Caveman 2 Cosmos

I'm having problems with Memory Allocation Failures in a late huge game. The game always crashes at around 1.15 GB memory usage, with total system usage well below the 2GB cap mentioned in your first post. I've also attempted the solution mentioned ("OptIn /3GB /Userva=2900" boot option) without success.

So far as I'm aware, I've never had this problem with any other mod; even when they far surpass 1.15GB memory usage.
 
So far as I'm aware, I've never had this problem with any other mod; even when they far surpass 1.15GB memory usage.

Actually thats quite common, cause this is a HUGE mod. I recommend never to play more than 11 civs on a large map, unless you have a NEW SUPER core 64 bit computer.:blush: Plus it depends on your graphics card(s) also. You have to remember this is almost 1GB in size for a mod.

I'm having problems with Memory Allocation Failures in a late huge game. The game always crashes at around 1.15 GB memory usage, with total system usage well below the 2GB cap mentioned in your first post. I've also attempted the solution mentioned ("OptIn /3GB /Userva=2900" boot option) without success.

Plus if you have a crash with Userva=2900, like i did, i have lowered mine down to 2700 and sometimes even down to 2400. WITH lower graphics ON in Civ4. And i still get the same thing as you, i still have the old AGP graphics card and a 2006 puter. Mainly cause i cant afford a 64X bit computer, but i wish i had one.:p Also when doing something like this to ALWAYS back-up your system.

Sorry, but thx for writing and trying this mod out.;)

btw Welcome to CFC.
 
Oddly enough, with my 2 gigs of ram, playing a normal map, my saves never get above 270- 310 KB.
The amount of memory used by this mod has never gone above 500K either.

Perhaps the people who are having problems are trying to run gigantic maps with over 9000! civs on it. :)
 
Plus if you have a crash with Userva=2900, like i did, i have lowered mine down to 2700 and sometimes even down to 2400. WITH lower graphics ON in Civ4. And i still get the same thing as you, i still have the old AGP graphics card and a 2006 puter. Mainly cause i cant afford a 64X bit computer, but i wish i had one.:p Also when doing something like this to ALWAYS back-up your system.
Tried reducing the Userva, but for some reason or another if I leave more memory to the system than the memory capacity of my graphics card, the GPU forms a massive memory hole and eventually crashes. Equally if I set Userva to or lower than the GPU memory capacity, I quickly end up with the GPU running out of memory during the game; I assume because, for whatever reason, it needs to shadow its memory usage to the system RAM, which is then cut in half with Userva thanks to the system core usage.

So I guess the only option left if I want to keep playing this saved game is to turn off the 3GB switch and try to reduce the memory the game uses by attempting to remove AI players.

What I don't understand is: Why does turning on the 3GB switch normally fix the problem, when for me the game crashed well below the system using 2GB total memory?
 
Whoa! Stop the presses. It should not cost 617 gold to turn a Crusader into a bloody Rifleman. Please fix this obvious oversight in prices, or I'll be very unhappy.

No one can get enough money to convert a group of anything to another rank at this rate, no one!
Seriously, are you telling me to spam Great Merchants until I have 50000 gold? Because that's pretty broken, on a high order.

Anyhow, let me know how to fix it if you don't think it's broken, which it is.

Also, the Great Scientist's Academies should never become obsolete. That's just bad.

What the heck, Thessolonia of the Bzantium has an impossible 305 Defense rating. Nothing should grant that!
 
I agree about hating the acadamies becomes obsolete. Couple other issues:

Ports: Shouldn't the better ports replace the habor, port, etc. and not simply stack with them?
Modern Granaries: Another stacking issue. 80% of the food box gets filled with both buildings built.
Freight: I built one and it only transferred ~90 hammers to the other city?
 
Where is version .5, I want to play it now. Please have an updated version by the weekend so I can play it.

ahaha, NOT, i have been working like four hours a day for this version, am having all kinds of trouble.:mad:
I am waiting for alot of things to work correctly together and i just cant get them to work correctly, right now.:(
From what i can figure this will be the best oen yet after i am done, so patients, my friend, patients.:p

From what i can figure so far, it will take about another month or so, sorry. Then maybe another after that, all depends, on what i am adding, cause right now i am getting SOME feedback, but not MUCH, and i need ALL kinds of feedback, to make this better.;)
 
You are not going to get rid of the introduction song to .004 are you? That is the best part and most important part of the game.
 
You are not going to get rid of the introduction song to .004 are you? That is the best part and most important part of the game.

More than likely, i have a different one each time, I am thinking the Lone Ranger(need more ideas here also in midi only pls), but i always leave the old ones there, so if you dont like it, you could change it, its really really easy to do.:p
 
im probly just being stupid but theres some weird things with the 1 on my computer on this mod
- When i start a game theres no bottom bar so i cant do anything but move
- When i pressed ctrl-w to go to world builder in a game, i couldnt do anything because the box was empty
- i cant go on civilopedia, hall of fame or options

how do i fix this problem?
 
OK Version 5 is now out, more or less a Beta but could be Alpha?

When you download, you will find TWO (2) Folders there, place BOTH in the MOD folder, cause without the other one the Great Person pics will NOT work correctly for some reason, trying to figure it out, There is only dds files in the other folder, but again withOUT it the GP will not work correctly.:crazyeye:

(So you will find one folder named Next War Advanced and the other Beginning.):confused::rolleyes:

If someone could figure this out, i'd appreciate it, but as of now you MUST have both folder in use and together.
 
Since you asked for feedback, i'd like to point out some things i have stumbled upon, while using 0.5:

-While having the Slavery civic, every combat anywhere in the map, even if im not involved, will produce slaves for my empire. I kept getting new units appearing all over the map and quickly draining all the money to support them. This is obviously bugged, as only my combats should award me slaves. Also, killing animals gives me human slaves. Neat, but not very right.

-Again under slavery civic, when i get slaves and upgrade them to worker, there is no "Automate" function available. I love this way of getting more troops/workers/whatever, but micromanage them all is tiresome. I end up just killing all my slaves.

-Also, while i love the idea of more research items available, the mod is just bloated by them. They just go by every couple of turns, without allowing any time to implement properly. Its a bit like MOO3, where you just pick one from the research list and dont really care about what it does anymore. Its just another one. Maybe slow down research a bit at the start, or give more turns early on - maybe double them - to make it possible to actually use any benefit from research. The problem is that the 5% benefits, or even 15% benefits feel too unimportant to matter much. I know your idea is a good one, give more to the game - and i like it - but it may not be properly balanced yet.

Anyway, thats just my 2 cents, big thanks for a nice mod.

[Edit: Im playing on Marathon, starting on the first epoch, on the biggest available map size.]
 
Hi and thanks for this great mod, version 005 seems to have fixed several of the CTD issues I was experiencing with 004.

Haven't had a chance to play to the end of the tech tree again yet, but I can say that restricting the number of snipers is a definite improvement as they were considerably overpowered previously.

A possible alternative that my friends and I were using was imposing a limit of 10 (for large/huge maps) and to alter the unit stats removing the double turn and increasing the ranged attack strength to ~400% of the base strength, effectively allowing a single shot kill against stronger units

Additionally I believe the AI needs some adjustment as it tends to build only cottage economies and not food related buildings and technologies allowing a considerable population advantage from an early stage.

I also think the additional upkeep cost for militia units should be increased as although they are relatively weak they can be used to devestating effect when rushing early from an industrial start etc.


Anyway thanks again for all the work. I have mirrored the download on rapidshare as filefront is very, very slow for European users, please let me know if this is a problem and I will remove it.

Code:
http://rapidshare.com/files/296190823/NWA005.part1.rar
http://rapidshare.com/files/296215839/NWA005.part2.rar
http://rapidshare.com/files/296445326/NWA005.part3.rar
 
first off, thanks for the great modpack. i seem to be having issues with version 5. everytime i try to load the mod, i get a CTD. i had no problems with version 4. i am running 64 bit vista, and did run civ iv as an administrator. both folders have been placed in the beyond the sword mod folder. any advice would be greatly appreciated. and again, thanks for the great mod.
 
first off, thanks for the great modpack. i seem to be having issues with version 5. everytime i try to load the mod, i get a CTD. i had no problems with version 4. i am running 64 bit vista, and did run civ iv as an administrator. both folders have been placed in the beyond the sword mod folder. any advice would be greatly appreciated. and again, thanks for the great mod.


Did you change anything at all?
 
the only thing that changed was going from version 4 to version 5. no major updates were done to my computer, nothing like that. i had just finished off a version 4 game yesterday with zero issues. then i tried version 5, and i get the CTDs. the mod never loads. i am totally bewildered, it doesn't make sense at all. i am very excited to play this version as i have been a big fan of your work for awhile. So any insight you can offer would be greatly appreciated.
 
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