Carthage Speculation

oaks2ninja

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I'm pretty excited about Carthage coming soon. I've always been a fan of them in history, so that's nice, and as an added bonus, devs said they would play a bit like Venice in Civ 5. I loved Venice!

So, what I guess this means is...

Carthage will (of course) be antiquity.
Carthage will not be able to convert a town to a city.

Meaning...

Carthage can build any building in a town for gold? Or
Cartage can steal city states from others?

Thoughts? I feel like this is the general idea, but there's going to be more to it.
 
We already have Rome, which has benefits on having more towns and is able to buy culture buildings in towns. The concept of Carthage which could only have one city, but could buy any building in towns looks like a more extreme version of Rome, with focus on gold instead of culture seems logical.

There are some interesting complications, though.
1. Allowing buying science building for this setup is a must, because to complete science legacy path you need libraries and academies in multiple settlements.
2. Cultural legacy path requires building significant amount of wonders, which is a problem for a single city game. I assume Carthage will have some additional way to get cultural legacy path points (i.e. by researching their civics).

Overall with all those things, I don't see anything related to city-states, Carthage is already going to get a lot on its plate.
 
Still waiting on Civ that instead of founding settlements founds City-States, lol. Wanted that for Civ 6 Portugal.

For Carthage here, being realistic, I assume your points (cannot turn towns to cities, can purchase anything in towns) plus diplo action to buy city state.
 
Is there a possibility that ancient and exploratory Japan will be included?
 
The choice of wanting to list only China and India for the moment as cultures of all eras is clearly commercial, Japan and France also deserve it.
 
The period of exploration for Japan and France is culturally historic
 
The period of exploration for Japan and France is culturally historic
Normans somehow cover both France and England in exploration age, so I wouldn't say it's top priority. Exploration Japan - yes, it's very important in pop culture and, as discussed multiple times, is expected to appear sometime later.
 
I understand, but Renaissance France has a strong Renaissance culture. So the famous musketeer produced in every Civ will be missing?
 
I don't know how historical it would be, or if it would be severely unbalanced, but something like this could be very fun:
-Can purchase buildings in towns. Cannot convert towns to cities. Buildings in towns get 50% yields, but pay no maintenance.
-Towns may only be founded on coastal terrain or on navigable rivers
-Gets 1 point towards culture legacy for each suzerain CS

They're like an extreme OCC type option, at some level sort of like an ancient era variation of the Mongols in a lot of ways. They become strong to expand out and really dominate the coast. Another option would be some sort of weird restriction on buildings - like they can purchase any buildings in towns, but they can only place urban districts on coastal tiles. Maybe that would balance out a little more, since they would miss out on a bunch of adjacencies.

Although if they were something like this, they're have an absolutely bonkers synergy with Augustus. Sure, they'd waste like a portion of his abilities, but would capitalize on a lot of the rest of them.
 
I'm pretty excited about Carthage coming soon. I've always been a fan of them in history, so that's nice, and as an added bonus, devs said they would play a bit like Venice in Civ 5. I loved Venice!

So, what I guess this means is...

Carthage will (of course) be antiquity.
Carthage will not be able to convert a town to a city.

Meaning...

Carthage can build any building in a town for gold? Or
Cartage can steal city states from others?

Thoughts? I feel like this is the general idea, but there's going to be more to it.
Any building seems a bit over the top. I'm betting on somthing like 50% off gold buildings and ability to woo red flagged independent power units for gold.
 
I was confused by this statement at first as well, because I thought it made no sense for Carthage to be a single city.

Of course, many people pointed out that they could be, because now towns also exist. So, I expect the capital to be the only city, but they are still able to have a whole bunch of trading towns. I also expect purchasing of IPs and their units to be a thing, because they were known to field a lot of mercenaries in their army.
 
I think Carthage will mirror Rome a bit in being very capital centric with lots of towns feeding. My guess is that, yes, you won't be able to turn towns into cities, but you'll be able to purchase units (and cothon) at a discount and your towns will get the benefits of a trade outpost at default.
 
Extra gold from towns? 1 production converting to 2 gold is an opportunity I think the devs will explore at some point.
 
Extra gold from towns? 1 production converting to 2 gold is an opportunity I think the devs will explore at some point.
Possibly allowing Towns to feed production to the Capital Directly (spend some $ on a town with a Connection to the Capital and it will send production to the Capital while it is producing a Wonder)

Or maybe you can place a Wonder in a Town and it will stop selling its production and use it (maybe change the gold from that town directly into Production)
 
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