mudblood
Warlord
If you read about history, e.g. the anglo-dutch-wars, you see that in real history there often was no difference between peace and war.
Hostile activities like capturing enemy merchant fleets, annexing colonial property (like New Amsterdam-New York 1664), battles on sea could all happen without the declaration of war.
Declaring a war is a serious act since it might become difficult and expensive to wage a full war and to end the war. Therefore smaller hostile actions were often tolerated. They capture 10 outposts from us, we capture them back, they capture a Ship-of-the-Line, we steal their Flagg-Ship ... Precondition is that hostile actions are backed by a strong military which assures that a full war will be too expensive for the other side.
Therefore I propose to allow hostile actions in Civ6 without the silly declaration of war. Hostile actions may include :
- stealing workers,
- stealing settlers,
- destroying military units
- destroy unwanted missionaries (and other unwanted civilian units)
- pirating trade routes
- capturing cities
The attacked side may choose to either tolerate it (and in future avoid the player or try to enforce their interests in the region by military power.) Or they may prepare for a costly military campaign and declare war, but there is always the chance that they might loose much more in the conflict.
An additional benefit for the player would be that the sometimes insane negotations with AI about peace would occure less often.
https://en.wikipedia.org/wiki/Second_Anglo-Dutch_War
This has swerved well off the topic, which is whether there is enough history to justify just war and casus belli as a game mechanic.
But just to make a couple points: That article on the Second Anglo-Dutch War is pretty limited. It was actually considered an illegitimate war by many in England--why was England attacking a fellow Protestant nation when the greater risk was Catholics? Many British historians trace the origins of the Popish Plot to that war, and place the war at the beginning of a series of events that so destabilized the English monarchy that James II lost his crown a few years later in the Glorious Revolution--to William of Orange, no less. It perfectly illustrates why the game mechanic is justified.
Same with the Civil War. Secession was always about slavery for the South, "the preservation of the Southern Way of Life." You're right that Lincoln avoided arguing the war was about slavery, and stated after the Emancipation Proclamation that it was about winning the war, not about freeing the slaves. But that wasn't the point--the EP legitimated the war in international eyes. Southern hopes depended upon recognition from Britain, but once Lincoln issued the EP, the war was seen in the UK as about emancipating the slaves and all hope for the South of recognition was lost. Once again, the mechanic is justified.
Not going to follow up on this because any further discussion will be way off topic.