Surprise war?

Widdershins

Warlord
Joined
Dec 1, 2022
Messages
106
like I said before, provoke em by stealing settlers and workers. settle close, let your units hang around close to their cities. that will provoke them, does for me.

and it always helps to have a sh*tty army. less units means they attack quicker.. I think..

How...do you steal a civ's settlers and builders without being already at war? The only way I know of is to capture one of these units after they've been captured by barbarians.
 

MartinMcMartin

Chieftain
Joined
Sep 19, 2019
Messages
21
sorry, I thought it was clear that I am at war already, if I am not, I declare surprise war as soon as I can capture a builder and/or settler.
 

Abaxial

Emperor
Joined
Sep 14, 2017
Messages
1,211
sorry, I thought it was clear that I am at war already, if I am not, I declare surprise war as soon as I can capture a builder and/or settler.
The problem is to provoke THEM into declaring war (without just being feeble).
 

newtociv6

Chieftain
Joined
Jan 13, 2023
Messages
66
Out of curiosity, has anyone ever been subject to a declaration of war by an AI civ other than surprise war? I don't recall it myself.

It seems to be the intention of the game design that if you want to attack someone else, you denounce, wait ten turns, and then declare whatever casus belli you have, It seems that this almost never happens. The AI either denounces and then doesn't attack, or attacks without denouncing. While the player most likely doesn't need to denounce because the AI civ has already done the denouncing. Or the player declares surprise war to take advantage of some passing opportunity.

I hope some better system will be in place for Civ 7.
Cyrus was next to my Byzantine and he launched surprise attack 2-3 turns after denouncing me for having low loyalty in a new city. That's in ancient era, 10-20 turns.
He did the same previously around 50 turns without denouncing, when both nations were quite well, for no reason at all.
 
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