Indiansmoke
Deity
I had a chat with Oyzar as well...
Gregory says:
Hi
Gregory says:
Indiansmoke here
oyzar says:
hi
Gregory says:
I'd liek to have a chat about the diplo game if you can
oyzar says:
yeah that would be nice
Gregory says:
ok
Gregory says:
we are in an alliance since the begging of game roughly
Gregory says:
and we have beeen prograssing together in techs
Gregory says:
We have come to a point where things begin to shape in land split
oyzar says:
well we would still want a official document to formalize things, but yes
Gregory says:
yea sure
Gregory says:
last proposal you send you talked about 20.000 free beackers
oyzar says:
well
Gregory says:
do you realize that that was unrealistic?
oyzar says:
free sharing would still be our first preference
Gregory says:
So free sharing of all techs without beacker counting is what you want?
Gregory says:
and it is what we have been doing so far anyway...
oyzar says:
yeah i know, kalebs prediction about that is what would happen in practice have been true so far...
Gregory says:
prediction of what?
oyzar says:
he mentioned once upon a time he thought that things would work out that way even without a formal agreement
Gregory says:
ah ok
Gregory says:
So if we enter a formal agreement to share techs without counting beakers...until when do you see that happening? everlasting or until sci method like you once proposed?
oyzar says:
welll everlasting isn't realistic possible, and sci meth was just a first possible date anyways(meaning easily extendable)
Gregory says:
By everlasting I mean until both team build Appolo for example
Gregory says:
Then we can leave it to space race to decide
oyzar says:
I don't really see this game going to appolo, but maybe
Gregory says:
You think domination?
oyzar says:
it is a pangea map(or maybe terra
Gregory says:
it is terra as far as I understand...so lots of new land
oyzar says:
have you counted tiles
oyzar says:
?
oyzar says:
i was thinking of doing that...
Gregory says:
I have not and it pointless until we see how much new land is
oyzar says:
why? we know there are 1.8K tiles total on the map
Gregory says:
not for sure
Gregory says:
it is man made map
oyzar says:
why not, victory conditions never lie
Gregory says:
ahh
oyzar says:
1897 even
Gregory says:
it is worth counting then
oyzar says:
that have been public information from turn one
oyzar says:
cav scout mentioned you planned to upgrade 4-5 units
oyzar says:
every axe -> mace cost like 200 beakers
Gregory says:
4 units we have
oyzar says:
you think you'll be able to take sancta?
oyzar says:
they got lbows already and they aren't far away from cats and phants
Gregory says:
well upgrading axe is 125 gold and sword is 110 gold. so we need 485 gold
Gregory says:
that is about 600 beackers yes
oyzar says:
600 beakers?
Gregory says:
roughly
oyzar says:
the conversion rate between gold and beakers is pretty stiff, there is at least 1.2 prereqmod and something like 1.4 empirewide beaker multiplier(academy+library in cap and libraries a few other places) 1.2*1.4*485=815 beakers
Gregory says:
it is not like that exactly
Gregory says:
gold allows you to run from 50% to 100%
Gregory says:
so basically 480 gold would mean 10 turns of 100% research instead of 10 turns of 50% research
Gregory says:
that is about 600 beackers with 1.2 techs
Gregory says:
cannot remember the specific in game outputs that we have
Gregory says:
but it should be roughly that
Gregory says:
you here?
oyzar says:
yes
oyzar says:
and uh, it works pretty much exactly like that...
oyzar says:
we run 0% until we have enough gold to run 100% for the next tech
Gregory says:
sure it is optimal
Gregory says:
but the 50% - 100% is one way to calculate the loss
oyzar says:
well you don't have any markets right?
Gregory says:
Anyway, we exchaneg about 600 beackers for 4 maces
oyzar says:
so you every commerce turned into gold is worth 1 gold
Gregory says:
no markets still
oyzar says:
every commerce you turn into science goes through various multipliers
oyzar says:
i assume you have roughly the same multipliers as us
oyzar says:
which is about 1.4 empirewide
Gregory says:
you have academy?
oyzar says:
hence every 1 gold lost is worth 1.4 beakers before prereqmods
oyzar says:
yes
Gregory says:
ok
Gregory says:
yes so roughly same multipliers if =you have no markets
Gregory says:
so to get back on the war thing
Gregory says:
we thought of this upgrade to apply immidiate pressure (i;e rase) the city that sancta made close to us, and try to capture that ex barb city.
Gregory says:
All they have yet is axes, spears, charots and a longbow or 2
Gregory says:
5 maces with 4 catas and 3-4 Ha's chatriots should be enough to take taht city if we act quick
oyzar says:
3-4 HA's?
oyzar says:
aren't HA's just bad if they have spears?
Gregory says:
If we don't act quick then they will get catas and elephants and maybe crossbows
oyzar says:
also did you get to borrow ivory from MS?
Gregory says:
well shock HA's can kill wounded spears from catas
Gregory says:
and they come fast from far cities to the front
oyzar says:
right
Gregory says:
so not bad no
Gregory says:
The question is...
Gregory says:
If we fail to take these 2 cities and Sancta succed to defend....what will you do then?
Gregory says:
We have asked for military help via official note and got no reply
oyzar says:
it is kinda far, any units we send will take a long time to reach, we do have 2 chariots that might be able to help, but chariots are only so helpful
Gregory says:
how far is your closest city to that ex barb city?
oyzar says:
also activity have been really low on our team recently, until recently i was on vacation myself
oyzar says:
12 tiles west and some south, though that city got no production capability yet and it is not connected to our road network(we captured it from the barbs)
oyzar says:
16 tiles west to reach our road network
Gregory says:
hmm
Gregory says:
My personal worry is this...
Gregory says:
if we fail to take Sancta cities and thus get boxed in...in 30-40 turns from now you will have 10 cities more than us....we both know there is no comming back from that
oyzar says:
you as in us or them?
Gregory says:
you as in Cav will have 10 more cities than us Kaz
oyzar says:
ok
oyzar says:
does thaking that city allow you to expand any further north or east?
Gregory says:
i don't thnink so but your chariot has scouted the area better, you should knwo better than me if it is possible
oyzar says:
we haven't scouted east or north of the city no
oyzar says:
just west
Gregory says:
east or north?
oyzar says:
sancta is rexing even faster than us atm btw
Gregory says:
North is behind sancta city
Gregory says:
and east is all settled by Sancta
Gregory says:
I am talking about west
oyzar says:
west there isn't much room, loads of mountains
Gregory says:
exactly
Gregory says:
so this sancta city is our only way out...you will see as soon as we have maps
oyzar says:
way out where? isn't sancta blocking north and east? and we aren't THAT far to the west
oyzar says:
though if you take the sancta city you might be able to take more....
Gregory says:
difficult
Gregory says:
they will have catapults and elephanbts by then
oyzar says:
yeah
Gregory says:
anyway taking that city is all we need for now
oyzar says:
btw did you get phants from ms?
Gregory says:
not yet
oyzar says:
that city is an insanely good GP farm
Gregory says:
yes
Gregory says:
So...if we don't get the city from Sancta and you keep getting cities and land making markets and such, while we stay at our low number cities making units....it is inevitable that after 50-60 turns we will be hopelessly behind
Gregory says:
It is also obvious that MS or Saturns will not win this game
Gregory says:
It will be either you or Sancta...and we might have a very small chance
oyzar says:
anyone have a chance as a factor of realpolitik
Gregory says:
So question is...if we were to continue our partnership...would you help us with military to get land from Sancta?
Gregory says:
Very soon your roads will be connected and we will also have knights
oyzar says:
well our UU is unlocked soon, that might allow us to surprise sancta somewhat
oyzar says:
knights aren't particulary amazing when you are fighting against phants though
Gregory says:
well the plan would be for us to occupy their front while you sneak back with a stack of knights and do some damage
oyzar says:
hard to sneak through mountains as well
Gregory says:
even if you don't sneak back and come to the front with us...numbers will count
Gregory says:
elephants or not
Gregory says:
Do you realize what I am talking about though?
Gregory says:
about the attacking together?
oyzar says:
ofc i understand what you are talking about
oyzar says:
looking at the map, roughly half of the land is east of about 5 squares west of TKY
oyzar says:
you don't have the option to settle anything to the east by galley? (or capture for that matter)
Gregory says:
I see
oyzar says:
what do you mean i see?
oyzar says:
why did you guys chose elizabeth btw, we actually had viccy as our first choice, she seems much more synergistic for this style of map than lizzy
Gregory says:
It is hard to swallow, that when you are peacefully developing with the graet wall and stonhedge, covering all space without a threat...that sudenly you need to start making units to attack someone else far away beacuse someone asked you to do so
Gregory says:
but I at least feel that you would need to do that to help us so we can keep helping you
oyzar says:
Sending you gold to upgrade units wouldn't be helping you?
Gregory says:
yes as were all the techs that we gave in advance early on in the game
oyzar says:
seriously we can't send that much help given the logistics atm, once we get roadnetwork further east it might be easier though
Gregory says:
I am not talking about right now
Gregory says:
I am talking 30 turns down the line
Gregory says:
Things are simple as I see them...you help eliminate Sancta (by military units) and in some way balance the land we have compared to you..or you don't
Gregory says:
If you help, that would mean you have your major rival out of the game
Gregory says:
If you don't it means that your major rival becomes stronger
Gregory says:
So your choice is strong Sancta or strong Kaz
oyzar says:
well of course helping you is better, the question is just how much help is needed and if we are able to easily give it
oyzar says:
for example while sancta are worried about a frontal assult using our uu to take out their capital might work out great
Gregory says:
your UU will take 20-30 turns to get to Sancta capital
oyzar says:
yeah
Gregory says:
by then....
oyzar says:
tops 20 turns i think
oyzar says:
more like 15
oyzar says:
if they are distracted 4 maces in 2 boats can do wonders
Gregory says:
Ok got to go
Gregory says:
nice chatting to you
oyzar says:
cya
Bottom line...they will not help with military uints, at least not in the near future and I think not in the medium/distant future either.
So we are by ourselves.
In the light of this I think we need to seriously consider what we will do...the next 10 turns are crucial to the developement of this game for us.
Not taking the Sancta cities by force or peacefully is game over for us.
We need to sertiously reconsider our whole relationship with cav as 40 turns from now they will have 20 cities and we will have 8...and there is no comming back for us after this.
Spoiler :
Gregory says:
Hi
Gregory says:
Indiansmoke here
oyzar says:
hi
Gregory says:
I'd liek to have a chat about the diplo game if you can
oyzar says:
yeah that would be nice
Gregory says:
ok
Gregory says:
we are in an alliance since the begging of game roughly
Gregory says:
and we have beeen prograssing together in techs
Gregory says:
We have come to a point where things begin to shape in land split
oyzar says:
well we would still want a official document to formalize things, but yes
Gregory says:
yea sure
Gregory says:
last proposal you send you talked about 20.000 free beackers
oyzar says:
well
Gregory says:
do you realize that that was unrealistic?
oyzar says:
free sharing would still be our first preference
Gregory says:
So free sharing of all techs without beacker counting is what you want?
Gregory says:
and it is what we have been doing so far anyway...
oyzar says:
yeah i know, kalebs prediction about that is what would happen in practice have been true so far...
Gregory says:
prediction of what?
oyzar says:
he mentioned once upon a time he thought that things would work out that way even without a formal agreement
Gregory says:
ah ok
Gregory says:
So if we enter a formal agreement to share techs without counting beakers...until when do you see that happening? everlasting or until sci method like you once proposed?
oyzar says:
welll everlasting isn't realistic possible, and sci meth was just a first possible date anyways(meaning easily extendable)
Gregory says:
By everlasting I mean until both team build Appolo for example
Gregory says:
Then we can leave it to space race to decide
oyzar says:
I don't really see this game going to appolo, but maybe
Gregory says:
You think domination?
oyzar says:
it is a pangea map(or maybe terra
Gregory says:
it is terra as far as I understand...so lots of new land
oyzar says:
have you counted tiles
oyzar says:
?
oyzar says:
i was thinking of doing that...
Gregory says:
I have not and it pointless until we see how much new land is
oyzar says:
why? we know there are 1.8K tiles total on the map
Gregory says:
not for sure
Gregory says:
it is man made map
oyzar says:
why not, victory conditions never lie
Gregory says:
ahh
oyzar says:
1897 even
Gregory says:
it is worth counting then
oyzar says:
that have been public information from turn one
oyzar says:
cav scout mentioned you planned to upgrade 4-5 units
oyzar says:
every axe -> mace cost like 200 beakers
Gregory says:
4 units we have
oyzar says:
you think you'll be able to take sancta?
oyzar says:
they got lbows already and they aren't far away from cats and phants
Gregory says:
well upgrading axe is 125 gold and sword is 110 gold. so we need 485 gold
Gregory says:
that is about 600 beackers yes
oyzar says:
600 beakers?
Gregory says:
roughly
oyzar says:
the conversion rate between gold and beakers is pretty stiff, there is at least 1.2 prereqmod and something like 1.4 empirewide beaker multiplier(academy+library in cap and libraries a few other places) 1.2*1.4*485=815 beakers
Gregory says:
it is not like that exactly
Gregory says:
gold allows you to run from 50% to 100%
Gregory says:
so basically 480 gold would mean 10 turns of 100% research instead of 10 turns of 50% research
Gregory says:
that is about 600 beackers with 1.2 techs
Gregory says:
cannot remember the specific in game outputs that we have
Gregory says:
but it should be roughly that
Gregory says:
you here?
oyzar says:
yes
oyzar says:
and uh, it works pretty much exactly like that...
oyzar says:
we run 0% until we have enough gold to run 100% for the next tech
Gregory says:
sure it is optimal
Gregory says:
but the 50% - 100% is one way to calculate the loss
oyzar says:
well you don't have any markets right?
Gregory says:
Anyway, we exchaneg about 600 beackers for 4 maces
oyzar says:
so you every commerce turned into gold is worth 1 gold
Gregory says:
no markets still
oyzar says:
every commerce you turn into science goes through various multipliers
oyzar says:
i assume you have roughly the same multipliers as us
oyzar says:
which is about 1.4 empirewide
Gregory says:
you have academy?
oyzar says:
hence every 1 gold lost is worth 1.4 beakers before prereqmods
oyzar says:
yes
Gregory says:
ok
Gregory says:
yes so roughly same multipliers if =you have no markets
Gregory says:
so to get back on the war thing
Gregory says:
we thought of this upgrade to apply immidiate pressure (i;e rase) the city that sancta made close to us, and try to capture that ex barb city.
Gregory says:
All they have yet is axes, spears, charots and a longbow or 2
Gregory says:
5 maces with 4 catas and 3-4 Ha's chatriots should be enough to take taht city if we act quick
oyzar says:
3-4 HA's?
oyzar says:
aren't HA's just bad if they have spears?
Gregory says:
If we don't act quick then they will get catas and elephants and maybe crossbows
oyzar says:
also did you get to borrow ivory from MS?
Gregory says:
well shock HA's can kill wounded spears from catas
Gregory says:
and they come fast from far cities to the front
oyzar says:
right
Gregory says:
so not bad no
Gregory says:
The question is...
Gregory says:
If we fail to take these 2 cities and Sancta succed to defend....what will you do then?
Gregory says:
We have asked for military help via official note and got no reply
oyzar says:
it is kinda far, any units we send will take a long time to reach, we do have 2 chariots that might be able to help, but chariots are only so helpful
Gregory says:
how far is your closest city to that ex barb city?
oyzar says:
also activity have been really low on our team recently, until recently i was on vacation myself
oyzar says:
12 tiles west and some south, though that city got no production capability yet and it is not connected to our road network(we captured it from the barbs)
oyzar says:
16 tiles west to reach our road network
Gregory says:
hmm
Gregory says:
My personal worry is this...
Gregory says:
if we fail to take Sancta cities and thus get boxed in...in 30-40 turns from now you will have 10 cities more than us....we both know there is no comming back from that
oyzar says:
you as in us or them?
Gregory says:
you as in Cav will have 10 more cities than us Kaz
oyzar says:
ok
oyzar says:
does thaking that city allow you to expand any further north or east?
Gregory says:
i don't thnink so but your chariot has scouted the area better, you should knwo better than me if it is possible
oyzar says:
we haven't scouted east or north of the city no
oyzar says:
just west
Gregory says:
east or north?
oyzar says:
sancta is rexing even faster than us atm btw
Gregory says:
North is behind sancta city
Gregory says:
and east is all settled by Sancta
Gregory says:
I am talking about west
oyzar says:
west there isn't much room, loads of mountains
Gregory says:
exactly
Gregory says:
so this sancta city is our only way out...you will see as soon as we have maps
oyzar says:
way out where? isn't sancta blocking north and east? and we aren't THAT far to the west
oyzar says:
though if you take the sancta city you might be able to take more....
Gregory says:
difficult
Gregory says:
they will have catapults and elephanbts by then
oyzar says:
yeah
Gregory says:
anyway taking that city is all we need for now
oyzar says:
btw did you get phants from ms?
Gregory says:
not yet
oyzar says:
that city is an insanely good GP farm
Gregory says:
yes
Gregory says:
So...if we don't get the city from Sancta and you keep getting cities and land making markets and such, while we stay at our low number cities making units....it is inevitable that after 50-60 turns we will be hopelessly behind
Gregory says:
It is also obvious that MS or Saturns will not win this game
Gregory says:
It will be either you or Sancta...and we might have a very small chance
oyzar says:
anyone have a chance as a factor of realpolitik
Gregory says:
So question is...if we were to continue our partnership...would you help us with military to get land from Sancta?
Gregory says:
Very soon your roads will be connected and we will also have knights
oyzar says:
well our UU is unlocked soon, that might allow us to surprise sancta somewhat
oyzar says:
knights aren't particulary amazing when you are fighting against phants though
Gregory says:
well the plan would be for us to occupy their front while you sneak back with a stack of knights and do some damage
oyzar says:
hard to sneak through mountains as well
Gregory says:
even if you don't sneak back and come to the front with us...numbers will count
Gregory says:
elephants or not
Gregory says:
Do you realize what I am talking about though?
Gregory says:
about the attacking together?
oyzar says:
ofc i understand what you are talking about
oyzar says:
looking at the map, roughly half of the land is east of about 5 squares west of TKY
oyzar says:
you don't have the option to settle anything to the east by galley? (or capture for that matter)
Gregory says:
I see
oyzar says:
what do you mean i see?
oyzar says:
why did you guys chose elizabeth btw, we actually had viccy as our first choice, she seems much more synergistic for this style of map than lizzy
Gregory says:
It is hard to swallow, that when you are peacefully developing with the graet wall and stonhedge, covering all space without a threat...that sudenly you need to start making units to attack someone else far away beacuse someone asked you to do so
Gregory says:
but I at least feel that you would need to do that to help us so we can keep helping you
oyzar says:
Sending you gold to upgrade units wouldn't be helping you?
Gregory says:
yes as were all the techs that we gave in advance early on in the game
oyzar says:
seriously we can't send that much help given the logistics atm, once we get roadnetwork further east it might be easier though
Gregory says:
I am not talking about right now
Gregory says:
I am talking 30 turns down the line
Gregory says:
Things are simple as I see them...you help eliminate Sancta (by military units) and in some way balance the land we have compared to you..or you don't
Gregory says:
If you help, that would mean you have your major rival out of the game
Gregory says:
If you don't it means that your major rival becomes stronger
Gregory says:
So your choice is strong Sancta or strong Kaz
oyzar says:
well of course helping you is better, the question is just how much help is needed and if we are able to easily give it
oyzar says:
for example while sancta are worried about a frontal assult using our uu to take out their capital might work out great
Gregory says:
your UU will take 20-30 turns to get to Sancta capital
oyzar says:
yeah
Gregory says:
by then....
oyzar says:
tops 20 turns i think
oyzar says:
more like 15
oyzar says:
if they are distracted 4 maces in 2 boats can do wonders
Gregory says:
Ok got to go
Gregory says:
nice chatting to you
oyzar says:
cya
Bottom line...they will not help with military uints, at least not in the near future and I think not in the medium/distant future either.
So we are by ourselves.
In the light of this I think we need to seriously consider what we will do...the next 10 turns are crucial to the developement of this game for us.
Not taking the Sancta cities by force or peacefully is game over for us.
We need to sertiously reconsider our whole relationship with cav as 40 turns from now they will have 20 cities and we will have 8...and there is no comming back for us after this.