Caveman 2 Cosmos

After playing for a while, I have come to the conclusion that this is a fantastic mod!

Thunderbrd said:
It does get much better. Make sure to hunt! That's the early balance point that will speed growth a great deal if you're successful at it.

Thanks for the tip! I might do just that from now on.

Now for my potential contribution:
I would like to contribute some things to this mod as an SDK developer. I have already posted my ideas in the suggestions discussion thread.
 
It's a bit more work for you but it saves people a HUGE download time when the changes are minor. I mean... it can literally mean a few kb versus a GIG!

You could even have a separate post for "patches."

It was said once above, but I think it can be said again. that's what the SVN is for. This mod changes so often that a "patch" thread would be useless. The major versions come out every month or so, and do get patched if something was released and broken. But the SVN allows you to download the "big" mod just once, and you update from that. I'm not too happy with sourceforge as a host for the repository as it seems to be finicky at times*, but it works better than releasing patches.

*though it just may be on my end, as when I take my laptop elsewhere I often get download times of 1-3MB/sec (though there are occasional hiccups of 0bytes/sec for several seconds) rather than the 50-300KB/sec at home
 
Thanks for the tip! I might do just that from now on.

Now for my potential contribution:
I would like to contribute some things to this mod as an SDK developer. I have already posted my ideas in the suggestions discussion thread.

The very best way at this point to help us would be to help with adding Multiple Maps. That is a very large undertaking, so if you would like to help with that please talk to Koshling or AIAndy about it, we could use all the help we can get for that.
 
got a decent game going now, no crashes lately either (I did do the memory thing for 32bit, thanks for that tip)

this mod is quite fun but also overwhelming by the sheer amount of content. it's going to take a long time to get an understanding of how things balance out and whether any of these buildings are a waste of time or actually useful... especially after founding a new village.

:goodjob::goodjob: on the 3 and 1/2 hour long C2C vid, I hope you do a full LP of it once you get the hang of it. Link's here for anyone who's interested. I'd be interested in how he got so many resources with PW2, that is just ridiculous.
 
:goodjob::goodjob: on the 3 and 1/2 hour long C2C vid, I hope you do a full LP of it once you get the hang of it. Link's here for anyone who's interested. I'd be interested in how he got so many resources with PW2, that is just ridiculous.

ahahhaa, yeah i starting watching it, its was hilarious, but do understand that if you are offended by certain language, then dont watch. But to me thats just the way normal people talk, so thanks for the Video, nice:p
 
After playing for a while, I have come to the conclusion that this is a fantastic mod!



Thanks for the tip! I might do just that from now on.

Now for my potential contribution:
I would like to contribute some things to this mod as an SDK developer. I have already posted my ideas in the suggestions discussion thread.

I'd love to have another SdK developer on board, especially since I personally really want to be able to concentrate on AI and performance improvements, and in practise get less than half my available time to spend in those areas due to general bug fixing needs and other demands. You can get hold of the current source from SVN and explore it a bit. Once you feel ready to start making changes let use kow what you have in mind, and PM me your username on sourceforge, and I'll give you write access (with SO's permission, since it's his mod)
 
Getting lots of xml errors on startup with the latest svn. Instances of <<<<<<<<mine in the civtraits xml, and lots of other errors. Is this normal? someone working on it? lol

i haven't seen a reply to this and i am having the same issue's that atleast a dozen XML errors pop up :cry: oh btw that with V25
 
I would guess Raven isn't using the SVN version but the Vanilla v25.

JosEPh
 
I would guess Raven isn't using the SVN version but the Vanilla v25.

JosEPh

i downloaded both the parted rar and the zipfile and both are not 100% intact altough the Rar works but it gave an error about one of the music clips where do i get then SVN (whatever that must be :confused:)

:Edit:
Found the SVN and trying that out

also thanks for your speedy response :)

:2nd Edit
found out how SVN Works is atm running
 
Hey. I have the latest SVN. Buildings are not granting bonuses for my units. So far I've only tried hunting instruction and poison crafters hut but I could bet it's a systemic issue. Is it just my installation which is screwed or does anybody else get this error?
 
Hey. I have the latest SVN. Buildings are not granting bonuses for my units. So far I've only tried hunting instruction and poison crafters hut but I could bet it's a systemic issue. Is it just my installation which is screwed or does anybody else get this error?

Wish i could verify but i never got past the Main menu :cry: Well tomorow and the day after it sadly no time but unless in the time i can't be here people come with fixes i'll have no other choice then to Reinstall Civ 4 (and then on my C:\ instead of my external drive) in hope to atleast reduce loading times from a whopping 5 minutes :eek: :cry: and hopefully also to get it Finally working
 
.... in hope to atleast reduce loading times from a whopping 5 minutes :eek: :cry: ...

First time loading is always very long. Subsequent times should be only less. C2C has a lot of stuff so recently a caching system was added to reduce subsequent loads.

Btw I may be having the same problem you are having with trying to start a game, but I thought it was being caused by the stuff I am working on. This is the main problem with using the SVN sometimes problems creep in.
 
Ran the debugger on the most recent svn version and it seems to be clear of xml issues right now.

Interesting... How should i go about updating the svn? I right click on c2c folder and go to svn update, and let it do its thing. Should i try redownloading everything?
 
Interesting... How should i go about updating the svn? I right click on c2c folder and go to svn update, and let it do its thing. Should i try redownloading everything?

Do all files have the green tick by them? Any which have a red or blue mark by them mean that something has changed on your computer only. If you have any delete them and do another update. That will put those files back to what they are on the SVN. Much faster than redownloading the whole SVN again.

I am assuming that you are not playing Civ with the SVN folder but a copy of it.
 
Yep that did it. I do my own modding once in a while. Just deleted my old stuff and let it update. I didn't know it merges files.
 
Okay i found the source of the crash, somewhat. I modded in my own "cheat" trait, that gives my civ extra bonuses. If i play as that cheat civ, my game crashes when i name my city. If i play as another nation, it doesn't. But i've been using the same traits for a while now, and somewhat recently it broke. Haven't really played since june though, so did something happen with the traits that i don't know about?
Spoiler :
<TraitInfo>
<Type>TRAIT_GODLIKE</Type>
<Description>TXT_KEY_TRAIT_GODLIKE</Description>
<ShortDescription>TXT_KEY_TRAIT_GODLIKE_SHORT</ShortDescription>
<iHealth>5</iHealth>
<iHappiness>5</iHappiness>
<iMaxAnarchy>-1</iMaxAnarchy>
<iUpkeepModifier>-50</iUpkeepModifier>
<iLevelExperienceModifier>-75</iLevelExperienceModifier>
<iGreatPeopleRateModifier>100</iGreatPeopleRateModifier>
<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
<iMaxGlobalBuildingProductionModifier>75</iMaxGlobalBuildingProductionModifier>
<iMaxTeamBuildingProductionModifier>75</iMaxTeamBuildingProductionModifier>
<iMaxPlayerBuildingProductionModifier>75</iMaxPlayerBuildingProductionModifier>
<ExtraYieldThresholds>
<iExtraYieldThreshold>1</iExtraYieldThreshold>
<iExtraYieldThreshold>1</iExtraYieldThreshold>
<iExtraYieldThreshold>1</iExtraYieldThreshold>
</ExtraYieldThresholds>
<TradeYieldModifiers>
<iYield>25</iYield>
<iYield>250</iYield>
<iYield>50</iYield>
</TradeYieldModifiers>
<CommerceChanges>
<iCommerce>1</iCommerce>
<iCommerce>1</iCommerce>
<iCommerce>2</iCommerce>
</CommerceChanges>
<CommerceModifiers>
<iCommerce>45</iCommerce>
<iCommerce>45</iCommerce>
<iCommerce>45</iCommerce>
</CommerceModifiers>
<FreePromotionUnitCombatTypes>
</FreePromotionUnitCombatTypes>
</TraitInfo>
 
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