War4War said:Hi Synex,
Your strat is really interesting, but a lot of it is based on fast expansion (lots of workers and settlers built early). My problem is I often find myself on an isolated island (I play continents, normal size world, normal speed, 8 civs, prince). On that island I can usually place only 5-6 good cities. Then that's it. Even though I was doing relatively well in my last game, I found myself behind other civs that were on a larger land masses and that were conquering neighbours for further expansion.
I bee-lined to astronomy to get the galleon and settle new cities on nearby islands. However with 8 civs, all close-by islands were already taken, and the remaining were so far away that by the time I got there other civs had already beaten me to it (by like 2-3 turns only!!).
How would you proceed if you started on a small island like I described?
Sorry if you already replied to a similar question, I didn't go through the 8 pages of replys!
thx!!
Given your scenario, I usually go to war early and pick off a weak civ (preferably if he's already at war with another civ). One game I even bribed a distant civ to attack my opponent, and it worked to perfection, since he was sandwiched between me and my ally. I let my opponent go to war several turns before I declared war myself. The opponent's forces were spread thin so I was able to capture 2 developed cities in quick succession (I just got catapults at this time, so it's relatively early game still). That gave me the edge I need to jump up ahead on the tech tree.
I find that as soon as I have a general idea where my opponents are, I decide right away who I'll ally and who I'll alienate. Here's how I decide on between ally and foe:
1. Neighbors are better enemies than allies. You want to ally with those some distance from you, perferably those who flank your neighbors.
2. If you have multiple neighbors, choose which direction you want to conquer first, and make allies to others initially. You do NOT want to fight a war on several fronts, especially at early age.
3. Do prepare for war in virtually all ages. Having a strong military, even if you never use them actively, poses important advantages:
--- AI tends to not be as hostile towards you. They can smell weakness.
--- AI tends to make less demands.
--- You can even make demands if your army's big enough