I'm working on a Carthage game and wanted to lay out my thoughts to see if people agree with my assessment or have differing ways of playing them. Their kit:
Phoenician Heritage
Cities produce 125 Gold when founded, scaling with Era. All owned coastal Cities receive a free Lighthouse. The Trade Route resource diversity modifier is either doubled if the value is positive or halved if negative.
Quinquereme, replaces Trireme.
Available earlier, unlocking at Fishing rather than Sailing, and is slightly cheaper, costing only 80 Production as opposed to 90. Starts with the Reconnaissance (gains experience from exploration) Promotion as well as the Heavy Assault (+25% when attacking and +25% Combat Strength versus cities) Promotion.
Great Cothon, replaces East India Company.
Incoming Trade Routes generate +5 Gold for the city and +3 Gold for the Trade Rout owner. The Resource Diversity Modifier for Trade Routes from this City is either increased by +25% if positive or decreased by -25% if negative. All Harbors gain +3 Production and all Lighthouses gain +2 Culture. Provides a free copy of all Luxury Resources around the City. Reduces Poverty. Available earlier (unlocking at Currency), and requires a Market as opposed to a Customs House. Grants two additional Trade Routes.
-----------------------------------------------
My general plan is to go wide, obviously settling coastal sites for the free lighthouses and use the gold on settle bonus probably for rush-built shrines to get an early religion. I'll most likely open up with progress and in general try to prioritize science, settlers, and improving luxes in the early game.
Pantheon default is probably Commerce unless I see bountiful water resources in which case I may go for God of the Sea.
Quinquereme strike me as a somewhat odd unit- they can quickly knock down an un-walled city but they aren't much stronger than normal trireme in terms of fighting other naval units (well, they are 25% stronger when attacking, so I guess roughly 12.5% stronger overall?). You can get them at fishing rather than sailing so I suppose that is an advantage in of itself- if you attack early enough then your opponent simply doesn't have a navy. So I guess my plan is that if a threatening neighbor has coastal cities I might try to rush them down super early, but otherwise just build a few Quinquereme and rack up scouting experience. Investing in a navy should help me defend a wide, water based empire.
My land-based army will likely be mostly defensive, so I might prioritize ranged units for the most part.
After the early settle or conquer rush I plan to pivot into a diplomatic game going Statecraft and Industry for their synergy with trade routes and Carthage's Great Cothon. I figure wide, naval, and lots of gold all play well into diplomatic games. I'll probably try to target Colossus if possible.
For my religion, Follower beliefs will likely be some of the "yields per followers" ones rather than buildings, especially since passive pressure might be relatively weak in my empire if I largely don't need roads. Enhancer will be situational depending on if I think I can spread or not, and reformation will target diplomatic victory.
Phoenician Heritage
Cities produce 125 Gold when founded, scaling with Era. All owned coastal Cities receive a free Lighthouse. The Trade Route resource diversity modifier is either doubled if the value is positive or halved if negative.
Quinquereme, replaces Trireme.
Available earlier, unlocking at Fishing rather than Sailing, and is slightly cheaper, costing only 80 Production as opposed to 90. Starts with the Reconnaissance (gains experience from exploration) Promotion as well as the Heavy Assault (+25% when attacking and +25% Combat Strength versus cities) Promotion.
Great Cothon, replaces East India Company.
Incoming Trade Routes generate +5 Gold for the city and +3 Gold for the Trade Rout owner. The Resource Diversity Modifier for Trade Routes from this City is either increased by +25% if positive or decreased by -25% if negative. All Harbors gain +3 Production and all Lighthouses gain +2 Culture. Provides a free copy of all Luxury Resources around the City. Reduces Poverty. Available earlier (unlocking at Currency), and requires a Market as opposed to a Customs House. Grants two additional Trade Routes.
-----------------------------------------------
My general plan is to go wide, obviously settling coastal sites for the free lighthouses and use the gold on settle bonus probably for rush-built shrines to get an early religion. I'll most likely open up with progress and in general try to prioritize science, settlers, and improving luxes in the early game.
Pantheon default is probably Commerce unless I see bountiful water resources in which case I may go for God of the Sea.
Quinquereme strike me as a somewhat odd unit- they can quickly knock down an un-walled city but they aren't much stronger than normal trireme in terms of fighting other naval units (well, they are 25% stronger when attacking, so I guess roughly 12.5% stronger overall?). You can get them at fishing rather than sailing so I suppose that is an advantage in of itself- if you attack early enough then your opponent simply doesn't have a navy. So I guess my plan is that if a threatening neighbor has coastal cities I might try to rush them down super early, but otherwise just build a few Quinquereme and rack up scouting experience. Investing in a navy should help me defend a wide, water based empire.
My land-based army will likely be mostly defensive, so I might prioritize ranged units for the most part.
After the early settle or conquer rush I plan to pivot into a diplomatic game going Statecraft and Industry for their synergy with trade routes and Carthage's Great Cothon. I figure wide, naval, and lots of gold all play well into diplomatic games. I'll probably try to target Colossus if possible.
For my religion, Follower beliefs will likely be some of the "yields per followers" ones rather than buildings, especially since passive pressure might be relatively weak in my empire if I largely don't need roads. Enhancer will be situational depending on if I think I can spread or not, and reformation will target diplomatic victory.