barely Tolerable
Education: Illiterate
Dissent: 26%
Missile bases: (0)
Wonders/projects: None
Military: 19,999,000 infantry (Militia)
Navy: 2 frigates (Poor), 5 submarines (Untrained), 500 transports
Air force: None

Egypt
President Shafii Abdul/
Age: Digital Age
Government: Democracy
Capital: Cairo
Economy: Very Rich (+5)
Banked: 9
Trading Partners: USA
Size: Medium (2)
Infrastructure: Tolerable
Education: Tolerable
Dissent: 9%
Missile bases: (0)
Wonders/Projects: None.
Army: 6,489,600 infantry, 2,560 tanks (Militia), 14,000 infantry (Poor),
Navy: 20 frigates (Poor), 1 cruiser (Untrained), 8 submarines (Cannonfodder), 70 transports,
Air Force: 957 fighters (Cannonfodder), 2 bombers (Untrained), and 60 helicopters (Poor)
International Forces:

East African Union (EAU)
Ruler/Player: Unknown/
Age: Semi-Digital
Government: Democracy
Capital: Nairobi
Economy: Richest (+6)
Banked: 13
Size: Above Normal (3)
Infrastructure: Improving
Education: Well Educated
Dissent: 4%
Missile Bases: (0)
Wonders/Projects: None.
Army: 15,000,000 conscript infantry, 100 tanks (Militia),
Navy: 1 submarine (Trained), 1,500 transports
Air Force: 350 fighters, 1 bomber (Trained), 60 helicopters (Poor)
Techs:


Sudan
Dictator: Unknown/
Age: Semi-Digital
Government: Dictatorship
Capital: Khartoum
Economy: Growing (+4)
Banked: 9
Size: Above Medium (3)
Infrastructure: Standard
Education: Literate
Dissent: 6%
Missile bases: (0)
Wonders/Projects: None.
Armyy: 6,000,300 infantry (Militia), 1,000 infantry (Untrained), 400 tanks (Trained)
Air Force: 104 fighters (Well-Trained), 2 bombers (Untrained), and 60 helicopters (Poor)

South African Union (SAU)
President Abina Abuta/
Age: Digital Age
Government: Democracy
Capital: Cape Town
Economy: Richest (+6)
Banked: 6
Trading Partners:
Size: Large (4)
Infrastructure: Tolerable
Education: Standard
Dissent: 4%
Missile bases: (0)
Wonders/Projects: None.
Military: 5,000,000 infantry (Militia), 340 tanks (Trained)
Navy: 6 frigates (Poor), 2 submarines (Trained), 500 transports,
Air Force: 300 fighters (Acceptable), 2 bombers (Trained)
Research: Advanced Lasers, Advanced Radar (14/25)

Madagascar
President Shafii Abdul/
Age: Semi-Digital Age
Government: Democracy
Capital: Antananarivo
Economy: Economic Powerhouse (+6)
Banked: 6
Trading Partners:
Size: Medium (2)
Infrastructure: Tolerable
Education: Literate
Dissent: 7%
Missile bases: (0)
Wonders/Projects: None.
Military: 1,003,000 infantry (Militia), 100 tanks (Trained)
Navy: 1 frigate (Acceptable), 50 transports
Air Force: 10 fighters (Cannonfodder)

Central Africa
Ruler/Player: General X/
Age: Semi-Digital
Government: Dictatorship
Capital: Bangui
Economy: Rich (+5)
Banked: 7
Size: Above Normal (3)
Infrastructure: Improving
Education: Well Educated
Dissent: 13%
Missile Bases: (0)
Wonders/Projects: None.
Army: 8,000,000 conscript infantry, 100 tanks (Militia),
Navy: 1 submarine (Trained), 700 transports
Air Force: 200 helicopters (Poor).
Techs: Advanced Lasers (4/20)

West Africa
Elections.../Slavic Sioux
Age: Semi-Digital Age
Government: Democracy
Capital: Lagos
Economy: Rich (+5)
Banked:
Trading Partners:
Exports:
Imports:
Size: Above Medium (3)
Infrastructure: Tolerable
Education: Tolerable
Dissent: 6%
Missile bases: (0)
Wonders/Projects: Maglev (15/16)
Military: 9,500,000 conscript infantry (Militia), 300 tanks (Trained)
Navy: 2 frigates (Acceptable), 950 transports, 3 submarines (Trained),
Air Force: 50 fighters (Acceptable)

International Terrorist Groups/Organizations


Eye of God
Ruler/Player: Unknown/Wubba360
Age: Digital
Government: Council of 100.
Capital: Unknown
Economy: Rich (+5)
Banked: 7
Size: Small (1)
Infrastructure: Improving
Education: Enlightenment
Dissent: 3%
Missile Bases: (0)
Wonders/Projects: None.
Army: 969,400 infantry (Militia), 9,000 infantry (Cannonfodder), 1,000 infantry (Trained), 2,000 Infantry, 780 tanks (Poor)
Navy: 6 frigates (Poor), 1 battleship (Poor), 20 transports, 10 cruisers (Poor), 10 submarines (Untrained)
Air Force: 100 fighters (Acceptable), 10 bombers (Untrained), and 50 helicopters (Poor)

Mafia
Ruler/Player: Boris Canardem/
Age: Semi-Digital
Government: Mafia rankings
Capital: Unknown
Economy: Richest (+6)
Banked: 10
Size: Tiny (1)
Infrastructure: Tolerable
Education: Academic
Dissent: 2%
Missile Bases: (0)
Wonders/Projects: None.
Military: 9,500 gangsters/infantry (Poor), 1,000 gangsters/infantry (Well-trained), 100 tanks (Poor), 20 transports, and 50 helicopters (Well-trained).

Crimson Patriots
Ruler/Player: ???/
Age: ???
Government: ???
Capital: Unknown
Economy: ???
Size: Tiny (1)
Infrastructure: Depends on the country
Education: Well Educated
Dissent: 2%
Missile Bases: ?
Wonders/Projects:
Military: At LEAST 100,000 members


United Nations (UN)
Ruler/Player: Secretary General Wu Shi (China)/
Age: Semi-Digital
Government: UN (AKA, our system today)
Capitals: Geneva, Switzerland (Europe); Tokyo, Japan (Asia); New York City, USA (Americas); and Cairo, Egypt (Africa).
Economy: SPECIAL NOTE: Gets funding from nations. Cannot increase, unless nations want to contribute. (+2)
Banked: 4
Size: Small (1)
Infrastructure: (Depends on the nation in which peacekeepers reside)
Education: Academic
Dissent: >1%
Missile Bases: (0)
Wonders/Projects: World Peace (0/???) :lol:
Expansion of military forces #2 (11/12) Ability: Immediately gives the UN 10,000 more peacekeepers, 100 tanks, 30 transports, and 25 helicopters. (NOTE: You cannot increase military unless troops are 'donated' by nations, or a project for troop increases is finished)
Army: 60,000 UN Peacekeepers, 750 UN tanks
Navy: (Can only build transports) 130 UN transports
Air Force: (Cannot make missiles) 30 UN fighters, 125 UN helicopters

WWRC
Government: Organization for Research
Capitals: Istanbul, Turkey and Shanghai, China.
Members: India, Japan, SAC, SAU, Canada, Brazil, Turkey, China, EU, CA, USA
Donations: 35 EP
Research: Advanced Radar

Aliens

Zera
Ruler/Player: Archimonde of the Zorac Clan/
Age: Late Space Age
Government: Democratic Monarchy
Capital: Zorac Capital Ship (AKA Zorac Mothership)
Religion: The Ten Gates
Economy: Good enough (+3)
Other Economy: Mars Colony (+1)
Banked: 52
Size: Medium (2)
Infrastructure: Excellent
Education: Dumb
Dissent: 4%
Missle Bases: None
Wonders/Projects: Kravenial Park (Finished, +happiness), SECRET (Finished), Space Colonization (Finished)
Army: 2,000 Alien laser infantry, 100 alien tanks, 2 alien cybers
Air Force: One Mothership, 12 light UFOs, 1 arbiter

Blitz xac
Mr. V/
Age: Late Space Age
Government: Democratic Monarchy
Capital: Blitz Xac mother ship
Religion: Blitzerin
Economy: Good Enough (+3)
Other economy: Mars Colony (+1)
Banked: 50
Size: Medium (2)
Leadership (civilian/military): Brilliant/Competent
Infrastructure: Excellent
Education: Dumb
Dissent: 4%
Wonders/Projects: SECRET (Finished), Space Colonization (Finished)
Army: 2,000 alien laser infantry, 100 alien tanks, 2 alien cybers
Air Force: One mothership, 10 light UFOs

Zequeda
Overmind/
Government: Dictator
Capital: Overmind
Economy: 12 Hive Breeders
Size: Medium (2)
Infrastructure: Excellent
Dissent: 1%
Wonders/Projects: Space Project (Finished)
Army: 3,600 Lurkens, 800 Swatethas
Air Force: 28 Haquestex, 320 Jastazev

The Ta
Number One/Lord Iggy
Age: Late Space Age
Government: Hierarchical Despotism
Capital: The Ta mother ship
Economy: None
Other Economy: Extraction (2 EP)
Banked: 18
Size: Tiny (1)
Leadership (civilian/military): Brilliant/Competent
Infrastructure: Excellent
Education: Dumb
Dissent: 3%
Wonders/Projects:None
Army: 2,000 alien laser infantry, 88 alien tanks, 2 alien cybers
Air Force: One mothership, 14 'Scouts'


Inter-planetary Colonies/Countries

Colony: Ta Expansion
Area: Andes
Owner: The Ta
Dissent: 3%
Purpose: Economy

Colony: Zequeda Pluto Base
Area: Pluto
Owner: Zequeda
Dissent: <1%
Purpose: Unknown

Colony: Martian Colony
Owner: Zera/ Blitz Xac
Dissent: 0%
Purpose: Unknown

UFAR Mars Colony
Area: Mars
Owner: UFAR
Dissent: 0%
Purpose: Economy
 
Spoiler Human Map Current :
CarmenNES01_2113_PNG.PNG



Spoiler Karonkoff/Alien homeworld :
Alien_Homeworld_Map_CarmenNES01_.PNG


Alliances:

UFAR (United Federation of Asian Republics): Free China, Japan, India, and Southeastern Asian Coalition.

NATO thread: http://forums.civfanatics.com/showthread.php?t=223583

United African Arabiac Patriotic Front (UAAPF): UAPF, UAP, and Sudan.

EU thread: http://forums.civfanatics.com/showthread.php?t=223587

UN thread: http://forums.civfanatics.com/showthread.php?t=223400

National Backgrounds/History/Treaties/etc: http://forums.civfanatics.com/showthread.php?t=257056
 
Wonders: Joay Gao da (Shanghai, Tallest structure in the world, means 'The Tallest')


UUs:

UN units (All): Only the UN can train them. The main differences are:
1. Training stays at Better, cannot fall or rise.
2. Transports hold 300 men.
3. They cost the same as generic units. (Normal units)

Gangsters: The Mafia's 'infantry', only a bit more like terrorists nowadays. They have been equipped with worse weapons, at the benefit of larger numbers and loyalty/confidence. Differences:
1. They cost 1 EP for 2,000.
2. They will almost never rise above Better, unless I'm in a good mood, or stories occur, or a random event.
3. The Mafia purchases all of its weapons and supplies over the black market, so it can 'build' anything even without having the required resources!

The Ta UUs:

Scouts: Replaces light UFOs. Look like Scouts from Starcraft.
1. Costs the same.
2. Better at Air to air attacks

Turkish Stealth Bombers: Faster, and have farther range. The cost stays the same. Range is from Istanbul to Moscow. 1 EP for 1.

Spanish Los Fantasmos: The Spanish US Navy SEALs, they carry specialized equipment. 1 EP for 2,000.

CA's Rudd Tanks: They have more mobility and a heavier turret than other tanks. 1 EP for 100.


YOU MAY NOW POST!!!
 
Of course, nobody'll join until those things are up- in fact, they can't until they know what their options are.

I'm limiting myself to 2 NESes at a time, and have a backup nation on JalNES, but if i have an utter disaster on DNES so as to invalidate my next idea i might join.
 
I shall join:)
 
i will be joining, edit:when is the alien factor
 
Are you going to add nation backgrounds in the stats?
 
i will wait until all stats are up, may sit back and plot, maybe a terrorist group, just know i am on board
 
TWO MAJOR THINGS!

About stats - Israel is one of the leaders in Technology.

Spoiler ISRAELI TECH SPOILER :
Israel, the 100th smallest country, with less than 1/1000th of the world's population, can lay claim to the following:

Israel has the highest ratio of university degrees to the population in the world.

Israel produces more scientific papers per capita than any other nation by a large margin - 109 per 10,000 people - as well as one of the highest per capita rates of patents filed.

In proportion to its population, Israel has the largest number of startup companies in the world. In absolute terms, Israel has the largest number of startup companies than any other country in the world, except the US (3,500 companies mostly in hi-tech).

Israel is ranked #2 in the world for venture capital funds right behind the US.

Outside the United States and Canada, Israel has the largest number of NASDAQ listed companies.

Israel has the highest average living standards in the Middle East. The per capita income in 2000 was over $17,500, exceeding that of the UK.

With an aerial arsenal of over 250 F-16s, Israel has the largest fleet of the aircraft outside of the US.

Israel's $100 billion economy is larger than all of its immediate neighbors combined.

On a per capita basis, Israel has the largest number of biotech start-ups.

Twenty-four percent of Israel's workforce holds university degrees - ranking third in the industrialized world, after the United States and Holland - and 12 percent hold advanced degrees.

Israel is the only liberal democracy in the Middle East.

In 1984 and 1991, Israel airlifted a total of 22,000 Ethiopian Jews at risk in Ethiopia to safety in Israel.

When Golda Meir was elected Prime Minister of Israel in 1969, she became the world's second elected female leader in modern times.

When the U. S. Embassy in Nairobi, Kenya was bombed in 1998, Israeli rescue teams were on the scene within a day - and saved three victims from the rubble.

Israel has the third highest rate of entrepreneurship - and the highest rate among women and among people over 55 - in the world.

Relative to its population, Israel is the largest immigrant-absorbing nation on earth. Immigrants come in search of democracy, religious freedom, and economic opportunity.

Israel was the first nation in the world to adopt the Kimberly process, an international standard that certifies diamonds as "conflict free."

According to industry officials, Israel designed the airline industry's most impenetrable flight security. U. S. officials now look to Israel for advice on how to handle airborne security threats.

In 1991, during the Gulf War, the Israel Philharmonic Orchestra played a concert wearing gas masks as scud missiles fired by Saddam Hussein fell on Tel Aviv.

Israel has the world's second highest per capita of new books.

Israel is the only country in the world that entered the 21st century with a net gain in its number of trees, made more remarkable because this was achieved in an area considered mainly desert.

Israel has more museums per capita than any other country.

Medicine... Israeli scientists developed the first fully computerized,no-radiation, diagnostic instrumentation for breast cancer.

An Israeli company developed a computerized system for ensuring proper

administration of medications, thus removing human error from medical treatment. Every year in U. S. hospitals 7,000 patients die from treatment mistakes.

Israel's Givun imaging developed the first ingestible video camera, so small it fits inside a pill. Used to view the small intestine from the inside, the camera helps doctors diagnose cancer and digestive disorders.

Researchers in Israel developed a new device that directly helps the heart pump blood, an innovation with the potential to save lives among those with heart failure. The new device is synchronized with the heart's mechanical operations through a sophisticated system of sensors.

Technology... With more than 3,000 high-tech companies and start-ups, Israel has the highest concentration of hi-tech companies in the world (apart from the Silicon Valley).

In response to serious water shortages, Israeli engineers and agriculturalists developed a revolutionary drip irrigation system to minimize the amount of water used to grow crops.

Israel has the highest percentage in the world of home computers per capita.

Israel leads the world in the number of scientists and technicians in the workforce, with 145 per 10,000, as opposed to 85 in the U. S., over 70 in Japan, and less than 60 in Germany. With over 25% of its work force employed in technical professions. Israel places first in this category as well.

The cell phone was developed in Israel by Motorola, which has its largest development center in Israel.

Most of the Windows NT operating system was developed by Microsoft-Israel.

The Pentium MMX Chip technology was designed in Israel at Intel.

Voice mail technology was developed in Israel.

Both Microsoft and Cisco built their only R&D facilities outside the US in Israel.

The AOL Instant Messenger was developed in 1996 by four young Israelis.

A new acne treatment developed in Israel, the ClearLight device,produces a high-intensity, ultraviolet-light-free, narrow-band blue light that causes acne bacteria to self-destruct - all without damaging surroundings skin or tissue.

An Israeli company was the first to develop and install a large-scale solar-powered and fully functional electricity generating plant, in southern California's Mojave desert."


All the above while engaged in regular wars with an implacable enemy that seeks its destruction, and an economy continuously under strain by having to spend more per capita on its own protection than any other country on earth. This from a country just 55 years young having started off life on a very frontiers-like basis, whose population had mostly just emerged from the devastating World War II years.


Considering this, especially the bolded parts, what happened in this Time Line that they are only in Semi-Digital age? Also, Quebec is mostly Roman Catholic, while western Canada/Ontario is mostly protestant. Having the same % of Catholic/Protestant in both doesn't make sense.

I am not criticizing, just giving suggestions.
 
I call Israel. Unless Das wants it that is. Just decided now to join, and I wanted to play Israel in SOMETHING. That previous post was not just because I want to join, because I didn't at that time.
 
Back
Top Bottom